1100 lines
29 KiB
C
1100 lines
29 KiB
C
#include "vk_textures.h"
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#include "vk_common.h"
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#include "vk_core.h"
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#include "vk_staging.h"
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#include "vk_const.h"
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#include "vk_descriptor.h"
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#include "vk_mapents.h" // wadlist
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#include "xash3d_mathlib.h"
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#include "crtlib.h"
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#include "crclib.h"
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#include "com_strings.h"
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#include "eiface.h"
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#include <memory.h>
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#include <math.h>
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#define TEXTURES_HASH_SIZE (MAX_TEXTURES >> 2)
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static vk_texture_t vk_textures[MAX_TEXTURES];
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static vk_texture_t* vk_texturesHashTable[TEXTURES_HASH_SIZE];
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static uint vk_numTextures;
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vk_textures_global_t tglob;
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static void VK_CreateInternalTextures(void);
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void initTextures( void )
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{
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memset( vk_textures, 0, sizeof( vk_textures ));
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memset( vk_texturesHashTable, 0, sizeof( vk_texturesHashTable ));
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vk_numTextures = 0;
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// create unused 0-entry
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Q_strncpy( vk_textures->name, "*unused*", sizeof( vk_textures->name ));
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vk_textures->hashValue = COM_HashKey( vk_textures->name, TEXTURES_HASH_SIZE );
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vk_textures->nextHash = vk_texturesHashTable[vk_textures->hashValue];
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vk_texturesHashTable[vk_textures->hashValue] = vk_textures;
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vk_numTextures = 1;
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/* FIXME
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// validate cvars
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R_SetTextureParameters();
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*/
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VK_CreateInternalTextures();
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/* FIXME
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gEngine.Cmd_AddCommand( "texturelist", R_TextureList_f, "display loaded textures list" );
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*/
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{
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const vk_texture_t *const default_texture = vk_textures + tglob.defaultTexture;
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for (int i = 0; i < MAX_TEXTURES; ++i) {
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const vk_texture_t *const tex = findTexture(i);;
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tglob.dii_all_textures[i] = (VkDescriptorImageInfo){
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.imageView = tex->vk.image.view != VK_NULL_HANDLE ? tex->vk.image.view : default_texture->vk.image.view,
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.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
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.sampler = vk_core.default_sampler,
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};
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}
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}
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}
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static void unloadSkybox( void );
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void destroyTextures( void )
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{
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for( unsigned int i = 0; i < vk_numTextures; i++ )
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VK_FreeTexture( i );
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unloadSkybox();
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XVK_ImageDestroy(&tglob.cubemap_placeholder.vk.image);
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memset(&tglob.cubemap_placeholder, 0, sizeof(tglob.cubemap_placeholder));
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//memset( tglob.lightmapTextures, 0, sizeof( tglob.lightmapTextures ));
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memset( vk_texturesHashTable, 0, sizeof( vk_texturesHashTable ));
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memset( vk_textures, 0, sizeof( vk_textures ));
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vk_numTextures = 0;
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}
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vk_texture_t *findTexture(int index)
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{
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ASSERT(index >= 0);
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ASSERT(index < MAX_TEXTURES);
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return vk_textures + index;
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}
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static vk_texture_t *Common_AllocTexture( const char *name, texFlags_t flags )
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{
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vk_texture_t *tex;
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uint i;
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// find a free texture_t slot
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for( i = 0, tex = vk_textures; i < vk_numTextures; i++, tex++ )
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if( !tex->name[0] ) break;
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if( i == vk_numTextures )
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{
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if( vk_numTextures == MAX_TEXTURES )
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gEngine.Host_Error( "VK_AllocTexture: MAX_TEXTURES limit exceeds\n" );
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vk_numTextures++;
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}
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tex = &vk_textures[i];
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// copy initial params
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Q_strncpy( tex->name, name, sizeof( tex->name ));
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if( FBitSet( flags, TF_SKYSIDE ))
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tex->texnum = tglob.skyboxbasenum++;
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else tex->texnum = i; // texnum is used for fast acess into vk_textures array too
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tex->flags = flags;
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// add to hash table
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tex->hashValue = COM_HashKey( name, TEXTURES_HASH_SIZE );
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tex->nextHash = vk_texturesHashTable[tex->hashValue];
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vk_texturesHashTable[tex->hashValue] = tex;
