xash3d-fwgs/ref_vk/ray_pass.c
Ivan Avdeev b3c69851dc rt: draft a universal pass sketch
allows easily creating arbitrary ray tracing pipelines out of sets of
bindings and shaders

what's missing:
- optimal handling of duplicate shaders
- reading bindings from shaders (parse SPIR-V) instead of specifying in
  code
- automatic resource creation according to binding definitions
- automatic barriers according to bindings interface
2022-01-26 23:52:19 -08:00

178 lines
5.0 KiB
C

#include "ray_pass.h"
#include "vk_descriptor.h"
#include "vk_ray_resources.h"
#include "vk_ray_resources.h"
#define MAX_STAGES 16
#define MAX_MISS_GROUPS 8
#define MAX_HIT_GROUPS 8
typedef struct ray_pass_s {
// TODO enum type
struct {
vk_descriptors_t riptors;
ray_pass_write_values_f write_values_func;
VkDescriptorSet sets[1];
} desc;
union {
vk_pipeline_ray_t tracing;
};
} ray_pass_t;
#if 0 // TODO
qboolean createLayout( const ray_pass_layout_t *layout, ray_pass_t *pass ){
// TODO return false on fail instead of crashing
{
const VkDescriptorSetLayoutCreateInfo dslci = {
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
.bindingCount = layout->bindings_count,
.pBindings = layout->bindings,
};
XVK_CHECK(vkCreateDescriptorSetLayout(vk_core.device, &dslci, NULL, &pass->desc_set_layout));
}
{
const VkPipelineLayoutCreateInfo plci = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
.setLayoutCount = 1,
.pSetLayouts = &pass->desc_set_layout,
.pushConstantRangeCount = layout->push_constants.size > 0 ? 1 : 0,
.pPushConstantRanges = &layout->push_constants,
};
XVK_CHECK(vkCreatePipelineLayout(vk_core.device, &plci, NULL, &pass->pipeline_layout));
}
return true;
}
#endif
static ray_pass_t *createRayPass( const ray_pass_create_t *create ) {
ray_pass_t *pass = Mem_Malloc(vk_core.pool, sizeof(*pass));
{
pass->desc.riptors = (vk_descriptors_t) {
.bindings = create->layout.bindings,
.num_bindings = create->layout.bindings_count,
.num_sets = COUNTOF(pass->desc.sets),
.desc_sets = pass->desc.sets,
.push_constants = create->layout.push_constants,
};
VK_DescriptorsCreate(&pass->desc.riptors);
}
{
int stage_index = 0;
vk_shader_stage_t stages[MAX_STAGES];
int miss_index = 0;
int misses[MAX_MISS_GROUPS];
int hit_index = 0;
vk_pipeline_ray_hit_group_t hits[MAX_HIT_GROUPS];
vk_pipeline_ray_create_info_t prci = {
.debug_name = create->debug_name,
.layout = pass->desc.riptors.pipeline_layout,
.stages = stages,
.groups = {
.hit = hits,
.miss = misses,
},
};
stages[stage_index++] = (vk_shader_stage_t) {
.filename = create->tracing.raygen,
.stage = VK_SHADER_STAGE_RAYGEN_BIT_KHR,
.specialization_info = create->tracing.specialization,
};
for (int i = 0; i < create->tracing.miss_count; ++i) {
const ray_pass_shader_t *const shader = create->tracing.miss + i;
ASSERT(stage_index < MAX_STAGES);
ASSERT(miss_index < MAX_MISS_GROUPS);
// TODO handle duplicate filenames
misses[miss_index++] = stage_index;
stages[stage_index++] = (vk_shader_stage_t) {
.filename = *shader,
.stage = VK_SHADER_STAGE_MISS_BIT_KHR,
.specialization_info = create->tracing.specialization,
};
}
for (int i = 0; i < create->tracing.hit_count; ++i) {
const ray_pass_hit_group_t *const group = create->tracing.hit + i;
ASSERT(hit_index < MAX_HIT_GROUPS);
// TODO handle duplicate filenames
if (group->any) {
ASSERT(stage_index < MAX_STAGES);
hits[hit_index].any = stage_index;
stages[stage_index++] = (vk_shader_stage_t) {
.filename = group->any,
.stage = VK_SHADER_STAGE_ANY_HIT_BIT_KHR,
.specialization_info = create->tracing.specialization,
};
} else {
hits[hit_index].any = -1;
}
if (group->closest) {
ASSERT(stage_index < MAX_STAGES);
hits[hit_index].closest = stage_index;
stages[stage_index++] = (vk_shader_stage_t) {
.filename = group->closest,
.stage = VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR,
.specialization_info = create->tracing.specialization,
};
} else {
hits[hit_index].closest = -1;
}
++hit_index;
}
prci.groups.hit_count = hit_index;
prci.groups.miss_count = miss_index;
prci.stages_count = stage_index;
pass->tracing = VK_PipelineRayTracingCreate(&prci);
}
if (pass->tracing.pipeline == VK_NULL_HANDLE) {
VK_DescriptorsDestroy(&pass->desc.riptors);
Mem_Free(pass);
return NULL;
}
pass->desc.riptors.values = Mem_Malloc(vk_core.pool, sizeof(pass->desc.riptors.values[0]) * create->layout.bindings_count);
pass->desc.write_values_func = create->layout.write_values_func;
ASSERT(create->layout.write_values_func);
return pass;
}
struct ray_pass_s *RayPassCreate( const ray_pass_create_t *create ) {
return createRayPass(create);
}
void RayPassDestroy( struct ray_pass_s *pass ) {
VK_PipelineRayTracingDestroy(&pass->tracing);
VK_DescriptorsDestroy(&pass->desc.riptors);
Mem_Free(pass->desc.riptors.values);
Mem_Free(pass);
}
void RayPassPerform( VkCommandBuffer cmdbuf, struct ray_pass_s *pass, const struct vk_ray_resources_s *res) {
pass->desc.write_values_func( pass->desc.riptors.values, res );
VK_DescriptorsWrite(&pass->desc.riptors);
vkCmdBindPipeline(cmdbuf, VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR, pass->tracing.pipeline);
vkCmdBindDescriptorSets(cmdbuf, VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR, pass->desc.riptors.pipeline_layout, 0, 1, pass->desc.riptors.desc_sets + 0, 0, NULL);
VK_PipelineRayTracingTrace(cmdbuf, &pass->tracing, res->width, res->height);
}