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avi
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vgui
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engine: vgui: add EnableTextInput to the API
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2023-02-06 16:42:09 +03:00 |
cl_cmds.c
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cl_custom.c
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cl_debug.c
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engine: remove duplicate svc_strings definition
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2022-12-01 00:34:33 +03:00 |
cl_demo.c
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engine: client: treat dem_unknown as no-op, until we find real cause of empty holes in demoheader
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2022-12-12 06:31:54 +03:00 |
cl_efrag.c
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cl_efx.c
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engine: client: use generic particles code for blob particles (from tempentity code) only if Quake compatibility was enabled
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2022-09-08 04:16:29 +03:00 |
cl_events.c
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cl_font.c
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engine: client: font: finally add support for tab character in engine
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2023-02-04 22:53:10 +03:00 |
cl_frame.c
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engine: client: enable interpolation of local player angles
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2022-08-22 10:24:15 +03:00 |
cl_game.c
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engine: client: return empty string in pfnGetLevelName if no map is loaded yet
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2023-02-11 06:50:46 +03:00 |
cl_gameui.c
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engine: client: consolidate client and menu scissor functions
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2023-02-04 21:24:19 +03:00 |
cl_main.c
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engine: client: empty current map name in CL_ClearState
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2023-02-11 06:45:20 +03:00 |
cl_mobile.c
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engine: client: introduce bare-bones font manager and text drawing manager
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2023-02-03 08:51:18 +03:00 |
cl_netgraph.c
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engine: client: introduce bare-bones font manager and text drawing manager
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2023-02-03 08:51:18 +03:00 |
cl_parse.c
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engine: client: call VidInit early in svc_serverdata parsing, GoldSrc compatibility
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2023-02-11 06:43:38 +03:00 |
cl_pmove.c
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engine: fix functions returning void returning void value
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2023-01-14 10:58:03 +03:00 |
cl_qparse.c
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engine: minimize SetCursorType calls count
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2022-10-13 14:49:48 +03:00 |
cl_remap.c
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cl_render.c
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engine: change RenderAPI's RenderGetParm return type to intptr_t to insure compatibility with 64-bit
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2022-09-20 18:06:19 +03:00 |
cl_scrn.c
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engine: client: font: fix consecutive newlines skipped, add flag to reset color after a newline
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2023-02-04 21:59:46 +03:00 |
cl_securedstub.c
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cl_tent.c
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engine: client: make few function between pmove and client interface shared, remove unused CL_PointContents wrapper
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2023-01-06 00:09:36 +03:00 |
cl_tent.h
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cl_video.c
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engine: client: Fix access to uninitialized variable.
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2022-12-20 16:06:41 +03:00 |
cl_view.c
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engine: update voice
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2022-08-18 04:46:11 +03:00 |
client.h
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engine: client: font: fix consecutive newlines skipped, add flag to reset color after a newline
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2023-02-04 21:59:46 +03:00 |
console.c
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engine: client: console: allow opening OSK and existing console with gamepads for all platforms
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2023-02-09 05:58:54 +03:00 |
in_joy.c
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engine: fix functions returning void returning void value
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2023-01-14 10:58:03 +03:00 |
in_touch.c
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engine: touch: only pop up touch keyboard on FINGERDOWN events
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2023-02-06 00:05:32 +03:00 |
input.c
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engine: client: always toggle mouse on when in console, menu or typing chat message
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2022-11-16 21:14:48 +03:00 |
input.h
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engine: minimize SetCursorType calls count
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2022-10-13 14:49:48 +03:00 |
keys.c
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engine: client: keys: hardcode K_START_BUTTON as escape button, cancelselect doesn't exist anymore and many games seems to use this button for menu access, and back for pause
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2023-02-09 06:32:14 +03:00 |
mod_dbghulls.c
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ref_common.c
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engine: move SlerpBones, CalcBonePosition/Quaternion from engine to libpublic
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2023-02-13 05:23:13 +03:00 |
ref_common.h
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engine: fix various warnings
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2021-03-07 03:40:01 +03:00 |
s_dsp.c
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s_load.c
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engine: client: get rid of s_registration_sequence, it was incorrect way to look for unused sounds. We're trying to rely on cl.servercount here
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2022-11-28 07:54:24 +03:00 |
s_main.c
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engine: added audio backend print to s_info command
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2022-08-20 15:36:02 +03:00 |
s_mix.c
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engine: sound: allow mouth move for CHAN_STREAM
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2023-01-27 06:19:31 +03:00 |
s_mouth.c
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engine: client: call SND_ForceOpen/CloseMouth within SND_Open/CloseMouth to avoid copypasted code
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2023-01-27 06:19:31 +03:00 |
s_stream.c
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s_utils.c
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s_vox.c
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sound.h
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engine: client: voice: new version, move to Opus Custom codec
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2022-08-31 06:44:45 +03:00 |
titles.c
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vid_common.c
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engine: vid: position window in center by default
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2023-01-18 19:27:40 +03:00 |
vid_common.h
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engine: fix framerate being capped to 60FPS with vsync, remove vid_displayfrequency cvar. Never sleep with vsync or timedemo, for accuracy
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2022-11-10 13:05:03 +03:00 |
voice.c
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engine: client: voice: fix crackling voice file input on low FPS
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2022-10-19 01:08:39 +03:00 |
voice.h
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engine: client: voice: new version, move to Opus Custom codec
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2022-08-31 06:44:45 +03:00 |
vox.h
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