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return tex;
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}
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static qboolean Common_CheckTexName( const char *name )
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{
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int len;
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if( !COM_CheckString( name ))
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return false;
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len = Q_strlen( name );
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// because multi-layered textures can exceed name string
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if( len >= sizeof( vk_textures->name ))
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{
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gEngine.Con_Printf( S_ERROR "LoadTexture: too long name %s (%d)\n", name, len );
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return false;
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}
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return true;
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}
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static vk_texture_t *Common_TextureForName( const char *name )
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{
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vk_texture_t *tex;
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uint hash;
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// find the texture in array
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hash = COM_HashKey( name, TEXTURES_HASH_SIZE );
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for( tex = vk_texturesHashTable[hash]; tex != NULL; tex = tex->nextHash )
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{
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if( !Q_stricmp( tex->name, name ))
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return tex;
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}
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return NULL;
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}
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static rgbdata_t *Common_FakeImage( int width, int height, int depth, int flags )
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{
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static byte data2D[1024]; // 16x16x4
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static rgbdata_t r_image;
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// also use this for bad textures, but without alpha
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r_image.width = Q_max( 1, width );
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r_image.height = Q_max( 1, height );
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r_image.depth = Q_max( 1, depth );
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r_image.flags = flags;
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r_image.type = PF_RGBA_32;
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r_image.size = r_image.width * r_image.height * r_image.depth * 4;
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r_image.buffer = (r_image.size > sizeof( data2D )) ? NULL : data2D;
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r_image.palette = NULL;
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r_image.numMips = 1;
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r_image.encode = 0;
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if( FBitSet( r_image.flags, IMAGE_CUBEMAP ))
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r_image.size *= 6;
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memset( data2D, 0xFF, sizeof( data2D ));
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return &r_image;
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}
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/*
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===============
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GL_ProcessImage
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do specified actions on pixels
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===============
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*/
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static void VK_ProcessImage( vk_texture_t *tex, rgbdata_t *pic )
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{
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float emboss_scale = 0.0f;
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uint img_flags = 0;
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// force upload texture as RGB or RGBA (detail textures requires this)
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if( tex->flags & TF_FORCE_COLOR ) pic->flags |= IMAGE_HAS_COLOR;
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if( pic->flags & IMAGE_HAS_ALPHA ) tex->flags |= TF_HAS_ALPHA;
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//FIXME provod: ??? tex->encode = pic->encode; // share encode method
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if( ImageDXT( pic->type ))
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{
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if( !pic->numMips )
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tex->flags |= TF_NOMIPMAP; // disable mipmapping by user request
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// clear all the unsupported flags
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tex->flags &= ~TF_KEEP_SOURCE;
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}
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else
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{
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// copy flag about luma pixels
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if( pic->flags & IMAGE_HAS_LUMA )
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tex->flags |= TF_HAS_LUMA;
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if( pic->flags & IMAGE_QUAKEPAL )
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tex->flags |= TF_QUAKEPAL;
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// create luma texture from quake texture
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if( tex->flags & TF_MAKELUMA )
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{
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img_flags |= IMAGE_MAKE_LUMA;
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tex->flags &= ~TF_MAKELUMA;
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}
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/* FIXME provod: ???
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if( !FBitSet( tex->flags, TF_IMG_UPLOADED ) && FBitSet( tex->flags, TF_KEEP_SOURCE ))
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tex->original = gEngine.FS_CopyImage( pic ); // because current pic will be expanded to rgba
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*/
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// we need to expand image into RGBA buffer
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if( pic->type == PF_INDEXED_24 || pic->type == PF_INDEXED_32 )
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img_flags |= IMAGE_FORCE_RGBA;
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/* FIXME provod: ???
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// dedicated server doesn't register this variable
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if( gl_emboss_scale != NULL )
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emboss_scale = gl_emboss_scale->value;
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*/
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// processing image before uploading (force to rgba, make luma etc)
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if( pic->buffer ) gEngine.Image_Process( &pic, 0, 0, img_flags, emboss_scale );
