xash3d-fwgs/ref/vk/shaders/ray_shadow.rchit

16 lines
538 B
GLSL

#version 460 core
#extension GL_EXT_ray_tracing: require
#include "ray_kusochki.glsl"
#include "ray_common.glsl"
layout(location = PAYLOAD_LOCATION_SHADOW) rayPayloadInEXT RayPayloadShadow payload_shadow;
void main() {
const int instance_kusochki_offset = gl_InstanceCustomIndexEXT;
const int kusok_index = instance_kusochki_offset + gl_GeometryIndexEXT;
const uint tex_base_color = getKusok(kusok_index).tex_base_color;
payload_shadow.hit_type = ((tex_base_color & KUSOK_MATERIAL_FLAG_SKYBOX) == 0) ? SHADOW_HIT : SHADOW_SKY ;
}