xash3d-fwgs/engine
2019-03-20 01:17:46 +03:00
..
client Fix SpriteTexture 2019-03-17 23:41:11 +07:00
common public: initial moving some common code into static public library, that can be linked to any engine part 2019-03-20 01:17:46 +03:00
platform ref: get rid of vidState, add GL_SwapBuffers to engine exports 2019-03-16 11:58:44 +07:00
server Disable Mod_ClearUserData in SV_UnloadProgs (it is still called on restart) 2019-03-17 21:26:38 +07:00
alias.h Pure engine source code(LF line endings, UTF8 encoded) 2018-04-13 19:23:45 +03:00
anorms.h Pure engine source code(LF line endings, UTF8 encoded) 2018-04-13 19:23:45 +03:00
cdll_exp.h engine: fix warnings 2018-10-06 03:42:09 +03:00
cdll_int.h Revert 64257ef to not break C++ header compability 2018-07-12 23:13:30 +03:00
custom.h Pure engine source code(LF line endings, UTF8 encoded) 2018-04-13 19:23:45 +03:00
customentity.h Pure engine source code(LF line endings, UTF8 encoded) 2018-04-13 19:23:45 +03:00
edict.h Pure engine source code(LF line endings, UTF8 encoded) 2018-04-13 19:23:45 +03:00
eiface.h Initial amd64 port 2018-12-05 23:57:05 +07:00
keydefs.h Merge 4281 update 2018-10-28 00:39:29 +03:00
menu_int.h engine: fix warnings 2018-10-06 03:42:09 +03:00
mobility_int.h Add fork's mobility_int.h(no support yet, just header) 2018-04-17 03:57:21 +03:00
physint.h Merge branch 'original' 2018-10-04 14:27:14 +07:00
progdefs.h Pure engine source code(LF line endings, UTF8 encoded) 2018-04-13 19:23:45 +03:00
ref_api.h Fix SpriteTexture 2019-03-17 23:41:11 +07:00
sequence.h Update client engine interface 2018-04-19 21:51:17 +00:00
shake.h Pure engine source code(LF line endings, UTF8 encoded) 2018-04-13 19:23:45 +03:00
sprite.h Pure engine source code(LF line endings, UTF8 encoded) 2018-04-13 19:23:45 +03:00
studio.h Merge branch 'original' (except gldebug, msaa) 2018-04-19 20:47:41 +00:00
vgui_api.h Integrate FWGS vgui_support 2018-04-14 01:49:14 +03:00
warpsin.h Pure engine source code(LF line endings, UTF8 encoded) 2018-04-13 19:23:45 +03:00
wscript public: initial moving some common code into static public library, that can be linked to any engine part 2019-03-20 01:17:46 +03:00