..
rad
rtx: add shader specialization
2021-06-23 17:04:26 -04:00
shaders
rtx: get ray tracing pipeline to draw at least something
2021-07-06 11:28:24 -07:00
common_geometry.c
massage stubs
2021-01-20 11:16:06 -08:00
TODO.md
rtx: fix cached blas mismatched size assert, fixes #10
2021-06-23 17:04:26 -04:00
vk_2d.c
add debug names to various objects
2021-05-17 10:36:40 -07:00
vk_2d.h
engage scene rendering in VK_RenderFrame and not in EndFrame
2021-02-20 14:54:57 -08:00
vk_beams.c
fix ISO C90 mixing declarations and code
2021-06-23 17:04:26 -04:00
vk_beams.h
add beams rendering
2021-02-17 13:26:09 -08:00
vk_brush.c
rtx: fix brush models being invisible
2021-07-04 12:48:32 -07:00
vk_brush.h
move water warping to vk_brush
2021-06-19 13:44:28 -04:00
vk_buffer.c
ref_vk: yet anothe var def
2021-06-06 23:14:35 -07:00
vk_buffer.h
add debug names to various objects
2021-05-17 10:36:40 -07:00
vk_common.h
fix building and running on linux
2021-06-06 14:17:35 -07:00
vk_const.h
rtx: implement dynamic lights
2021-06-05 12:48:16 -07:00
vk_core.c
fix compiler warnings for CI
2021-07-06 09:41:48 -07:00
vk_core.h
[WIP] rtx: first build with ray tracing pipeline and black screen
2021-07-05 13:24:57 -07:00
vk_cvar.c
rtx: improve surface lights
2021-04-12 11:07:41 -07:00
vk_cvar.h
rtx: improve surface lights
2021-04-12 11:07:41 -07:00
vk_descriptor.c
rtx: get ray tracing pipeline to draw at least something
2021-07-06 11:28:24 -07:00
vk_descriptor.h
fix compilation warnings
2021-05-24 11:12:44 -07:00
vk_framectl.c
rtx: add runtime toggle between ray tracing and traditional renderer
2021-07-04 13:17:03 -07:00
vk_framectl.h
rtx: add runtime toggle between ray tracing and traditional renderer
2021-07-04 13:17:03 -07:00
vk_global.h
render: split mvp matrix to separate model,view,projection matrices
2021-03-13 13:35:50 -08:00
vk_light.c
fix oob mem access when parsing rad files
2021-06-23 17:04:26 -04:00
vk_light.h
rtx: implement dynamic lights
2021-06-05 12:48:16 -07:00
vk_lightmap.c
fix lightmap corruption
2021-02-06 13:51:23 -08:00
vk_lightmap.h
apply proper lightstyles on map load
2021-02-03 10:06:21 -08:00
vk_math.c
draw static map geometry with debug shader
2021-01-23 19:38:00 -08:00
vk_math.h
draw static map geometry with debug shader
2021-01-23 19:38:00 -08:00
vk_nv_aftermath.c
fix building and running on linux
2021-06-06 14:17:35 -07:00
vk_nv_aftermath.h
fix building and running on linux
2021-06-06 14:17:35 -07:00
vk_pipeline.c
[WIP] rtx: first build with ray tracing pipeline and black screen
2021-07-05 13:24:57 -07:00
vk_pipeline.h
[WIP] rtx: first build with ray tracing pipeline and black screen
2021-07-05 13:24:57 -07:00
vk_ray_internal.h
rtx: start splitting ray tracing into functional modules
2021-07-05 10:59:14 -07:00
vk_ray_model.c
fix compiler warnings for CI
2021-07-06 09:41:48 -07:00
vk_render.c
rtx: add runtime toggle between ray tracing and traditional renderer
2021-07-04 13:17:03 -07:00
vk_render.h
rtx: add runtime toggle between ray tracing and traditional renderer
2021-07-04 13:17:03 -07:00
vk_renderstate.c
add 2d pipelines with blending; menu is drawn almost ok
2021-01-18 13:33:22 -08:00
vk_renderstate.h
add 2d pipelines with blending; menu is drawn almost ok
2021-01-18 13:33:22 -08:00
vk_rmain.c
fix building and running on linux
2021-06-06 14:17:35 -07:00
vk_rtx.c
rtx: get ray tracing pipeline to draw at least something
2021-07-06 11:28:24 -07:00
vk_rtx.h
rtx: implement dynamic lights
2021-06-05 12:48:16 -07:00
vk_scene.c
move water warping to vk_brush
2021-06-19 13:44:28 -04:00
vk_scene.h
add persistent model api and use it for brushes
2021-04-07 12:11:20 -07:00
vk_sprite.c
fix ISO C90 mixing declaration and code
2021-06-23 17:04:26 -04:00
vk_sprite.h
remove ubo management from "public" vk_render api
2021-02-20 12:00:31 -08:00
vk_studio.c
rtx: fix brush models being invisible
2021-07-04 12:48:32 -07:00
vk_studio.h
remove ubo management from "public" vk_render api
2021-02-20 12:00:31 -08:00
vk_textures.c
rtx: coalesce building blases in a single command buffer
2021-05-28 10:10:20 -07:00
vk_textures.h
rtx: render into fixed 720p framebuffer then upscale
2021-03-20 11:15:57 -07:00
wscript
rtx: get ray tracing pipeline to draw at least something
2021-07-06 11:28:24 -07:00