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if( FBitSet( tex->flags, TF_LUMINANCE ))
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ClearBits( pic->flags, IMAGE_HAS_COLOR );
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}
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}
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static qboolean uploadTexture(vk_texture_t *tex, rgbdata_t *const *const layers, int num_layers, qboolean cubemap);
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static void VK_CreateInternalTextures( void )
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{
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int dx2, dy, d;
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int x, y;
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rgbdata_t *pic;
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// emo-texture from quake1
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pic = Common_FakeImage( 16, 16, 1, IMAGE_HAS_COLOR );
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for( y = 0; y < 16; y++ )
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{
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for( x = 0; x < 16; x++ )
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{
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if(( y < 8 ) ^ ( x < 8 ))
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((uint *)pic->buffer)[y*16+x] = 0xFFFF00FF;
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else ((uint *)pic->buffer)[y*16+x] = 0xFF000000;
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}
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}
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tglob.defaultTexture = VK_LoadTextureInternal( REF_DEFAULT_TEXTURE, pic, TF_COLORMAP );
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// particle texture from quake1
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pic = Common_FakeImage( 16, 16, 1, IMAGE_HAS_COLOR|IMAGE_HAS_ALPHA );
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for( x = 0; x < 16; x++ )
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{
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dx2 = x - 8;
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dx2 = dx2 * dx2;
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for( y = 0; y < 16; y++ )
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{
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dy = y - 8;
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d = 255 - 35 * sqrt( dx2 + dy * dy );
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pic->buffer[( y * 16 + x ) * 4 + 3] = bound( 0, d, 255 );
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}
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}
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tglob.particleTexture = VK_LoadTextureInternal( REF_PARTICLE_TEXTURE, pic, TF_CLAMP );
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// white texture
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pic = Common_FakeImage( 4, 4, 1, IMAGE_HAS_COLOR );
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for( x = 0; x < 16; x++ )
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((uint *)pic->buffer)[x] = 0xFFFFFFFF;
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tglob.whiteTexture = VK_LoadTextureInternal( REF_WHITE_TEXTURE, pic, TF_COLORMAP );
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// gray texture
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pic = Common_FakeImage( 4, 4, 1, IMAGE_HAS_COLOR );
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for( x = 0; x < 16; x++ )
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((uint *)pic->buffer)[x] = 0xFF7F7F7F;
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tglob.grayTexture = VK_LoadTextureInternal( REF_GRAY_TEXTURE, pic, TF_COLORMAP );
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// black texture
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pic = Common_FakeImage( 4, 4, 1, IMAGE_HAS_COLOR );
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for( x = 0; x < 16; x++ )
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((uint *)pic->buffer)[x] = 0xFF000000;
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tglob.blackTexture = VK_LoadTextureInternal( REF_BLACK_TEXTURE, pic, TF_COLORMAP );
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// cinematic dummy
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pic = Common_FakeImage( 640, 100, 1, IMAGE_HAS_COLOR );
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tglob.cinTexture = VK_LoadTextureInternal( "*cintexture", pic, TF_NOMIPMAP|TF_CLAMP );
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{
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rgbdata_t *sides[6];
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pic = Common_FakeImage( 4, 4, 1, IMAGE_HAS_COLOR );
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for( x = 0; x < 16; x++ )
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((uint *)pic->buffer)[x] = 0xFFFFFFFF;
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sides[0] = pic;
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sides[1] = pic;
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sides[2] = pic;
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sides[3] = pic;
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sides[4] = pic;
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sides[5] = pic;
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uploadTexture( &tglob.cubemap_placeholder, sides, 6, true );
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}
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}
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static VkFormat VK_GetFormat(pixformat_t format) {
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switch(format)
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{
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case PF_RGBA_32: return VK_FORMAT_R8G8B8A8_UNORM;
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default:
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gEngine.Con_Printf(S_WARN "FIXME unsupported pixformat_t %d\n", format);
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return VK_FORMAT_UNDEFINED;
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}
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}
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static size_t CalcImageSize( pixformat_t format, int width, int height, int depth ) {
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size_t size = 0;
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// check the depth error
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depth = Q_max( 1, depth );
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switch( format )
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{
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case PF_LUMINANCE:
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size = width * height * depth;
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break;
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case PF_RGB_24:
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case PF_BGR_24:
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size = width * height * depth * 3;
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break;
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case PF_BGRA_32:
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case PF_RGBA_32:
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size = width * height * depth * 4;
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break;
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case PF_DXT1:
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size = (((width + 3) >> 2) * ((height + 3) >> 2) * 8) * depth;
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break;
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case PF_DXT3:
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case PF_DXT5:
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case PF_ATI2:
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size = (((width + 3) >> 2) * ((height + 3) >> 2) * 16) * depth;
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break;
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default:
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gEngine.Con_Printf(S_ERROR "unsupported pixformat_t %d\n", format);
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ASSERT(!"Unsupported format encountered");
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}
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return size;
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}
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static int CalcMipmapCount( vk_texture_t *tex, qboolean haveBuffer )
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{
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int width, height;
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int mipcount;
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ASSERT( tex != NULL );
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if( !haveBuffer )// || tex->target == GL_TEXTURE_3D )
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return 1;
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// generate mip-levels by user request
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if( FBitSet( tex->flags, TF_NOMIPMAP ))
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return 1;
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// mip-maps can't exceeds 16
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for( mipcount = 0; mipcount < 16; mipcount++ )
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{
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width = Q_max( 1, ( tex->width >> mipcount ));
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height = Q_max( 1, ( tex->height >> mipcount ));
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if( width == 1 && height == 1 )
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break;
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}
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return mipcount + 1;
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}
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static void BuildMipMap( byte *in, int srcWidth, int srcHeight, int srcDepth, int flags )
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{
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byte *out = in;
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int instride = ALIGN( srcWidth * 4, 1 );
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int mipWidth, mipHeight, outpadding;
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int row, x, y, z;
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vec3_t normal;
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if( !in ) return;
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mipWidth = Q_max( 1, ( srcWidth >> 1 ));
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mipHeight = Q_max( 1, ( srcHeight >> 1 ));
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outpadding = ALIGN( mipWidth * 4, 1 ) - mipWidth * 4;
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if( FBitSet( flags, TF_ALPHACONTRAST ))
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{
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memset( in, mipWidth, mipWidth * mipHeight * 4 );
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return;
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}
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// move through all layers
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for( z = 0; z < srcDepth; z++ )
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{
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if( FBitSet( flags, TF_NORMALMAP ))
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{
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for( y = 0; y < mipHeight; y++, in += instride * 2, out += outpadding )
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{
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byte *next = ((( y << 1 ) + 1 ) < srcHeight ) ? ( in + instride ) : in;
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for( x = 0, row = 0; x < mipWidth; x++, row += 8, out += 4 )
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{
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if((( x << 1 ) + 1 ) < srcWidth )
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{
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normal[0] = MAKE_SIGNED( in[row+0] ) + MAKE_SIGNED( in[row+4] )
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+ MAKE_SIGNED( next[row+0] ) + MAKE_SIGNED( next[row+4] );
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normal[1] = MAKE_SIGNED( in[row+1] ) + MAKE_SIGNED( in[row+5] )
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+ MAKE_SIGNED( next[row+1] ) + MAKE_SIGNED( next[row+5] );
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normal[2] = MAKE_SIGNED( in[row+2] ) + MAKE_SIGNED( in[row+6] )
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+ MAKE_SIGNED( next[row+2] ) + MAKE_SIGNED( next[row+6] );
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}
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else
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{
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normal[0] = MAKE_SIGNED( in[row+0] ) + MAKE_SIGNED( next[row+0] );
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normal[1] = MAKE_SIGNED( in[row+1] ) + MAKE_SIGNED( next[row+1] );
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normal[2] = MAKE_SIGNED( in[row+2] ) + MAKE_SIGNED( next[row+2] );
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}
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if( !VectorNormalizeLength( normal ))
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VectorSet( normal, 0.5f, 0.5f, 1.0f );
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out[0] = 128 + (byte)(127.0f * normal[0]);
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out[1] = 128 + (byte)(127.0f * normal[1]);
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out[2] = 128 + (byte)(127.0f * normal[2]);
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out[3] = 255;
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}
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}
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}
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else
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{
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for( y = 0; y < mipHeight; y++, in += instride * 2, out += outpadding )
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{
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byte *next = ((( y << 1 ) + 1 ) < srcHeight ) ? ( in + instride ) : in;
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for( x = 0, row = 0; x < mipWidth; x++, row += 8, out += 4 )
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{
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if((( x << 1 ) + 1 ) < srcWidth )
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{
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out[0] = (in[row+0] + in[row+4] + next[row+0] + next[row+4]) >> 2;
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out[1] = (in[row+1] + in[row+5] + next[row+1] + next[row+5]) >> 2;
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out[2] = (in[row+2] + in[row+6] + next[row+2] + next[row+6]) >> 2;
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out[3] = (in[row+3] + in[row+7] + next[row+3] + next[row+7]) >> 2;
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}
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else
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{
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out[0] = (in[row+0] + next[row+0]) >> 1;
