xash3d-fwgs/ref_vk
Ivan Avdeev b3c69851dc rt: draft a universal pass sketch
allows easily creating arbitrary ray tracing pipelines out of sets of
bindings and shaders

what's missing:
- optimal handling of duplicate shaders
- reading bindings from shaders (parse SPIR-V) instead of specifying in
  code
- automatic resource creation according to binding definitions
- automatic barriers according to bindings interface
2022-01-26 23:52:19 -08:00
..
rad fix transition c1a1f<->c1a1b 2021-11-14 23:45:22 +03:00
shaders rt: move shader binding defs to interop 2022-01-22 19:13:08 -08:00
alolcator.c vk: add a simple block dlinked list based allocator for devmem 2022-01-17 22:06:30 -08:00
alolcator.h vk: add a simple block dlinked list based allocator for devmem 2022-01-17 22:06:30 -08:00
camera.c rtx: fix moving emissive surfaces light clusters 2021-12-26 00:37:07 -08:00
camera.h add ui_infotool to print entity info under crosshair for debugging, fix #34 2021-11-03 10:53:56 -07:00
common_geometry.c massage stubs 2021-01-20 11:16:06 -08:00
dumbspter.c rtx: fix skipping the last leaf when clustering lights, fix #97 2021-12-03 11:37:10 -08:00
infotool.c rt: pass new polygon lights to shader naively 2022-01-14 23:48:57 -08:00
profiler.c make profiler work on windows 2021-10-20 11:58:53 -07:00
profiler.h fix linux build 2021-10-20 11:58:53 -07:00
ray_materials.md update todo; move materials draft to separate file 2021-09-06 14:24:36 -07:00
ray_pass.c rt: draft a universal pass sketch 2022-01-26 23:52:19 -08:00
ray_pass.h rt: draft a universal pass sketch 2022-01-26 23:52:19 -08:00
rlight.c add per-vertex studio model lighting 2021-08-07 19:56:38 -07:00
TODO.md rtx: remove stale lbsp light code 2021-12-21 22:56:34 -08:00
vk_2d.c vk: split devmem into a separate module 2022-01-17 22:06:30 -08:00
vk_2d.h add trivial on-screen profiler printout 2021-10-20 11:58:53 -07:00
vk_beams.c rtx: allow patching emissive color for brush surfaces, #117 2021-11-28 11:15:02 -08:00
vk_beams.h add beams rendering 2021-02-17 13:26:09 -08:00
vk_brush.c rt: clusterize the new polygon lights 2022-01-15 23:12:12 -08:00
vk_brush.h respect animated textures in ui_infotool 2021-12-23 00:01:39 -08:00
vk_buffer.c Merge remote-tracking branch 'origin/vulkan' into better-sampling-passes 2022-01-17 23:04:06 -08:00
vk_buffer.h Merge remote-tracking branch 'origin/vulkan' into better-sampling-passes 2022-01-17 23:04:06 -08:00
vk_common.h rt: pass new polygon lights to shader naively 2022-01-14 23:48:57 -08:00
vk_const.h vk: improve memory allocation logging 2022-01-17 22:06:30 -08:00
vk_core.c rt: remove ray_query extension dependency 2022-01-20 20:08:46 -08:00
vk_core.h rt: add debug labels to command buffer 2022-01-18 22:29:42 -08:00
vk_cvar.c engine: add a method to retrieve all available GPUs (only for Vulkan), add r_refdll_loaded cvar to indicate current loaded renderer 2021-12-11 13:14:54 -08:00
vk_cvar.h remove obsolete vk_device_list 2021-12-11 13:14:54 -08:00
vk_denoiser.c rt: convert denoiser to use resources 2022-01-22 18:54:11 -08:00
vk_denoiser.h rt: convert denoiser to use resources 2022-01-22 18:54:11 -08:00
vk_descriptor.c rtx: get ray tracing pipeline to draw at least something 2021-07-06 11:28:24 -07:00
vk_descriptor.h fix compilation warnings 2021-05-24 11:12:44 -07:00
vk_devmem.c vk: improve memory allocation logging 2022-01-17 22:06:30 -08:00
vk_devmem.h vk: improve memory allocation logging 2022-01-17 22:06:30 -08:00
vk_framectl.c vk: improve memory allocation logging 2022-01-17 22:06:30 -08:00
