mirror of
https://github.com/w23/xash3d-fwgs
synced 2024-12-17 23:09:40 +01:00
538 lines
16 KiB
C
538 lines
16 KiB
C
#include "vk_light.h"
|
|
#include "vk_textures.h"
|
|
#include "vk_brush.h"
|
|
|
|
#include "mod_local.h"
|
|
#include "xash3d_mathlib.h"
|
|
|
|
#include <stdlib.h>
|
|
#include <stdio.h>
|
|
#include <string.h>
|
|
#include <ctype.h> // isalnum...
|
|
|
|
vk_lights_t g_lights = {0};
|
|
|
|
typedef struct {
|
|
const char *name;
|
|
int r, g, b, intensity;
|
|
} vk_light_texture_rad_data;
|
|
|
|
static void loadRadData( const model_t *map, const char *filename ) {
|
|
fs_offset_t size;
|
|
byte *data, *buffer = gEngine.COM_LoadFile( filename, &size, false);
|
|
|
|
memset(g_lights.map.emissive_textures, 0, sizeof(g_lights.map.emissive_textures));
|
|
|
|
if (!buffer) {
|
|
gEngine.Con_Printf(S_ERROR "Couldn't load rad data from file %s, the map will be completely black\n", filename);
|
|
return;
|
|
}
|
|
|
|
data = buffer;
|
|
while (*data != '\0') {
|
|
string name;
|
|
float r, g, b, scale;
|
|
|
|
int num = sscanf(data, "%s %f %f %f %f", name, &r, &g, &b, &scale);
|
|
if (num == 2) {
|
|
r = g = b;
|
|
} else if (num == 5) {
|
|
scale /= 255.f;
|
|
r *= scale;
|
|
g *= scale;
|
|
b *= scale;
|
|
} else if (num == 4) {
|
|
// Ok, rgb only, no scaling
|
|
} else {
|
|
gEngine.Con_Printf( "skipping rad entry %s\n", num ? name : "" );
|
|
num = 0;
|
|
}
|
|
|
|
if (num != 0) {
|
|
gEngine.Con_Printf("rad entry: %s %f %f %f\n", name, r, g, b);
|
|
|
|
{
|
|
const char *wad_name = NULL;
|
|
char *texture_name = Q_strchr(name, '/');
|
|
string texname;
|
|
int tex_id;
|
|
|
|
if (!texture_name) {
|
|
texture_name = name;
|
|
} else {
|
|
// name is now just a wad name
|
|
texture_name[0] = '\0';
|
|
wad_name = name;
|
|
|
|
texture_name += 1;
|
|
}
|
|
|
|
// Try bsp texture first
|
|
Q_sprintf(texname, "#%s:%s.mip", map->name, texture_name);
|
|
tex_id = VK_FindTexture(texname);
|
|
gEngine.Con_Reportf("Looked up texture %s -> %d\n", texname, tex_id);
|
|
|
|
// Try wad texture if bsp is not there
|
|
if (!tex_id && wad_name) {
|
|
Q_sprintf(texname, "%s.wad/%s.mip", wad_name, texture_name);
|
|
tex_id = VK_FindTexture(texname);
|
|
gEngine.Con_Reportf("Looked up texture %s -> %d\n", texname, tex_id);
|
|
}
|
|
|
|
if (tex_id) {
|
|
ASSERT(tex_id < MAX_TEXTURES);
|
|
|
|
g_lights.map.emissive_textures[tex_id].emissive[0] = r;
|
|
g_lights.map.emissive_textures[tex_id].emissive[1] = g;
|
|
g_lights.map.emissive_textures[tex_id].emissive[2] = b;
|
|
