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13 lines
249 B
GLSL
13 lines
249 B
GLSL
#ifndef RAY_SHADOW_INTERFACE_GLSL_INCLUDED
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#define RAY_SHADOW_INTERFACE_GLSL_INCLUDED
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#define SHADOW_MISS 0
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#define SHADOW_HIT 1
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#define SHADOW_SKY 2
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struct RayPayloadShadow {
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uint hit_type;
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};
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#endif //ifndef RAY_SHADOW_INTERFACE_GLSL_INCLUDED
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