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out[1] = (in[row+1] + next[row+1]) >> 1;
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out[2] = (in[row+2] + next[row+2]) >> 1;
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out[3] = (in[row+3] + next[row+3]) >> 1;
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}
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}
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}
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}
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}
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}
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static qboolean uploadTexture(vk_texture_t *tex, rgbdata_t *const *const layers, int num_layers, qboolean cubemap) {
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const VkFormat format = VK_GetFormat(layers[0]->type);
|
|
int mipCount = 0;
|
|
|
|
// TODO non-rbga textures
|
|
|
|
for (int i = 0; i < num_layers; ++i) {
|
|
if (!layers[i]->buffer) {
|
|
gEngine.Con_Printf(S_ERROR "Texture %s layer %d missing buffer\n", tex->name, i);
|
|
return false;
|
|
}
|
|
|
|
if (i == 0)
|
|
continue;
|
|
|
|
if (layers[0]->type != layers[i]->type) {
|
|
gEngine.Con_Printf(S_ERROR "Texture %s layer %d has type %d inconsistent with layer 0 type %d\n", tex->name, i, layers[i]->type, layers[0]->type);
|
|
return false;
|
|
}
|
|
|
|
if (layers[0]->width != layers[i]->width || layers[0]->height != layers[i]->height) {
|
|
gEngine.Con_Printf(S_ERROR "Texture %s layer %d has resolution %dx%d inconsistent with layer 0 resolution %dx%d\n",
|
|
tex->name, i, layers[i]->width, layers[i]->height, layers[0]->width, layers[0]->height);
|
|
return false;
|
|
}
|
|
|
|
if ((layers[0]->flags ^ layers[i]->flags) & IMAGE_HAS_ALPHA) {
|
|
gEngine.Con_Printf(S_ERROR "Texture %s layer %d has_alpha=%d inconsistent with layer 0 has_alpha=%d\n",
|
|
tex->name, i,
|
|
!!(layers[i]->flags & IMAGE_HAS_ALPHA),
|
|
!!(layers[0]->flags & IMAGE_HAS_ALPHA));
|
|
}
|
|
}
|
|
|
|
tex->width = layers[0]->width;
|
|
tex->height = layers[0]->height;
|
|
mipCount = CalcMipmapCount( tex, true);
|
|
|
|
gEngine.Con_Reportf("Uploading texture %s, mips=%d, layers=%d\n", tex->name, mipCount, num_layers);
|
|
|
|
// TODO this vvv
|
|
// // NOTE: only single uncompressed textures can be resamples, no mips, no layers, no sides
|
|
// if(( tex->depth == 1 ) && (( layers->width != tex->width ) || ( layers->height != tex->height )))
|
|
// data = GL_ResampleTexture( buf, layers->width, layers->height, tex->width, tex->height, normalMap );
|
|
// else data = buf;
|
|
|
|
// if( !ImageDXT( layers->type ) && !FBitSet( tex->flags, TF_NOMIPMAP ) && FBitSet( layers->flags, IMAGE_ONEBIT_ALPHA ))
|
|
// data = GL_ApplyFilter( data, tex->width, tex->height );
|
|
|
|
{
|
|
const xvk_image_create_t create = {
|
|
.debug_name = tex->name,
|
|
.width = tex->width,
|
|
.height = tex->height,
|
|
.mips = mipCount,
|
|
.layers = num_layers,
|
|
.format = format,
|
|
.tiling = VK_IMAGE_TILING_OPTIMAL,
|
|
.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT,
|
|
.has_alpha = layers[0]->flags & IMAGE_HAS_ALPHA,
|
|
.is_cubemap = cubemap,
|
|
};
|
|
tex->vk.image = XVK_ImageCreate(&create);
|
|
}
|
|
|
|
{
|
|
// 5.1 upload buf -> image:layout:DST
|
|
// 5.1.1 transitionToLayout(UNDEFINED -> DST)
|
|
VkImageMemoryBarrier image_barrier = {
|
|
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
|
|
.image = tex->vk.image.image,
|
|
.srcAccessMask = 0,
|
|
.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
|
|
.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED,
|
|
.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
|
.subresourceRange = (VkImageSubresourceRange) {
|
|
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
|
.baseMipLevel = 0,
|
|
.levelCount = mipCount,
|
|
.baseArrayLayer = 0,
|
|
.layerCount = num_layers,
|
|
}};
|
|
|
|
{
|
|
// cmdbuf may become invalidated in locks in the loops below
|
|
const VkCommandBuffer cmdbuf = R_VkStagingGetCommandBuffer();
|
|
vkCmdPipelineBarrier(cmdbuf,
|
|
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
|
|
VK_PIPELINE_STAGE_TRANSFER_BIT,
|
|
0, 0, NULL, 0, NULL, 1, &image_barrier);
|
|
}
|
|
|
|
// 5.1.2 copyBufferToImage for all mip levels
|
|
for (int layer = 0; layer < num_layers; ++layer) {
|
|
for (int mip = 0; mip < mipCount; ++mip) {
|
|
const rgbdata_t *const pic = layers[layer];
|
|
byte *buf = pic->buffer;
|
|
const int width = Q_max( 1, ( pic->width >> mip ));
|
|
const int height = Q_max( 1, ( pic->height >> mip ));
|
|
const size_t mip_size = CalcImageSize( pic->type, width, height, 1 );
|
|
const uint32_t texel_block_size = 4; // TODO compressed might be different
|
|
const vk_staging_image_args_t staging_args = {
|
|
.image = tex->vk.image.image,
|
|
.region = (VkBufferImageCopy) {
|
|
.bufferOffset = 0,
|
|
.bufferRowLength = 0,
|
|
.bufferImageHeight = 0,
|
|
.imageSubresource = (VkImageSubresourceLayers){
|
|
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
|
.mipLevel = mip,
|
|
.baseArrayLayer = layer,
|
|
.layerCount = 1,
|
|
},
|
|
.imageExtent = (VkExtent3D){
|
|
.width = width,
|
|
.height = height,
|
|
.depth = 1,
|
|
},
|
|
},
|
|
.layout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
|
.size = mip_size,
|
|
.alignment = texel_block_size,
|
|
};
|
|
|
|
const vk_staging_region_t staging = R_VkStagingLockForImage(staging_args);
|
|
ASSERT(staging.ptr);
|
|
memcpy(staging.ptr, buf, mip_size);
|
|
|
|
// Build mip in place for the next mip level
|
|
if ( mip < mipCount - 1 )
|
|
{
|
|
BuildMipMap( buf, width, height, 1, tex->flags );
|
|
}
|
|
|
|
R_VkStagingUnlock(staging.handle);
|
|
}
|
|
}
|
|
|
|
const VkCommandBuffer cmdbuf = R_VkStagingCommit();
|
|
|
|
// 5.2 image:layout:DST -> image:layout:SAMPLED
|
|
// 5.2.1 transitionToLayout(DST -> SHADER_READ_ONLY)
|
|
image_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
|
|
image_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
|
|
image_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
|
|
image_barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
|
image_barrier.subresourceRange = (VkImageSubresourceRange){
|
|
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
|
.baseMipLevel = 0,
|
|
.levelCount = mipCount,
|
|
.baseArrayLayer = 0,
|
|
.layerCount = num_layers,
|
|
};
|
|
vkCmdPipelineBarrier(cmdbuf,
|
|
VK_PIPELINE_STAGE_TRANSFER_BIT,
|
|
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
|
|
0, 0, NULL, 0, NULL, 1, &image_barrier);
|
|
|
|
}
|
|
|
|
// TODO how should we approach this:
|
|
// - per-texture desc sets can be inconvenient if texture is used in different incompatible contexts
|
|
// - update descriptor sets in batch?
|
|
if (vk_desc.next_free != MAX_TEXTURES)
|
|
{
|
|
VkDescriptorImageInfo dii_tex = {
|
|
.imageView = tex->vk.image.view,
|
|
.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
|
|
};
|
|
VkWriteDescriptorSet wds[] = { {
|
|
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
|
.dstBinding = 0,
|
|
.dstArrayElement = 0,
|
|
.descriptorCount = 1,
|
|
.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
|
.pImageInfo = &dii_tex,
|
|
}};
|
|
wds[0].dstSet = tex->vk.descriptor = vk_desc.sets[vk_desc.next_free++];
|
|
vkUpdateDescriptorSets(vk_core.device, ARRAYSIZE(wds), wds, 0, NULL);
|
|
}
|
|
else
|
|
{
|
|
tex->vk.descriptor = VK_NULL_HANDLE;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
///////////// Render API funcs /////////////
|
|
|
|
// Texture tools
|
|
int VK_FindTexture( const char *name )
|
|
{
|
|
vk_texture_t *tex;
|
|
|
|
if( !Common_CheckTexName( name ))
|
|
return 0;
|
|
|
|
// see if already loaded
|
|
if(( tex = Common_TextureForName( name )))
|
|
return (tex - vk_textures);
|
|
|
|
return 0;
|
|
}
|
|
const char* VK_TextureName( unsigned int texnum )
|
|
{
|
|
ASSERT( texnum >= 0 && texnum < MAX_TEXTURES );
|
|
return vk_textures[texnum].name;
|
|
}
|
|
|
|
const byte* VK_TextureData( unsigned int texnum )
|
|
{
|
|
gEngine.Con_Printf(S_WARN "VK FIXME: %s\n", __FUNCTION__);
|
|
// We don't store original texture data
|
|
// TODO do we need to?