g_lights.map.emissive_textures[tex_id].set = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
data = Q_strchr(data, '\n');
|
|
if (!data)
|
|
break;
|
|
while (!isalnum(*data) && *data != '\0')
|
|
++data;
|
|
}
|
|
|
|
Mem_Free(buffer);
|
|
}
|
|
|
|
static void parseStaticLightEntities( void ) {
|
|
const model_t* const world = gEngine.pfnGetModelByIndex( 1 );
|
|
char *pos;
|
|
enum {
|
|
Unknown,
|
|
Light, LightSpot,
|
|
} classname = Unknown;
|
|
struct {
|
|
vec3_t origin;
|
|
vec3_t color;
|
|
//float radius;
|
|
int style;
|
|
} light = {0};
|
|
enum {
|
|
HaveOrigin = 1,
|
|
HaveColor = 2,
|
|
//HaveStyle = 4,
|
|
HaveClass = 8,
|
|
HaveAll = HaveOrigin | HaveColor | HaveClass,
|
|
};
|
|
unsigned int have = 0;
|
|
|
|
ASSERT(world);
|
|
|
|
pos = world->entities;
|
|
for (;;) {
|
|
string key, value;
|
|
|
|
pos = gEngine.COM_ParseFile(pos, key);
|
|
if (!pos)
|
|
break;
|
|
if (key[0] == '{') {
|
|
classname = Unknown;
|
|
have = 0;
|
|
continue;
|
|
}
|
|
if (key[0] == '}') {
|
|
// TODO handle entity
|
|
if (have != HaveAll)
|
|
continue;
|
|
if (classname != Light && classname != LightSpot)
|
|
continue;
|
|
|
|
// TODO store this
|
|
//VK_RenderAddStaticLight(light.origin, light.color);
|
|
continue;
|
|
}
|
|
|
|
pos = gEngine.COM_ParseFile(pos, value);
|
|
if (!pos)
|
|
break;
|
|
|
|
if (Q_strcmp(key, "origin") == 0) {
|
|
const int components = sscanf(value, "%f %f %f",
|
|
&light.origin[0],
|
|
&light.origin[1],
|
|
&light.origin[2]);
|
|
if (components == 3)
|
|
have |= HaveOrigin;
|
|
} else
|
|
if (Q_strcmp(key, "_light") == 0) {
|
|
float scale = 1.f / 255.f;
|
|
const int components = sscanf(value, "%f %f %f %f",
|
|
&light.color[0],
|
|
&light.color[1],
|
|
&light.color[2],
|
|
&scale);
|
|
if (components == 1) {
|
|
light.color[2] = light.color[1] = light.color[0] = light.color[0] / 255.f;
|
|
have |= HaveColor;
|
|
} else if (components == 4) {
|
|
scale /= 255.f * 255.f;
|
|
light.color[0] *= scale;
|
|
light.color[1] *= scale;
|
|
light.color[2] *= scale;
|
|
have |= HaveColor;
|
|
} else if (components == 3) {
|
|
light.color[0] *= scale;
|
|
light.color[1] *= scale;
|
|
light.color[2] *= scale;
|
|
have |= HaveColor;
|
|
}
|
|
} else if (Q_strcmp(key, "classname") == 0) {
|
|
if (Q_strcmp(value, "light") == 0)
|
|
classname = Light;
|
|
else if (Q_strcmp(value, "light_spot") == 0)
|
|
classname = LightSpot;
|
|
have |= HaveClass;
|
|
}
|
|
}
|
|
}
|
|
|
|
// FIXME copied from mod_bmodel.c
|
|
// TODO would it be possible to not decompress each time, but instead get a list of all leaves?
