xash3d-fwgs/ref_vk
2022-09-03 14:24:19 -07:00
..
data/valve Rads and patches, rev1 (#328) 2022-03-21 12:00:02 -07:00
shaders rt: use proper staging for light uploading 2022-08-15 09:31:13 -07:00
alolcator.c vk: ring-based dynamic geometry buf alloc 2022-05-14 14:00:13 -07:00
alolcator.h vk: ring-based dynamic geometry buf alloc 2022-05-14 14:00:13 -07:00
bitarray.c rt: extract bit array 2022-08-15 09:31:13 -07:00
bitarray.h rt: extract bit array 2022-08-15 09:31:13 -07:00
camera.c
camera.h
common_geometry.c
dumbspter.c vk: do not compile dumbspter 2022-08-15 09:31:13 -07:00
infotool.c rt: clean vk_light a bit 2022-08-15 09:31:13 -07:00
profiler.c
profiler.h rt: print material load stats 2022-08-13 14:17:43 -07:00
ray_materials.md
ray_pass.c rt: allocate as many desc sets as frames in flight 2022-02-20 23:30:23 -08:00
ray_pass.h rt: allocate as many desc sets as frames in flight 2022-02-20 23:30:23 -08:00
ray_resources.c
ray_resources.h
rlight.c
TODO.md rt: move light metadata uploading to vk_light.c 2022-08-15 09:31:13 -07:00
vk_beams.c vk: move geometry buffer handling to separate files 2022-07-09 13:37:09 -07:00
vk_beams.h
vk_brush.c vk: move geometry buffer handling to separate files 2022-07-09 13:37:09 -07:00
vk_brush.h Merge branch 'parallel-frames' into better-sampling-passes-parallel 2022-02-20 16:00:33 -08:00
vk_buffer.c rt: move AS management from vk_rtx to vk_ray_accel 2022-08-27 12:30:53 -07:00
vk_buffer.h rt: move AS management from vk_rtx to vk_ray_accel 2022-08-27 12:30:53 -07:00
vk_common.h
vk_const.h vk: ring-based dynamic geometry buf alloc 2022-05-14 14:00:13 -07:00
vk_core.c vk: add experimental nv checkpoints support 2022-09-03 14:04:50 -07:00
vk_core.h vk: fix no-aftermatch build 2022-09-03 14:24:19 -07:00
vk_cvar.c
vk_cvar.h
vk_denoiser.c
vk_denoiser.h
vk_descriptor.c rt: allocate as many desc sets as frames in flight 2022-02-20 23:30:23 -08:00
vk_descriptor.h rt: allocate as many desc sets as frames in flight 2022-02-20 23:30:23 -08:00
vk_devmem.c vk: print devmem allocation failure reason 2022-07-09 10:41:59 -07:00
vk_devmem.h
vk_framectl.c update after merge, make it build and run with rasterizer 2022-08-08 00:23:38 -07:00
vk_framectl.h Merge branch 'parallel-frames' into better-sampling-passes-parallel 2022-02-20 16:00:33 -08:00
vk_geometry.c rt: use staging to upload kusochki 2022-08-20 12:13:03 -07:00
vk_geometry.h vk: remove geometry print stats func 2022-07-09 13:37:09 -07:00
vk_image.c rt: move image-related funcs from vk_rtx to vk_image 2022-08-27 11:39:29 -07:00
vk_image.h rt: move image-related funcs from vk_rtx to vk_image 2022-08-27 11:39:29 -07:00
vk_light.c rt: fix studio models colorful flickering 2022-09-03 11:25:33 -07:00
vk_light.h rt: make lights data more private 2022-08-15 09:31:13 -07:00
vk_lightmap.c
vk_lightmap.h
vk_mapents.c update after merge, make it build and run with rasterizer 2022-08-08 00:23:38 -07:00
vk_mapents.h
vk_materials.c rt: print material load stats 2022-08-13 14:17:43 -07:00
vk_materials.h
vk_math.c
vk_math.h
vk_misc.c vk: move big enum to string tables to dedicated source file (#345) 2022-02-06 23:16:54 -08:00
vk_nv_aftermath.c vk: add experimental nv checkpoints support 2022-09-03 14:04:50 -07:00
vk_nv_aftermath.h
vk_overlay.c rt: move AS management from vk_rtx to vk_ray_accel 2022-08-27 12:30:53 -07:00
vk_overlay.h vk: slightly refactor s/2d/overlay/ 2022-07-09 10:41:59 -07:00
vk_pipeline.c rt: move AS management from vk_rtx to vk_ray_accel 2022-08-27 12:30:53 -07:00
vk_pipeline.h
vk_ray_accel.c rt: move AS management from vk_rtx to vk_ray_accel 2022-08-27 12:30:53 -07:00
vk_ray_accel.h rt: move AS management from vk_rtx to vk_ray_accel 2022-08-27 12:30:53 -07:00
vk_ray_internal.h rt: move AS management from vk_rtx to vk_ray_accel 2022-08-27 12:30:53 -07:00
vk_ray_light_direct.c rt: split light metadata/grid bindings back in shader 2022-08-15 09:31:13 -07:00
vk_ray_light_direct.h
vk_ray_model.c rt: move AS management from vk_rtx to vk_ray_accel 2022-08-27 12:30:53 -07:00
vk_ray_primary.c
vk_ray_primary.h
vk_render.c rt: use staging to upload kusochki 2022-08-20 12:13:03 -07:00
vk_render.h (wip) rt: add uploading kusochki on every frame 2022-08-20 13:56:29 -07:00
vk_renderstate.c vk: slightly refactor s/2d/overlay/ 2022-07-09 10:41:59 -07:00
vk_renderstate.h add 2d pipelines with blending; menu is drawn almost ok 2021-01-18 13:33:22 -08:00
vk_rmain.c vk: slightly refactor s/2d/overlay/ 2022-07-09 10:41:59 -07:00
vk_rtx.c rt: move AS management from vk_rtx to vk_ray_accel 2022-08-27 12:30:53 -07:00
vk_rtx.h Merge branch 'parallel-frames' into better-sampling-passes-parallel 2022-02-20 16:00:33 -08:00
vk_scene.c rt: clean vk_light a bit 2022-08-15 09:31:13 -07:00
vk_scene.h
vk_sprite.c vk: move geometry buffer handling to separate files 2022-07-09 13:37:09 -07:00
vk_sprite.h
vk_staging.c vk: add experimental nv checkpoints support 2022-09-03 14:04:50 -07:00
vk_staging.h do not overwrite staging data until we know it's been uploaded 2022-07-09 10:41:59 -07:00
vk_studio.c update after merge, make it build and run with rasterizer 2022-08-08 00:23:38 -07:00
vk_studio.h
vk_swapchain.c vk: recreate swapchain on all errors except fatal 2022-07-23 14:17:20 -07:00
vk_swapchain.h vk: initial draft of parallel frames 2022-02-10 22:55:33 -08:00
vk_textures.c rt: do not print each material texture lookup 2022-08-13 14:17:43 -07:00
vk_textures.h
wscript update after merge, make it build and run with rasterizer 2022-08-08 00:23:38 -07:00