xash3d-fwgs/ref_vk
Ivan Avdeev b31462fe18 rt: stub better emissive surfaces representation path
Light polygons that are:
- self-sufficient (no kusochki indirection needed).
- pre-transformed
- contain enough metadata (area, center, normal) for quick sampling
- are polygons with up to 7 vertices and not triangles (easier sampling)

Also move rad file reading to before brush model loading, as it now
requires lighting data.
2022-01-13 22:36:21 -08:00
..
rad fix transition c1a1f<->c1a1b 2021-11-14 23:45:22 +03:00
shaders rt: use a bit more reasonable compute groups 2022-01-12 22:39:09 -08:00
TODO.md rtx: remove stale lbsp light code 2021-12-21 22:56:34 -08:00
camera.c rtx: fix moving emissive surfaces light clusters 2021-12-26 00:37:07 -08:00
camera.h add ui_infotool to print entity info under crosshair for debugging, fix #34 2021-11-03 10:53:56 -07:00
common_geometry.c massage stubs 2021-01-20 11:16:06 -08:00
dumbspter.c rtx: fix skipping the last leaf when clustering lights, fix #97 2021-12-03 11:37:10 -08:00
infotool.c rtx: fix missing flashlight in c1a4i 2021-12-26 23:56:21 -08:00
profiler.c make profiler work on windows 2021-10-20 11:58:53 -07:00
profiler.h fix linux build 2021-10-20 11:58:53 -07:00
ray_materials.md update todo; move materials draft to separate file 2021-09-06 14:24:36 -07:00
rlight.c add per-vertex studio model lighting 2021-08-07 19:56:38 -07:00
vk_2d.c clamp swapchain dimensions, fix #185 2021-11-02 10:36:31 -07:00
vk_2d.h add trivial on-screen profiler printout 2021-10-20 11:58:53 -07:00
vk_beams.c rtx: allow patching emissive color for brush surfaces, #117 2021-11-28 11:15:02 -08:00
vk_beams.h add beams rendering 2021-02-17 13:26:09 -08:00
vk_brush.c rt: stub better emissive surfaces representation path 2022-01-13 22:36:21 -08:00
vk_brush.h respect animated textures in ui_infotool 2021-12-23 00:01:39 -08:00
vk_buffer.c rt: start splitting tracer into passes; add primary pass stub 2022-01-07 18:53:23 -08:00
vk_buffer.h rt: start splitting tracer into passes; add primary pass stub 2022-01-07 18:53:23 -08:00
vk_common.h throttle some error messages, fix #133 2021-10-25 10:17:49 -07:00
vk_const.h rtx: fix missing flashlight in c1a4i 2021-12-26 23:56:21 -08:00
vk_core.c rt: add shadow ray query to direct light pass 2022-01-11 22:41:21 -08:00
vk_core.h rt: start splitting tracer into passes; add primary pass stub 2022-01-07 18:53:23 -08:00
vk_cvar.c engine: add a method to retrieve all available GPUs (only for Vulkan), add r_refdll_loaded cvar to indicate current loaded renderer 2021-12-11 13:14:54 -08:00
vk_cvar.h remove obsolete vk_device_list 2021-12-11 13:14:54 -08:00
vk_denoiser.c rt: use the same primary out list for image creation 2022-01-09 19:50:43 -08:00
vk_denoiser.h rt: use the same primary out list for image creation 2022-01-09 19:50:43 -08:00
vk_descriptor.c rtx: get ray tracing pipeline to draw at least something 2021-07-06 11:28:24 -07:00
vk_descriptor.h fix compilation warnings 2021-05-24 11:12:44 -07:00
vk_framectl.c add vk_rtx_extension cvar for rtx options, more smart vk_rtx cvar 2021-12-04 22:02:34 -08:00
vk_framectl.h clamp swapchain dimensions, fix #185 2021-11-02 10:36:31 -07:00
vk_image.c add cubemap support; add misaligned skybox 2021-11-21 14:53:51 -08:00
vk_image.h add cubemap support; add misaligned skybox 2021-11-21 14:53:51 -08:00
