xash3d-fwgs/engine/menu_int.h
Gleb Mazovetskiy 5e0a0765ce Trim all trailing whitespace
The `.editorconfig` file in this repo is configured to trim all trailing
whitespace regardless of whether the line is modified.

Trims all trailing whitespace in the repository to make the codebase easier
to work with in editors that respect `.editorconfig`.

`git blame` becomes less useful on these lines but it already isn't very useful.

Commands:

```
find . -type f -name '*.h' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
find . -type f -name '*.c' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
```
2021-01-04 20:55:10 +03:00

241 lines
9.6 KiB
C

/*
menu_int.h - interface between engine and menu
Copyright (C) 2010 Uncle Mike
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#ifndef MENU_INT_H
#define MENU_INT_H
#include "cvardef.h"
#include "gameinfo.h"
#include "wrect.h"
// a macro for mainui_cpp, indicating that mainui should be compiled for
// Xash3D 1.0 interface
#define NEW_ENGINE_INTERFACE
typedef int HIMAGE; // handle to a graphic
// flags for PIC_Load
#define PIC_NEAREST (1<<0) // disable texfilter
#define PIC_KEEP_SOURCE (1<<1) // some images keep source
#define PIC_NOFLIP_TGA (1<<2) // Steam background completely ignore tga attribute 0x20
typedef struct ui_globalvars_s
{
float time; // unclamped host.realtime
float frametime;
int scrWidth; // actual values
int scrHeight;
int maxClients;
int developer; // boolean, changed from allow_console to make mainui_cpp compile for both engines
int demoplayback;
int demorecording;
char demoname[64]; // name of currently playing demo
char maptitle[64]; // title of active map
} ui_globalvars_t;
struct ref_viewpass_s;
typedef struct ui_enginefuncs_s
{
// image handlers
HIMAGE (*pfnPIC_Load)( const char *szPicName, const byte *ucRawImage, int ulRawImageSize, int flags );
void (*pfnPIC_Free)( const char *szPicName );
int (*pfnPIC_Width)( HIMAGE hPic );
int (*pfnPIC_Height)( HIMAGE hPic );
void (*pfnPIC_Set)( HIMAGE hPic, int r, int g, int b, int a );
void (*pfnPIC_Draw)( int x, int y, int width, int height, const wrect_t *prc );
void (*pfnPIC_DrawHoles)( int x, int y, int width, int height, const wrect_t *prc );
void (*pfnPIC_DrawTrans)( int x, int y, int width, int height, const wrect_t *prc );
void (*pfnPIC_DrawAdditive)( int x, int y, int width, int height, const wrect_t *prc );
void (*pfnPIC_EnableScissor)( int x, int y, int width, int height );
void (*pfnPIC_DisableScissor)( void );
// screen handlers
void (*pfnFillRGBA)( int x, int y, int width, int height, int r, int g, int b, int a );
// cvar handlers
cvar_t* (*pfnRegisterVariable)( const char *szName, const char *szValue, int flags );
float (*pfnGetCvarFloat)( const char *szName );
const char* (*pfnGetCvarString)( const char *szName );
void (*pfnCvarSetString)( const char *szName, const char *szValue );
void (*pfnCvarSetValue)( const char *szName, float flValue );
// command handlers
int (*pfnAddCommand)( const char *cmd_name, void (*function)(void) );
void (*pfnClientCmd)( int execute_now, const char *szCmdString );
void (*pfnDelCommand)( const char *cmd_name );
int (*pfnCmdArgc)( void );
const char* (*pfnCmdArgv)( int argc );
const char* (*pfnCmd_Args)( void );
// debug messages (in-menu shows only notify)
void (*Con_Printf)( const char *fmt, ... );
void (*Con_DPrintf)( const char *fmt, ... );
void (*Con_NPrintf)( int pos, const char *fmt, ... );
void (*Con_NXPrintf)( struct con_nprint_s *info, const char *fmt, ... );
// sound handlers
void (*pfnPlayLocalSound)( const char *szSound );
// cinematic handlers
void (*pfnDrawLogo)( const char *filename, float x, float y, float width, float height );
int (*pfnGetLogoWidth)( void );
int (*pfnGetLogoHeight)( void );
float (*pfnGetLogoLength)( void ); // cinematic duration in seconds
// text message system
void (*pfnDrawCharacter)( int x, int y, int width, int height, int ch, int ulRGBA, HIMAGE hFont );
int (*pfnDrawConsoleString)( int x, int y, const char *string );
void (*pfnDrawSetTextColor)( int r, int g, int b, int alpha );
void (*pfnDrawConsoleStringLen)( const char *string, int *length, int *height );
void (*pfnSetConsoleDefaultColor)( int r, int g, int b ); // color must came from colors.lst
// custom rendering (for playermodel preview)
struct cl_entity_s* (*pfnGetPlayerModel)( void ); // for drawing playermodel previews
void (*pfnSetModel)( struct cl_entity_s *ed, const char *path );
void (*pfnClearScene)( void );
void (*pfnRenderScene)( const struct ref_viewpass_s *rvp );
int (*CL_CreateVisibleEntity)( int type, struct cl_entity_s *ent );
// misc handlers
void (*pfnHostError)( const char *szFmt, ... );
int (*pfnFileExists)( const char *filename, int gamedironly );
void (*pfnGetGameDir)( char *szGetGameDir );
// gameinfo handlers
int (*pfnCreateMapsList)( int fRefresh );
int (*pfnClientInGame)( void );
void (*pfnClientJoin)( const struct netadr_s adr );