|
|
static byte g_visdata[(MAX_MAP_LEAFS+7)/8]; // intermediate buffer
|
|
byte *Mod_DecompressPVS( const byte *in, int visbytes )
|
|
{
|
|
byte *out;
|
|
int c;
|
|
|
|
out = g_visdata;
|
|
|
|
if( !in )
|
|
{
|
|
// no vis info, so make all visible
|
|
while( visbytes )
|
|
{
|
|
*out++ = 0xff;
|
|
visbytes--;
|
|
}
|
|
return g_visdata;
|
|
}
|
|
|
|
do
|
|
{
|
|
if( *in )
|
|
{
|
|
*out++ = *in++;
|
|
continue;
|
|
}
|
|
|
|
c = in[1];
|
|
in += 2;
|
|
|
|
while( c )
|
|
{
|
|
*out++ = 0;
|
|
c--;
|
|
}
|
|
} while( out - g_visdata < visbytes );
|
|
|
|
return g_visdata;
|
|
}
|
|
|
|
#define PR(...) gEngine.Con_Reportf(__VA_ARGS__)
|
|
|
|
static void DumpLeaves( void ) {
|
|
model_t *map = gEngine.pfnGetModelByIndex( 1 );
|
|
const world_static_t *world = gEngine.GetWorld();
|
|
ASSERT(map);
|
|
|
|
PR("visbytes=%d leafs: %d:\n", world->visbytes, map->numleafs);
|
|
for (int i = 0; i < map->numleafs; ++i) {
|
|
const mleaf_t* leaf = map->leafs + i;
|
|
PR(" %d: contents=%d numsurfaces=%d cluster=%d\n",
|
|
i, leaf->contents, leaf->nummarksurfaces, leaf->cluster);
|
|
|
|
// TODO: mark which surfaces belong to which leaves
|
|
// TODO: figure out whether this relationship is stable (surface belongs to only one leaf)
|
|
|
|
// print out PVS
|
|
{
|
|
int pvs_count = 0;
|
|
const byte *visdata = Mod_DecompressPVS(leaf->compressed_vis, world->visbytes);
|
|
if (!visdata) continue;
|
|
PR(" PVS:");
|
|
for (int j = 0; j < map->numleafs; ++j) {
|
|
if (CHECKVISBIT(visdata, map->leafs[j].cluster /* FIXME cluster (j+1) or j??!?!*/)) {
|
|
pvs_count++;
|
|
PR(" %d", j);
|
|
}
|
|
}
|
|
PR(" TOTAL: %d\n", pvs_count);
|
|
}
|
|
}
|
|
}
|
|
|
|
typedef struct {
|
|
model_t *map;
|
|
const world_static_t *world;
|
|
FILE *f;
|
|
} traversal_context_t;
|
|
|
|
static void visitLeaf(const mleaf_t *leaf, const mnode_t *parent, const traversal_context_t *ctx) {
|
|
const int parent_index = parent - ctx->map->nodes;
|
|
int pvs_count = 0;
|
|
const byte *visdata = Mod_DecompressPVS(leaf->compressed_vis, ctx->world->visbytes);
|
|
int num_emissive = 0;
|
|
|
|
// ??? empty leaf?
|
|
if (leaf->cluster < 0) // || leaf->nummarksurfaces == 0)
|
|
return;
|
|
|
|
fprintf(ctx->f, "\"N%d\" -> \"L%d\"\n", parent_index, leaf->cluster);
|
|
for (int i = 0; i < leaf->nummarksurfaces; ++i) {
|
|
const msurface_t *surf = leaf->firstmarksurface[i];
|
|
const int surf_index = surf - ctx->map->surfaces;
|
|
const int texture_num = surf->texinfo->texture->gl_texturenum;
|
|
const qboolean emissive = texture_num >= 0 && g_lights.map.emissive_textures[texture_num].set;
|
|
|
|
if (emissive) num_emissive++;
|
|
|
|
fprintf(ctx->f, "L%d -> S%d [color=\"#%s\"; dir=\"none\"];\n",
|
|
leaf->cluster, surf_index, emissive ? "ff0000ff" : "00000040");
|
|
}
|
|
|
|
if (!visdata)
|
|
return;
|
|
|
|
for (int j = 0; j < ctx->map->numleafs; ++j) {
|
|
if (CHECKVISBIT(visdata, ctx->map->leafs[j].cluster)) {
|
|
pvs_count++;
|
|
}
|
|
}
|
|
|
|
