362303298a
In order to separate compiler from build system, C++ Modules, as implemented in GCC introduces a communication channel between those two entities. This is implemented by libcody. It is anticipated that other implementations will also implement this protocol, or use libcody to provide it. * Makefile.def: Add libcody. * configure.ac: Add libcody. * Makefile.in: Regenerated. * configure: Regenerated. gcc/ * Makefile.in (CODYINC, CODYLIB, CODYLIB_H): New. Use them. libcody/ * configure.ac: New. * CMakeLists.txt: New. * CODING.md: New. * CONTRIB.md: New. * LICENSE: New. * LICENSE.gcc: New. * Makefile.in: New. * Makesub.in: New. * README.md: New. * buffer.cc: New. * build-aux/config.guess: New. * build-aux/config.sub: New. * build-aux/install-sh: New. * client.cc: New. * cmake/libcody-config-ix.cmake * cody.hh: New. * config.h.in: New. * config.m4: New. * configure: New. * configure.ac: New. * dox.cfg.in: New. * fatal.cc: New. * gdbinit.in: New. * internal.hh: New. * netclient.cc: New. * netserver.cc: New. * packet.cc: New. * resolver.cc: New. * server.cc: New. * tests/01-serialize/connect.cc: New. * tests/01-serialize/decoder.cc: New. * tests/01-serialize/encoder.cc: New. * tests/02-comms/client-1.cc: New. * tests/02-comms/pivot-1.cc: New. * tests/02-comms/server-1.cc: New. * tests/Makesub.in: New. * tests/jouster: New.
498 lines
18 KiB
Markdown
498 lines
18 KiB
Markdown
# libCODY: COmpiler DYnamism<sup><a href="#1">1</a></sup>
|
|
|
|
Copyright (C) 2020 Nathan Sidwell, nathan@acm.org
|
|
|
|
libCODY is an implementation of a communication protocol between
|
|
compilers and build systems.
|
|
|
|
**WARNING:** This is preliminary software.
|
|
|
|
In addition to supporting C++modules, this may also support LTO
|
|
requirements and could also deal with generated #include files
|
|
and feed the compiler with prepruned include paths and whatnot. (The
|
|
system calls involved in include searches can be quite expensive on
|
|
some build infrastructures.)
|
|
|
|
* Client and Server objects
|
|
* Direct connection for in-process use
|
|
* Testing with Joust (that means nothing to you, doesn't it!)
|
|
|
|
|
|
## Problem Being Solved
|
|
|
|
The origin is in C++20 modules:
|
|
```
|
|
import foo;
|
|
```
|
|
|
|
At that import, the compiler needs<sup><a href="#2">2</a></sup> to
|
|
load up the compiled serialization of module `foo`. Where is that
|
|
file? Does it even exist? Unless the build system already knows the
|
|
dependency graph, this might be a completely unknown module. Now, the
|
|
build system knows how to build things, but it might not have complete
|
|
information about the dependencies. The ultimate source of
|
|
dependencies is the source code being compiled, and specifying the
|
|
same thing in multiple places is a recipe for build skew.
|
|
|
|
Hence, a protocol by which a compiler can query a build system. This
|
|
was originally described in <a
|
|
href="https://wg21.link/p1184r1">p1184r1:A Module Mapper</a>. Along
|
|
with a proof-of-concept hack in GNUmake, described in <a
|
|
href="https://wg21.link/p1602">p1602:Make Me A Module</a>. The current
|
|
implementation has evolved and an update to p1184 will be forthcoming.
|
|
|
|
## Packet Encoding
|
|
|
|
The protocol is turn-based. The compiler sends a block of one or more
|
|
requests to the builder, then waits for a block of responses to all of
|
|
those requests. If the builder needs to compile something to satisfy
|
|
a request, there may be some time before the response. A builder may
|
|
service multiple compilers concurrently, each as a separate connection.
