xash3d-fwgs/ref/vk/shaders/ray_shadow.rmiss

11 lines
226 B
GLSL

#version 460 core
#extension GL_EXT_ray_tracing: require
#include "ray_shadow_interface.glsl"
layout(location = 0) rayPayloadInEXT RayPayloadShadow payload_shadow;
void main() {
payload_shadow.hit_type = SHADOW_MISS;
}