vk_light.c rt: stub better emissive surfaces representation path 2022-01-13 22:36:21 -08:00
vk_light.h rt: stub better emissive surfaces representation path 2022-01-13 22:36:21 -08:00
vk_lightmap.c rtx: add lightstyles support, fix #138 2021-10-26 13:12:25 -07:00
vk_lightmap.h rtx: add lightstyles support, fix #138 2021-10-26 13:12:25 -07:00
vk_mapents.c rtx: create new materials referenceable by "for" key, #291 2021-12-22 12:33:33 -08:00
vk_mapents.h rtx: create new materials referenceable by "for" key, #291 2021-12-22 12:33:33 -08:00
vk_materials.c rtx: add include support for materials 2021-12-23 22:25:31 -08:00
vk_materials.h rtx: add scalar parameters for material overrides, fix #238 2021-12-01 13:19:01 -08:00
vk_math.c add initial normalmaps support 2021-11-17 09:43:10 -08:00
vk_math.h add initial normalmaps support 2021-11-17 09:43:10 -08:00
vk_nv_aftermath.c fix building and running on linux 2021-06-06 14:17:35 -07:00
vk_nv_aftermath.h fix building and running on linux 2021-06-06 14:17:35 -07:00
vk_pipeline.c [WIP] rtx: first build with ray tracing pipeline and black screen 2021-07-05 13:24:57 -07:00
vk_pipeline.h [WIP] rtx: first build with ray tracing pipeline and black screen 2021-07-05 13:24:57 -07:00
vk_ray_internal.h rtx: fix translucent things casting shadows (they shouldn't for now) 2021-10-31 17:27:22 -07:00
vk_ray_light_direct.c rt: use a bit more reasonable compute groups 2022-01-12 22:39:09 -08:00
vk_ray_light_direct.h rt: draft direct light compute shader 2022-01-10 19:13:08 -08:00
vk_ray_model.c rt: stub better emissive surfaces representation path 2022-01-13 22:36:21 -08:00
vk_ray_primary.c rt: list primary out bindings separately 2022-01-09 19:36:08 -08:00
vk_ray_primary.h rt: list primary out bindings separately 2022-01-09 19:36:08 -08:00
vk_render.c rt: add anisomips to primary ray 2022-01-08 13:44:02 -08:00
vk_render.h rtx: allow patching emissive color for brush surfaces, #117 2021-11-28 11:15:02 -08:00
vk_renderstate.c add 2d pipelines with blending; menu is drawn almost ok 2021-01-18 13:33:22 -08:00
vk_renderstate.h add 2d pipelines with blending; menu is drawn almost ok 2021-01-18 13:33:22 -08:00
vk_rmain.c remove workaround for classic render 2021-12-28 00:50:39 +03:00
vk_rtx.c rt: fix most glaring direct light glitches 2022-01-11 18:13:59 -08:00
vk_rtx.h rt: add anisomips to primary ray 2022-01-08 13:44:02 -08:00
vk_scene.c rt: stub better emissive surfaces representation path 2022-01-13 22:36:21 -08:00
vk_scene.h add skybox from which we only render UP plane kek #140 2021-11-19 11:46:44 -08:00
vk_sprite.c rtx: allow patching emissive color for brush surfaces, #117 2021-11-28 11:15:02 -08:00
vk_sprite.h remove ubo management from "public" vk_render api 2021-02-20 12:00:31 -08:00
vk_studio.c clear studio model vertex memory; #241 2021-11-29 21:32:52 -08:00
vk_studio.h remove ubo management from "public" vk_render api 2021-02-20 12:00:31 -08:00
vk_textures.c rt: read textures and pass it to gbuffer 2022-01-07 23:22:19 -08:00
vk_textures.h rt: read textures and pass it to gbuffer 2022-01-07 23:22:19 -08:00
wscript engine: get rid of stupid XASH_VULKAN. Vulkan support must be decided by the platform-code, not during build-time, and available if possible. Otherwise it can always return nothingness and refuse to create REF_VULKAN context 2021-12-10 02:58:26 +03:00