fprintf(ctx->f, "\"L%d\" [label=\"Leaf cluster %d\\npvs_count: %d\\nummarksurfaces: %d\\n num_emissive: %d\"; style=filled; fillcolor=\"%s\"; ];\n",
|
|
leaf->cluster, leaf->cluster, pvs_count, leaf->nummarksurfaces, num_emissive,
|
|
num_emissive > 0 ? "red" : "transparent"
|
|
);
|
|
}
|
|
|
|
static void visitNode(const mnode_t *node, const mnode_t *parent, const traversal_context_t *ctx) {
|
|
if (node->contents < 0) {
|
|
visitLeaf((const mleaf_t*)node, parent, ctx);
|
|
} else {
|
|
const int parent_index = parent ? parent - ctx->map->nodes : -1;
|
|
const int node_index = node - ctx->map->nodes;
|
|
fprintf(ctx->f, "\"N%d\" -> \"N%d\"\n", parent_index, node_index);
|
|
fprintf(ctx->f, "\"N%d\" [label=\"numsurfaces: %d\\nfirstsurface: %d\"];\n",
|
|
node_index, node->numsurfaces, node->firstsurface);
|
|
visitNode(node->children[0], node, ctx);
|
|
visitNode(node->children[1], node, ctx);
|
|
}
|
|
}
|
|
|
|
static void traverseBSP( void ) {
|
|
const traversal_context_t ctx = {
|
|
.map = gEngine.pfnGetModelByIndex( 1 ),
|
|
.world = gEngine.GetWorld(),
|
|
.f = fopen("bsp.dot", "w"),
|
|
};
|
|
|
|
fprintf(ctx.f, "digraph bsp { node [shape=box];\n");
|
|
visitNode(ctx.map->nodes, NULL, &ctx);
|
|
fprintf(ctx.f,
|
|
"subgraph surfaces {rank = max; style= filled; color = lightgray;\n");
|
|
for (int i = 0; i < ctx.map->numsurfaces; i++) {
|
|
const msurface_t *surf = ctx.map->surfaces + i;
|
|
const int texture_num = surf->texinfo->texture->gl_texturenum;
|
|
fprintf(ctx.f, "S%d [rank=\"max\"; label=\"S%d\\ntexture: %s\\nnumedges: %d\\ntexture_num=%d\"; style=filled; fillcolor=\"%s\";];\n",
|
|
i, i,
|
|
surf->texinfo && surf->texinfo->texture ? surf->texinfo->texture->name : "NULL",
|
|
surf->numedges, texture_num,
|
|
(texture_num >= 0 && g_lights.map.emissive_textures[texture_num].set) ? "red" : "transparent" );
|
|
}
|
|
fprintf(ctx.f, "}\n}\n");
|
|
fclose(ctx.f);
|
|
//exit(0);
|
|
}
|
|
|
|
void VK_LightsNewMap( void )
|
|
{
|
|
const model_t *map = gEngine.pfnGetModelByIndex( 1 );
|
|
|
|
// 1. Determine map bounding box (and optimal grid size?)
|
|
// map->mins, maxs
|
|
vec3_t map_size, min_cell, max_cell;
|
|
VectorSubtract(map->maxs, map->mins, map_size);
|
|
|
|
VectorDivide(map->mins, LIGHT_GRID_CELL_SIZE, min_cell);
|
|
min_cell[0] = floorf(min_cell[0]);
|
|
min_cell[1] = floorf(min_cell[1]);
|
|
min_cell[2] = floorf(min_cell[2]);
|
|
VectorCopy(min_cell, g_lights.map.grid_min_cell);
|
|
|
|
VectorDivide(map->maxs, LIGHT_GRID_CELL_SIZE, max_cell);
|
|
max_cell[0] = ceilf(max_cell[0]);
|
|
max_cell[1] = ceilf(max_cell[1]);
|
|
max_cell[2] = ceilf(max_cell[2]);
|
|
|
|
VectorSubtract(max_cell, min_cell, g_lights.map.grid_size);
|
|
g_lights.map.grid_cells = g_lights.map.grid_size[0] * g_lights.map.grid_size[1] * g_lights.map.grid_size[2];
|
|
ASSERT(g_lights.map.grid_cells < MAX_LIGHT_CLUSTERS);
|
|
|
|
gEngine.Con_Reportf("Map mins:(%f, %f, %f), maxs:(%f, %f, %f), size:(%f, %f, %f), min_cell:(%f, %f, %f) cells:(%d, %d, %d); total: %d\n",