vk_framectl.h clamp swapchain dimensions, fix #185 2021-11-02 10:36:31 -07:00
vk_image.c vk: improve memory allocation logging 2022-01-17 22:06:30 -08:00
vk_image.h vk: split devmem into a separate module 2022-01-17 22:06:30 -08:00
vk_light.c rt: clusterize the new polygon lights 2022-01-15 23:12:12 -08:00
vk_light.h rt: add shadows for polylights 2022-01-15 21:34:43 -08:00
vk_lightmap.c rtx: add lightstyles support, fix #138 2021-10-26 13:12:25 -07:00
vk_lightmap.h rtx: add lightstyles support, fix #138 2021-10-26 13:12:25 -07:00
vk_mapents.c rtx: create new materials referenceable by "for" key, #291 2021-12-22 12:33:33 -08:00
vk_mapents.h rtx: create new materials referenceable by "for" key, #291 2021-12-22 12:33:33 -08:00
vk_materials.c rtx: add include support for materials 2021-12-23 22:25:31 -08:00
vk_materials.h rtx: add scalar parameters for material overrides, fix #238 2021-12-01 13:19:01 -08:00
vk_math.c add initial normalmaps support 2021-11-17 09:43:10 -08:00
vk_math.h add initial normalmaps support 2021-11-17 09:43:10 -08:00
vk_nv_aftermath.c fix building and running on linux 2021-06-06 14:17:35 -07:00
vk_nv_aftermath.h fix building and running on linux 2021-06-06 14:17:35 -07:00
vk_pipeline.c rt: consolidate specialization data 2022-01-20 20:04:43 -08:00
vk_pipeline.h rt: draft a universal pass sketch 2022-01-26 23:52:19 -08:00
vk_ray_internal.h rtx: fix translucent things casting shadows (they shouldn't for now) 2021-10-31 17:27:22 -07:00
vk_ray_light_direct.c rt: convert denoiser to use resources 2022-01-22 18:54:11 -08:00
vk_ray_light_direct.h rt: cosolidate pass args in a central structure 2022-01-21 20:55:43 -08:00
vk_ray_model.c rt: add debug labels to command buffer 2022-01-18 22:29:42 -08:00
vk_ray_primary.c rt: draft a universal pass sketch 2022-01-26 23:52:19 -08:00
vk_ray_primary.h rt: draft a universal pass sketch 2022-01-26 23:52:19 -08:00
vk_ray_resources.h rt: draft a universal pass sketch 2022-01-26 23:52:19 -08:00
vk_render.c Merge remote-tracking branch 'origin/vulkan' into better-sampling-passes 2022-01-17 23:04:06 -08:00
vk_render.h rtx: allow patching emissive color for brush surfaces, #117 2021-11-28 11:15:02 -08:00
vk_renderstate.c add 2d pipelines with blending; menu is drawn almost ok 2021-01-18 13:33:22 -08:00
vk_renderstate.h add 2d pipelines with blending; menu is drawn almost ok 2021-01-18 13:33:22 -08:00
vk_rmain.c remove workaround for classic render 2021-12-28 00:50:39 +03:00
vk_rtx.c rt: draft a universal pass sketch 2022-01-26 23:52:19 -08:00
vk_rtx.h rt: add anisomips to primary ray 2022-01-08 13:44:02 -08:00
vk_scene.c rt: pass new polygon lights to shader naively 2022-01-14 23:48:57 -08:00
vk_scene.h add skybox from which we only render UP plane kek #140 2021-11-19 11:46:44 -08:00
vk_sprite.c fix tr.blend (fade fx) for sprites 2022-01-17 21:12:57 -08:00
vk_sprite.h remove ubo management from "public" vk_render api 2021-02-20 12:00:31 -08:00
vk_studio.c clear studio model vertex memory; #241 2021-11-29 21:32:52 -08:00
vk_studio.h remove ubo management from "public" vk_render api 2021-02-20 12:00:31 -08:00
vk_textures.c Merge remote-tracking branch 'origin/vulkan' into better-sampling-passes 2022-01-17 23:04:06 -08:00
vk_textures.h rt: read textures and pass it to gbuffer 2022-01-07 23:22:19 -08:00
wscript engine: get rid of stupid XASH_VULKAN. Vulkan support must be decided by the platform-code, not during build-time, and available if possible. Otherwise it can always return nothingness and refuse to create REF_VULKAN context 2021-12-10 02:58:26 +03:00