|
|
return NULL;
|
|
}
|
|
|
|
int VK_LoadTexture( const char *name, const byte *buf, size_t size, int flags )
|
|
{
|
|
vk_texture_t *tex;
|
|
rgbdata_t *pic;
|
|
uint picFlags = 0;
|
|
|
|
if( !Common_CheckTexName( name ))
|
|
return 0;
|
|
|
|
// see if already loaded
|
|
if(( tex = Common_TextureForName( name )))
|
|
return (tex - vk_textures);
|
|
|
|
if( FBitSet( flags, TF_NOFLIP_TGA ))
|
|
SetBits( picFlags, IL_DONTFLIP_TGA );
|
|
|
|
if( FBitSet( flags, TF_KEEP_SOURCE ) && !FBitSet( flags, TF_EXPAND_SOURCE ))
|
|
SetBits( picFlags, IL_KEEP_8BIT );
|
|
|
|
// set some image flags
|
|
gEngine.Image_SetForceFlags( picFlags );
|
|
|
|
pic = gEngine.FS_LoadImage( name, buf, size );
|
|
if( !pic ) return 0; // couldn't loading image
|
|
|
|
// allocate the new one
|
|
tex = Common_AllocTexture( name, flags );
|
|
|
|
// upload texture
|
|
VK_ProcessImage( tex, pic );
|
|
|
|
if( !uploadTexture( tex, &pic, 1, false ))
|
|
{
|
|
memset( tex, 0, sizeof( vk_texture_t ));
|
|
gEngine.FS_FreeImage( pic ); // release source texture
|
|
return 0;
|
|
}
|
|
|
|
{
|
|
const int index = tex - vk_textures;
|
|
tglob.dii_all_textures[index] = (VkDescriptorImageInfo){
|
|
.imageView = tex->vk.image.view,
|
|
.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
|
|
.sampler = vk_core.default_sampler,
|
|
};
|
|
}
|
|
|
|
/* FIXME
|
|
VK_ApplyTextureParams( tex ); // update texture filter, wrap etc
|
|
*/
|
|
|
|
tex->width = pic->width;
|
|
tex->height = pic->height;
|
|
|
|
gEngine.FS_FreeImage( pic ); // release source texture
|
|
|
|
// NOTE: always return texnum as index in array or engine will stop work !!!
|
|
return tex - vk_textures;
|
|
}
|
|
|
|
int XVK_LoadTextureReplace( const char *name, const byte *buf, size_t size, int flags ) {
|
|
vk_texture_t *tex;
|
|
if( !Common_CheckTexName( name ))
|
|
return 0;
|
|
|
|
// free if already loaded
|
|
if(( tex = Common_TextureForName( name ))) {
|
|
VK_FreeTexture( tex - vk_textures );
|
|
}
|
|
|
|
return VK_LoadTexture( name, buf, size, flags );
|
|
}
|
|
|
|
int VK_CreateTexture( const char *name, int width, int height, const void *buffer, texFlags_t flags )
|
|
{
|
|
gEngine.Con_Printf("VK FIXME: %s\n", __FUNCTION__);
|
|
return 0;
|
|
}
|
|
|
|
int VK_LoadTextureArray( const char **names, int flags )
|
|
{
|
|
gEngine.Con_Printf("VK FIXME: %s\n", __FUNCTION__);
|
|
return 0;
|
|
}
|
|
|
|
int VK_CreateTextureArray( const char *name, int width, int height, int depth, const void *buffer, texFlags_t flags )
|
|
{
|
|
gEngine.Con_Printf("VK FIXME: %s\n", __FUNCTION__);
|
|
return 0;
|
|
}
|
|
|
|
void VK_FreeTexture( unsigned int texnum ) {
|
|
vk_texture_t *tex;
|
|
vk_texture_t **prev;
|
|
vk_texture_t *cur;
|
|
if( texnum <= 0 ) return;
|
|
|
|
tex = vk_textures + texnum;
|
|
|
|
ASSERT( tex != NULL );
|
|
|
|
// already freed?
|
|
if( !tex->vk.image.image ) return;
|
|
|
|
// debug
|
|
if( !tex->name[0] )
|
|
{
|
|
gEngine.Con_Printf( S_ERROR "GL_DeleteTexture: trying to free unnamed texture with index %u\n", texnum );
|
|
return;
|
|
}
|
|
|
|
// remove from hash table
|
|
prev = &vk_texturesHashTable[tex->hashValue];
|
|
|
|
while( 1 )
|
|
{
|
|
cur = *prev;
|
|
if( !cur ) break;
|
|
|
|
if( cur == tex )
|
|
{
|
|
*prev = cur->nextHash;
|
|
break;
|
|
}
|
|
prev = &cur->nextHash;
|
|
}
|
|
|
|
/*
|
|
// release source
|
|
if( tex->original )
|
|
gEngine.FS_FreeImage( tex->original );
|
|
*/
|
|
|
|
// TODO how to do this properly?