// parse txt files
byte* (*COM_LoadFile)( const char *filename, int *pLength );
char* (*COM_ParseFile)( char *data, char *token );
void (*COM_FreeFile)( void *buffer );
// keyfuncs
void (*pfnKeyClearStates)( void ); // call when menu open or close
void (*pfnSetKeyDest)( int dest );
const char *(*pfnKeynumToString)( int keynum );
const char *(*pfnKeyGetBinding)( int keynum );
void (*pfnKeySetBinding)( int keynum, const char *binding );
int (*pfnKeyIsDown)( int keynum );
int (*pfnKeyGetOverstrikeMode)( void );
void (*pfnKeySetOverstrikeMode)( int fActive );
void *(*pfnKeyGetState)( const char *name ); // for mlook, klook etc
// engine memory manager
void* (*pfnMemAlloc)( size_t cb, const char *filename, const int fileline );
void (*pfnMemFree)( void *mem, const char *filename, const int fileline );
// collect info from engine
int (*pfnGetGameInfo)( GAMEINFO *pgameinfo );
GAMEINFO **(*pfnGetGamesList)( int *numGames ); // collect info about all mods
char **(*pfnGetFilesList)( const char *pattern, int *numFiles, int gamedironly ); // find in files
int (*pfnGetSaveComment)( const char *savename, char *comment );
int (*pfnGetDemoComment)( const char *demoname, char *comment );
int (*pfnCheckGameDll)( void ); // returns false if hl.dll is missed or invalid
char *(*pfnGetClipboardData)( void );
// engine launcher
void (*pfnShellExecute)( const char *name, const char *args, int closeEngine );
void (*pfnWriteServerConfig)( const char *name );
void (*pfnChangeInstance)( const char *newInstance, const char *szFinalMessage );
void (*pfnPlayBackgroundTrack)( const char *introName, const char *loopName );
void (*pfnHostEndGame)( const char *szFinalMessage );
// menu interface is freezed at version 0.75
// new functions starts here
float (*pfnRandomFloat)( float flLow, float flHigh );
int (*pfnRandomLong)( int lLow, int lHigh );
void (*pfnSetCursor)( void *hCursor ); // change cursor
int (*pfnIsMapValid)( char *filename );
void (*pfnProcessImage)( int texnum, float gamma, int topColor, int bottomColor );
int (*pfnCompareFileTime)( const char *filename1, const char *filename2, int *iCompare );
const char *(*pfnGetModeString)( int vid_mode );
int (*COM_SaveFile)( const char *filename, const void *data, int len );
int (*COM_RemoveFile)( const char *filepath );
} ui_enginefuncs_t;
typedef struct
{
int (*pfnVidInit)( void );
void (*pfnInit)( void );
void (*pfnShutdown)( void );
void (*pfnRedraw)( float flTime );
void (*pfnKeyEvent)( int key, int down );
void (*pfnMouseMove)( int x, int y );
void (*pfnSetActiveMenu)( int active );
void (*pfnAddServerToList)( struct netadr_s adr, const char *info );
void (*pfnGetCursorPos)( int *pos_x, int *pos_y );
void (*pfnSetCursorPos)( int pos_x, int pos_y );
void (*pfnShowCursor)( int show );
void (*pfnCharEvent)( int key );
int (*pfnMouseInRect)( void ); // mouse entering\leave game window
int (*pfnIsVisible)( void );
int (*pfnCreditsActive)( void ); // unused
void (*pfnFinalCredits)( void ); // show credits + game end
} UI_FUNCTIONS;
#define MENU_EXTENDED_API_VERSION 1
typedef struct ui_extendedfuncs_s {
// text functions, frozen
void (*pfnEnableTextInput)( int enable );
int (*pfnUtfProcessChar) ( int ch );
int (*pfnUtfMoveLeft) ( char *str, int pos );
int (*pfnUtfMoveRight) ( char *str, int pos, int length );
// new engine extended api start here
// returns 1 if there are more in list, otherwise 0
int (*pfnGetRenderers)( unsigned int num, char *shortName, size_t size1, char *readableName, size_t size2 );
double (*pfnDoubleTime)( void );
} ui_extendedfuncs_t;
// deprecated export from old engine
typedef void (*ADDTOUCHBUTTONTOLIST)( const char *name, const char *texture, const char *command, unsigned char *color, int flags );
typedef struct
{
ADDTOUCHBUTTONTOLIST pfnAddTouchButtonToList;
void (*pfnResetPing)( void );
void (*pfnShowConnectionWarning)( void );
void (*pfnShowUpdateDialog)( int preferStore );
void (*pfnShowMessageBox)( const char *text );
void (*pfnConnectionProgress_Disconnect)( void );
void (*pfnConnectionProgress_Download)( const char *pszFileName, const char *pszServerName, int iCurrent, int iTotal, const char *comment );
void (*pfnConnectionProgress_DownloadEnd)( void );
void (*pfnConnectionProgress_Precache)( void );
void (*pfnConnectionProgress_Connect)( const char *server ); // NULL for local server
void (*pfnConnectionProgress_ChangeLevel)( void );
void (*pfnConnectionProgress_ParseServerInfo)( const char *server );
} UI_EXTENDED_FUNCTIONS;
typedef int (*MENUAPI)( UI_FUNCTIONS *pFunctionTable, ui_enginefuncs_t* engfuncs, ui_globalvars_t *pGlobals );
typedef int (*UIEXTENEDEDAPI)( int version, UI_EXTENDED_FUNCTIONS *pFunctionTable, ui_extendedfuncs_t *engfuncs );
// deprecated interface from old engine
typedef int (*UITEXTAPI)( ui_extendedfuncs_t* engfuncs );
#define PLATFORM_UPDATE_PAGE "PlatformUpdatePage"
#define GENERIC_UPDATE_PAGE "GenericUpdatePage"
#endif//MENU_INT_H