|
|
map->mins[0], map->mins[1], map->mins[2],
|
|
map->maxs[0], map->maxs[1], map->maxs[2],
|
|
map_size[0], map_size[1], map_size[2],
|
|
min_cell[0], min_cell[1], min_cell[2],
|
|
g_lights.map.grid_size[0],
|
|
g_lights.map.grid_size[1],
|
|
g_lights.map.grid_size[2],
|
|
g_lights.map.grid_cells
|
|
);
|
|
|
|
parseStaticLightEntities();
|
|
|
|
// Load RAD data based on map name
|
|
loadRadData( map, "rad/lights_anomalous_materials.rad" );
|
|
}
|
|
|
|
void VK_LightsFrameInit( void )
|
|
{
|
|
g_lights.num_emissive_surfaces = 0;
|
|
memset(g_lights.cells, 0, sizeof(g_lights.cells));
|
|
}
|
|
|
|
static void addSurfaceLightToCell( const int light_cell[3], int emissive_surface_index ) {
|
|
const uint cell_index = light_cell[0] + light_cell[1] * g_lights.map.grid_size[0] + light_cell[2] * g_lights.map.grid_size[0] * g_lights.map.grid_size[1];
|
|
vk_lights_cell_t *cluster = g_lights.cells + cell_index;
|
|
|
|
if (light_cell[0] < 0 || light_cell[1] < 0 || light_cell[2] < 0
|
|
|| (light_cell[0] >= g_lights.map.grid_size[0])
|
|
|| (light_cell[1] >= g_lights.map.grid_size[1])
|
|
|| (light_cell[2] >= g_lights.map.grid_size[2]))
|
|
return;
|
|
|
|
if (cluster->num_emissive_surfaces == MAX_VISIBLE_SURFACE_LIGHTS) {
|
|
gEngine.Con_Printf(S_ERROR "Cluster %d,%d,%d(%d) ran out of emissive surfaces slots\n",
|
|
light_cell[0], light_cell[1], light_cell[2], cell_index
|
|
);
|
|
return;
|
|
}
|
|
|
|
cluster->emissive_surfaces[cluster->num_emissive_surfaces] = emissive_surface_index;
|
|
++cluster->num_emissive_surfaces;
|
|
}
|
|
|
|
void VK_LightsAddEmissiveSurfacesFromModel( const struct vk_render_model_s *model, const matrix3x4 *transform_row )
|
|
{
|
|
for (int i = 0; i < model->num_geometries; ++i) {
|
|
const vk_render_geometry_t *geom = model->geometries + i;
|
|
const int texture_num = geom->texture; // Animated texture
|
|
if (!geom->surf)
|
|
continue; // TODO break? no surface means that model is not brush
|
|
|
|
if (geom->material != kXVkMaterialSky && !g_lights.map.emissive_textures[texture_num].set)
|
|
continue;
|
|
|
|
if (g_lights.num_emissive_surfaces < 256) {
|
|
// Insert into emissive surfaces
|
|
vk_emissive_surface_t *esurf = g_lights.emissive_surfaces + g_lights.num_emissive_surfaces;
|
|
esurf->kusok_index = geom->kusok_index;
|
|
if (geom->material != kXVkMaterialSky) {
|
|
VectorCopy(g_lights.map.emissive_textures[texture_num].emissive, esurf->emissive);
|
|
} else {
|
|
// TODO per-map sky emissive
|
|
VectorSet(esurf->emissive, 1000.f, 1000.f, 1000.f);
|
|
}
|
|
Matrix3x4_Copy(esurf->transform, *transform_row);
|
|
|
|
// Insert into light grid cell
|
|
{
|
|
int cluster_index;
|
|
vec3_t light_cell;
|
|
float effective_radius;
|
|
const float intensity_threshold = 1.f / 255.f; // TODO better estimate
|
|
const float intensity = Q_max(Q_max(esurf->emissive[0], esurf->emissive[1]), esurf->emissive[2]);
|
|
ASSERT(geom->surf->info);
|
|
// FIXME using just origin is incorrect
|
|
{
|
|
vec3_t light_cell_f;