|
|
XVK_CHECK(vkDeviceWaitIdle(vk_core.device));
|
|
|
|
XVK_ImageDestroy(&tex->vk.image);
|
|
memset(tex, 0, sizeof(*tex));
|
|
|
|
tglob.dii_all_textures[texnum] = (VkDescriptorImageInfo){
|
|
.imageView = vk_textures[tglob.defaultTexture].vk.image.view,
|
|
.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
|
|
.sampler = vk_core.default_sampler,
|
|
};
|
|
}
|
|
|
|
int VK_LoadTextureFromBuffer( const char *name, rgbdata_t *pic, texFlags_t flags, qboolean update )
|
|
{
|
|
vk_texture_t *tex;
|
|
|
|
if( !Common_CheckTexName( name ))
|
|
return 0;
|
|
|
|
// see if already loaded
|
|
if(( tex = Common_TextureForName( name )) && !update )
|
|
return (tex - vk_textures);
|
|
|
|
// couldn't loading image
|
|
if( !pic ) return 0;
|
|
|
|
if( update )
|
|
{
|
|
if( tex == NULL )
|
|
gEngine.Host_Error( "VK_LoadTextureFromBuffer: couldn't find texture %s for update\n", name );
|
|
SetBits( tex->flags, flags );
|
|
}
|
|
else
|
|
{
|
|
// allocate the new one
|
|
tex = Common_AllocTexture( name, flags );
|
|
}
|
|
|
|
VK_ProcessImage( tex, pic );
|
|
|
|
if( !uploadTexture( tex, &pic, 1, false ))
|
|
{
|
|
memset( tex, 0, sizeof( vk_texture_t ));
|
|
return 0;
|
|
}
|
|
|
|
{
|
|
const int index = tex - vk_textures;
|
|
tglob.dii_all_textures[index] = (VkDescriptorImageInfo){
|
|
.imageView = tex->vk.image.view,
|
|
.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
|
|
.sampler = vk_core.default_sampler,
|
|
};
|
|
}
|
|
|
|
/* FIXME
|
|
VK_ApplyTextureParams( tex ); // update texture filter, wrap etc
|
|
*/
|
|
|
|
return (tex - vk_textures);
|
|
}
|
|
|
|
int XVK_TextureLookupF( const char *fmt, ...) {
|
|
int tex_id = 0;
|
|
char buffer[1024];
|
|
va_list argptr;
|
|
va_start( argptr, fmt );
|
|
vsnprintf( buffer, sizeof buffer, fmt, argptr );
|
|
va_end( argptr );
|
|
|
|
tex_id = VK_FindTexture(buffer);
|
|
//gEngine.Con_Reportf("Looked up texture %s -> %d\n", buffer, tex_id);
|
|
return tex_id;
|
|
}
|
|
|
|
static void unloadSkybox( void ) {
|
|
if (tglob.skybox_cube.vk.image.image) {
|
|
XVK_ImageDestroy(&tglob.skybox_cube.vk.image);
|
|
memset(&tglob.skybox_cube, 0, sizeof(tglob.skybox_cube));
|
|
}
|
|
|
|
tglob.fCustomSkybox = false;
|
|
}
|
|
|
|
static struct {
|
|
const char *suffix;
|
|
uint flags;
|
|
} g_skybox_info[6] = {
|
|
{"rt", IMAGE_ROT_90},
|
|
{"lf", IMAGE_FLIP_Y | IMAGE_ROT_90 | IMAGE_FLIP_X},
|
|
{"bk", IMAGE_FLIP_Y},
|
|
{"ft", IMAGE_FLIP_X},
|
|
{"up", IMAGE_ROT_90},
|
|
{"dn", IMAGE_ROT_90},
|
|
};
|
|
|
|
#define SKYBOX_MISSED 0
|
|
#define SKYBOX_HLSTYLE 1
|
|
#define SKYBOX_Q1STYLE 2
|
|
|
|
static int CheckSkybox( const char *name )
|
|
{
|
|
const char *skybox_ext[] = { "png", "dds", "tga", "bmp" };
|
|
int i, j, num_checked_sides;
|
|
const char *sidename;
|
|
|
|
// search for skybox images
|
|
for( i = 0; i < ARRAYSIZE(skybox_ext); i++ )
|
|
{
|
|
num_checked_sides = 0;
|
|
for( j = 0; j < 6; j++ )
|
|
{
|
|
// build side name
|
|
sidename = va( "%s%s.%s", name, g_skybox_info[j].suffix, skybox_ext[i] );
|
|
if( gEngine.fsapi->FileExists( sidename, false ))
|
|
num_checked_sides++;
|
|
|
|
}
|
|
|
|
if( num_checked_sides == 6 )
|
|
return SKYBOX_HLSTYLE; // image exists
|
|
|
|
for( j = 0; j < 6; j++ )
|
|
{
|
|
// build side name
|
|
sidename = va( "%s_%s.%s", name, g_skybox_info[j].suffix, skybox_ext[i] );
|
|
if( gEngine.fsapi->FileExists( sidename, false ))
|
|
num_checked_sides++;
|
|
}
|
|
|
|
if( num_checked_sides == 6 )
|
|
return SKYBOX_Q1STYLE; // images exists
|
|
}
|
|
|
|
return SKYBOX_MISSED;
|
|
}
|
|
|
|
static qboolean loadSkybox( const char *prefix, int style ) {
|
|
rgbdata_t *sides[6];
|
|
