xash3d-fwgs/engine
2021-06-12 18:19:23 +03:00
..
client engine: support legacy net protocol in demos 2021-06-08 01:04:18 +03:00
common engine: move Cbuf_Execute to ClientBegin stub for dedicated server, to avoid confusion 2021-06-08 01:08:06 +03:00
platform engine: Removed unused Haiku variables 2021-06-07 19:39:52 +03:00
server engine: fix client can use kill command while not connected (#492) 2021-06-12 18:19:23 +03:00
alias.h Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
anorms.h Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
cdll_exp.h engine: fix warnings 2018-10-06 03:42:09 +03:00
cdll_int.h engine: fix various warnings 2021-03-07 03:40:01 +03:00
custom.h Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
customentity.h Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
edict.h Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
eiface.h server: implement GetFileSize and GetApproxWavePlayLen from HLSDK 2.4 2021-03-07 02:46:38 +03:00
keydefs.h GameController: Add separate D-Pad bindings 2021-01-07 17:37:37 +03:00
menu_int.h Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
mobility_int.h
physint.h engine: fix long<->int conversion UBs 2019-05-02 19:05:09 +03:00
progdefs.h Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
ref_api.h engine: replace pool pointer by pool handle 2021-06-07 02:33:15 +03:00
sequence.h Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
shake.h Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
sprite.h Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
studio.h Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
vgui_api.h
warpsin.h Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
wscript engine: Haiku OS support (#478) 2021-06-05 10:54:37 +03:00