xash3d-fwgs/engine
2020-09-03 19:22:22 +03:00
..
client client: vgui: don't fail if client path not given 2020-09-03 19:22:22 +03:00
common crashhandler: fix build 2020-08-23 20:33:17 +03:00
platform engine: client: m_rawinput support on windows 2020-08-24 21:22:02 +03:00
server engine: server: reformat SV_Init 2020-05-02 19:14:23 +03:00
alias.h xash3d-fwgs: append missing new line at the end of file 2019-11-02 08:56:07 +03:00
anorms.h
cdll_exp.h
cdll_int.h engine: fix -Werror=strict-prototypes 2019-10-05 02:09:45 +03:00
custom.h xash3d-fwgs: append missing new line at the end of file 2019-11-02 08:56:07 +03:00
customentity.h xash3d-fwgs: append missing new line at the end of file 2019-11-02 08:56:07 +03:00
edict.h xash3d-fwgs: append missing new line at the end of file 2019-11-02 08:56:07 +03:00
eiface.h engine: GetGameDir should return gamedir only. Add proper stub functions for some engine APIs. 2019-10-07 16:08:10 +03:00
keydefs.h
menu_int.h menu_int: add DoubleTime extension 2020-03-04 07:23:38 +03:00
mobility_int.h
physint.h
progdefs.h xash3d-fwgs: append missing new line at the end of file 2019-11-02 08:56:07 +03:00
ref_api.h ref: add export that returns GL_GetProcAddress for renderapi 2020-02-25 12:59:04 +07:00
sequence.h
shake.h xash3d-fwgs: append missing new line at the end of file 2019-11-02 08:56:07 +03:00
sprite.h xash3d-fwgs: append missing new line at the end of file 2019-11-02 08:56:07 +03:00
studio.h engine: studio: fix signed left shift to unsigned left shift 2020-03-30 00:48:17 +03:00
vgui_api.h
warpsin.h
wscript platform/android: implement native software blitter, fix lost context on resize, fix safegl 2020-07-08 08:48:46 +07:00