qboolean success = false;
|
|
int i;
|
|
|
|
// release old skybox
|
|
unloadSkybox();
|
|
gEngine.Con_DPrintf( "SKY: " );
|
|
|
|
for( i = 0; i < 6; i++ ) {
|
|
char sidename[MAX_STRING];
|
|
if( style == SKYBOX_HLSTYLE )
|
|
Q_snprintf( sidename, sizeof( sidename ), "%s%s", prefix, g_skybox_info[i].suffix );
|
|
else Q_snprintf( sidename, sizeof( sidename ), "%s_%s", prefix, g_skybox_info[i].suffix );
|
|
|
|
sides[i] = gEngine.FS_LoadImage( sidename, NULL, 0);
|
|
if (!sides[i] || !sides[i]->buffer)
|
|
break;
|
|
|
|
{
|
|
uint img_flags = g_skybox_info[i].flags;
|
|
// we need to expand image into RGBA buffer
|
|
if( sides[i]->type == PF_INDEXED_24 || sides[i]->type == PF_INDEXED_32 )
|
|
img_flags |= IMAGE_FORCE_RGBA;
|
|
gEngine.Image_Process( &sides[i], 0, 0, img_flags, 0.f );
|
|
}
|
|
gEngine.Con_DPrintf( "%s%s%s", prefix, g_skybox_info[i].suffix, i != 5 ? ", " : ". " );
|
|
}
|
|
|
|
if( i != 6 )
|
|
goto cleanup;
|
|
|
|
if( !Common_CheckTexName( prefix ))
|
|
goto cleanup;
|
|
|
|
Q_strncpy( tglob.skybox_cube.name, prefix, sizeof( tglob.skybox_cube.name ));
|
|
success = uploadTexture(&tglob.skybox_cube, sides, 6, true);
|
|
|
|
cleanup:
|
|
for (int j = 0; j < i; ++j)
|
|
gEngine.FS_FreeImage( sides[j] ); // release source texture
|
|
|
|
if (success) {
|
|
tglob.fCustomSkybox = true;
|
|
gEngine.Con_DPrintf( "done\n" );
|
|
} else {
|
|
tglob.skybox_cube.name[0] = '\0';
|
|
gEngine.Con_DPrintf( "^2failed\n" );
|
|
unloadSkybox();
|
|
}
|
|
|
|
return success;
|
|
}
|
|
|
|
static const char *skybox_default = "desert";
|
|
static const char *skybox_prefixes[] = { "pbr/env/%s", "gfx/env/%s" };
|
|
|
|
void XVK_SetupSky( const char *skyboxname ) {
|
|
if( !COM_CheckString( skyboxname ))
|
|
{
|
|
unloadSkybox();
|
|
return; // clear old skybox
|
|
}
|
|
|
|
for (int i = 0; i < ARRAYSIZE(skybox_prefixes); ++i) {
|
|
char loadname[MAX_STRING];
|
|
int style, len;
|
|
|
|
Q_snprintf( loadname, sizeof( loadname ), skybox_prefixes[i], skyboxname );
|
|
COM_StripExtension( loadname );
|
|
|
|
// kill the underline suffix to find them manually later
|
|
len = Q_strlen( loadname );
|
|
|
|
if( loadname[len - 1] == '_' )
|
|
loadname[len - 1] = '\0';
|
|
style = CheckSkybox( loadname );
|
|
|
|
if (loadSkybox(loadname, style))
|
|
return;
|
|
}
|
|
|
|
if (Q_stricmp(skyboxname, skybox_default) != 0) {
|
|
gEngine.Con_Reportf( S_WARN "missed or incomplete skybox '%s'\n", skyboxname );
|
|
XVK_SetupSky( "desert" ); // force to default
|
|
}
|
|
}
|
|
|
|
int XVK_FindTextureNamedLike( const char *texture_name ) {
|
|
const model_t *map = gEngine.pfnGetModelByIndex( 1 );
|
|
string texname;
|
|
|
|
// Try texture name as-is first
|
|
int tex_id = XVK_TextureLookupF("%s", texture_name);
|
|
|
|
// Try bsp name
|
|
if (!tex_id)
|
|
tex_id = XVK_TextureLookupF("#%s:%s.mip", map->name, texture_name);
|
|
|
|
if (!tex_id) {
|
|
const char *wad = g_map_entities.wadlist;
|
|
for (; *wad;) {
|
|
const char *const wad_end = Q_strchr(wad, ';');
|
|
tex_id = XVK_TextureLookupF("%.*s/%s.mip", wad_end - wad, wad, texture_name);
|
|
if (tex_id)
|
|
break;
|
|
wad = wad_end + 1;
|
|
}
|
|
}
|
|
|
|
return tex_id ? tex_id : -1;
|
|
}
|
|
|
|
int XVK_CreateDummyTexture( const char *name ) {
|
|
// emo-texture from quake1
|
|
rgbdata_t *pic = Common_FakeImage( 16, 16, 1, IMAGE_HAS_COLOR );
|
|
|
|
for( int y = 0; y < 16; y++ )
|
|
{
|
|
for( int x = 0; x < 16; x++ )
|
|
{
|
|
if(( y < 8 ) ^ ( x < 8 ))
|
|
((uint *)pic->buffer)[y*16+x] = 0xFFFF00FF;
|
|
else ((uint *)pic->buffer)[y*16+x] = 0xFF000000;
|
|
}
|
|
}
|
|
|
|
return VK_LoadTextureInternal(name, pic, TF_NOMIPMAP);
|
|
}
|