xash3d-fwgs/ref/vk/vk_buffer.c

112 lines
3.4 KiB
C

#include "vk_buffer.h"
qboolean VK_BufferCreate(const char *debug_name, vk_buffer_t *buf, uint32_t size, VkBufferUsageFlags usage, VkMemoryPropertyFlags flags)
{
VkBufferCreateInfo bci = {
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.size = size,
.usage = usage,
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
};
VkMemoryRequirements memreq;
XVK_CHECK(vkCreateBuffer(vk_core.device, &bci, NULL, &buf->buffer));
SET_DEBUG_NAME(buf->buffer, VK_OBJECT_TYPE_BUFFER, debug_name);
vkGetBufferMemoryRequirements(vk_core.device, buf->buffer, &memreq);
if (usage & VK_BUFFER_USAGE_SHADER_BINDING_TABLE_BIT_KHR) {
memreq.alignment = ALIGN_UP(memreq.alignment, vk_core.physical_device.properties_ray_tracing_pipeline.shaderGroupBaseAlignment);
}
buf->devmem = VK_DevMemAllocate(debug_name, memreq, flags, usage & VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT ? VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT : 0);
XVK_CHECK(vkBindBufferMemory(vk_core.device, buf->buffer, buf->devmem.device_memory, buf->devmem.offset));
buf->mapped = buf->devmem.mapped;
buf->size = size;
return true;
}
void VK_BufferDestroy(vk_buffer_t *buf) {
if (buf->buffer) {
vkDestroyBuffer(vk_core.device, buf->buffer, NULL);
buf->buffer = VK_NULL_HANDLE;
}
if (buf->devmem.device_memory) {
VK_DevMemFree(&buf->devmem);
buf->devmem.device_memory = VK_NULL_HANDLE;
buf->devmem.offset = 0;
buf->mapped = 0;
buf->size = 0;
}
}
VkDeviceAddress R_VkBufferGetDeviceAddress(VkBuffer buffer) {
const VkBufferDeviceAddressInfo bdai = {.sType = VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO, .buffer = buffer};
return vkGetBufferDeviceAddress(vk_core.device, &bdai);
}
void R_FlippingBuffer_Init(r_flipping_buffer_t *flibuf, uint32_t size) {
aloRingInit(&flibuf->ring, size);
R_FlippingBuffer_Clear(flibuf);
}
void R_FlippingBuffer_Clear(r_flipping_buffer_t *flibuf) {
aloRingInit(&flibuf->ring, flibuf->ring.size);
flibuf->frame_offsets[0] = flibuf->frame_offsets[1] = ALO_ALLOC_FAILED;
}
uint32_t R_FlippingBuffer_Alloc(r_flipping_buffer_t* flibuf, uint32_t size, uint32_t align) {
const uint32_t offset = aloRingAlloc(&flibuf->ring, size, align);
if (offset == ALO_ALLOC_FAILED)
return ALO_ALLOC_FAILED;
if (flibuf->frame_offsets[1] == ALO_ALLOC_FAILED)
flibuf->frame_offsets[1] = offset;
return offset;
}
void R_FlippingBuffer_Flip(r_flipping_buffer_t* flibuf) {
if (flibuf->frame_offsets[0] != ALO_ALLOC_FAILED)
aloRingFree(&flibuf->ring, flibuf->frame_offsets[0]);
flibuf->frame_offsets[0] = flibuf->frame_offsets[1];
flibuf->frame_offsets[1] = ALO_ALLOC_FAILED;
}
void R_DEBuffer_Init(r_debuffer_t *debuf, uint32_t static_size, uint32_t dynamic_size) {
R_FlippingBuffer_Init(&debuf->dynamic, dynamic_size);
debuf->static_size = static_size;
debuf->static_offset = 0;
}
uint32_t R_DEBuffer_Alloc(r_debuffer_t* debuf, r_lifetime_t lifetime, uint32_t size, uint32_t align) {
switch (lifetime) {
case LifetimeDynamic:
{
const uint32_t offset = R_FlippingBuffer_Alloc(&debuf->dynamic, size, align);
if (offset == ALO_ALLOC_FAILED)
return ALO_ALLOC_FAILED;
return offset + debuf->static_size;
}
case LifetimeStatic:
{
const uint32_t offset = ALIGN_UP(debuf->static_offset, align);
const uint32_t end = offset + size;
if (end > debuf->static_size)
return ALO_ALLOC_FAILED;
debuf->static_offset = end;
return offset;
}
}
return ALO_ALLOC_FAILED;
}
void R_DEBuffer_Flip(r_debuffer_t* debuf) {
R_FlippingBuffer_Flip(&debuf->dynamic);
}