|
|
vec3_t origin;
|
|
Matrix3x4_VectorTransform(*transform_row, geom->surf->info->origin, origin);
|
|
VectorDivide(origin, LIGHT_GRID_CELL_SIZE, light_cell_f);
|
|
light_cell[0] = floorf(light_cell_f[0]);
|
|
light_cell[1] = floorf(light_cell_f[1]);
|
|
light_cell[2] = floorf(light_cell_f[2]);
|
|
}
|
|
VectorSubtract(light_cell, g_lights.map.grid_min_cell, light_cell);
|
|
|
|
ASSERT(light_cell[0] >= 0);
|
|
ASSERT(light_cell[1] >= 0);
|
|
ASSERT(light_cell[2] >= 0);
|
|
ASSERT(light_cell[0] < g_lights.map.grid_size[0]);
|
|
ASSERT(light_cell[1] < g_lights.map.grid_size[1]);
|
|
ASSERT(light_cell[2] < g_lights.map.grid_size[2]);
|
|
|
|
// 3.3 Add it to those cells
|
|
effective_radius = sqrtf(intensity / intensity_threshold);
|
|
{
|
|
const int irad = ceilf(effective_radius / LIGHT_GRID_CELL_SIZE);
|
|
//gEngine.Con_Reportf("Emissive surface %d: max intensity: %f; eff rad: %f; cell rad: %d\n", i, intensity, effective_radius, irad);
|
|
for (int x = -irad; x <= irad; ++x)
|
|
for (int y = -irad; y <= irad; ++y)
|
|
for (int z = -irad; z <= irad; ++z) {
|
|
const int cell[3] = { light_cell[0] + x, light_cell[1] + y, light_cell[2] + z};
|
|
// TODO culling, ...
|
|
// 3.1 Compute light size and intensity (?)
|
|
// 3.2 Compute which cells it might affect
|
|
// - light orientation
|
|
// - light intensity
|
|
// - PVS
|
|
addSurfaceLightToCell(cell, g_lights.num_emissive_surfaces);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
++g_lights.num_emissive_surfaces;
|
|
}
|
|
}
|
|
|
|
void VK_LightsFrameFinalize( void )
|
|
{
|
|
if (g_lights.num_emissive_surfaces > UINT8_MAX) {
|
|
gEngine.Con_Printf(S_ERROR "Too many emissive surfaces found: %d; some areas will be dark\n", g_lights.num_emissive_surfaces);
|
|
g_lights.num_emissive_surfaces = UINT8_MAX;
|
|
}
|
|
|
|
#if 0
|
|
// Print light grid stats
|
|
gEngine.Con_Reportf("Emissive surfaces found: %d\n", g_lights.num_emissive_surfaces);
|
|
|
|
{
|
|
#define GROUPSIZE 4
|
|
int histogram[1 + (MAX_VISIBLE_SURFACE_LIGHTS + GROUPSIZE - 1) / GROUPSIZE] = {0};
|
|
for (int i = 0; i < g_lights.map.grid_cells; ++i) {
|
|
const vk_lights_cell_t *cluster = g_lights.cells + i;
|
|
const int hist_index = cluster->num_emissive_surfaces ? 1 + cluster->num_emissive_surfaces / GROUPSIZE : 0;
|
|
histogram[hist_index]++;
|
|
}
|
|
|
|
gEngine.Con_Reportf("Built %d light clusters. Stats:\n", g_lights.map.grid_cells);
|
|
gEngine.Con_Reportf(" 0: %d\n", histogram[0]);
|
|
for (int i = 1; i < ARRAYSIZE(histogram); ++i)
|
|
gEngine.Con_Reportf(" %d-%d: %d\n",
|
|
(i - 1) * GROUPSIZE,
|
|
i * GROUPSIZE - 1,
|
|
histogram[i]);
|
|
}
|
|
|
|
{
|
|
for (int i = 0; i < g_lights.map.grid_cells; ++i) {
|
|
const vk_lights_cell_t *cluster = g_lights.cells + i;
|
|
if (cluster->num_emissive_surfaces > 0) {
|
|
gEngine.Con_Reportf(" cluster %d: emissive_surfaces=%d\n", i, cluster->num_emissive_surfaces);
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void VK_LightsShutdown( void ) {
|
|
}
|