|
|
|
|
When multiple requests are in a block, the responses are also in a
|
|
block, and in corresponding order. The responses must not be
|
|
commenced eagerly -- they must wait until the incoming block has ended
|
|
(as mentioned above, it is turn-based). To do otherwise risks
|
|
deadlock, as there is no requirement for a sending end of the
|
|
communication to listen for incoming responses (or new requests) until
|
|
it has completed sending its current block.
|
|
|
|
Every request has a response.
|
|
|
|
Requests and responses are user-readable text. It is not intended as
|
|
a transmission medium to send large binary objects (such as compiled
|
|
modules). It is presumed the builder and the compiler share a file
|
|
system, for that kind of thing.<sup><a href="#3">3</a></sup>
|
|
|
|
Messages characters are encoded in UTF8.
|
|
|
|
Messages are a sequence of octets ending with a NEWLINE (0xa). The lines
|
|
consist of a sequence of words, separated by WHITESPACE (0x20 or 0x9).
|
|
Words themselves do not contain WHITESPACE. Lines consisting solely
|
|
of WHITESPACE (or empty) are ignored.
|
|
|
|
To encode a block of multiple messages, non-final messages end with a
|
|
single word of SEMICOLON (0x3b), immediately before the NEWLINE. Thus
|
|
a serial connection can determine whether a block is complete without
|
|
decoding the messages.
|
|
|
|
Words containing characters in the set [-+_/%.A-Za-z0-9] need not be
|
|
quoted. Words containing characters outside that set should be
|
|
quoted. A zero-length word may be achieved with `''`
|
|
|
|
Quoted words begin and end with APOSTROPHE (x27). Within the quoted
|
|
word, BACKSLASH (x5c) is used as an escape mechanism, with the
|
|
following meanings:
|
|
|
|
* \\n - NEWLINE (0xa)
|
|
* \\t - TAB (0x9)
|
|
* \\' - APOSTROPHE (')
|
|
* \\\\ - BACKSLASH (\\)
|
|
|
|
Characters in the range [0x00, 0x20) and 0x7f are encoded with one or
|
|
two lowercase hex characters. Octets in the range [0x80,0xff) are
|
|
UTF8 encodings of unicode characters outside the traditional ASCII set
|
|
and passed as such.
|
|
|
|
Decoding should be more relaxed. Unquoted words containing characters
|
|
in the range [0x20,0xff] other than BACKSLASH or APOSTROPHE should be
|
|
accepted. In a quoted sequence, `\` followed by one or two lower case
|
|
hex characters decode to that octet. Further, words can be
|
|
constructed from a mixture of abutted quoted and unquoted sequences.
|
|
For instance `FOO' 'bar` would decode to the word `FOO bar`.
|
|
|
|
Notice that the block continuation marker of `;` is not a valid
|
|
encoding of the word `;`, which would be `';'`.
|
|
|
|
It is recommended that words are separated by single SPACE characters.
|
|
|
|
## Messages
|
|
|
|
The message descriptions use `$metavariable` examples.
|
|
|
|
The request messages are specific to a particular action. The response
|
|
messages are more generic, describing their value types, but not their
|
|
meaning. Message consumers need to know the response to decode them.
|
|
Notice the `Packet::GetRequest()` method records in response packets
|
|
what the request being responded to was. Do not confuse this with the
|
|
`Packet::GetCode ()` method.
|
|
|
|
### Responses
|
|
|
|
The simplest response is a single:
|
|
|
|
`OK`
|
|
|
|
This indicates the request was successful.
|
|
|
|
|
|
An error response is:
|
|
|
|
`ERROR $message`
|
|
|
|
The message is a human-readable string. It indicates failure of the request.
|
|
|
|
Pathnames are encoded with:
|
|
|
|
`PATHNAME $pathname`
|
|
|
|
Boolean responses use:
|
|
|
|
`BOOL `(`TRUE`|`FALSE`)
|
|
|
|
### Handshake Request
|
|
|
|
The first message is a handshake:
|
|
|
|
`HELLO $version $compiler $ident`
|
|
|
|
The `$version` is a numeric value, currently `1`. `$compiler` identifies
|
|
the compiler — builders may need to keep compiled modules from
|
|
different compilers separate. `$ident` is an identifier the builder
|
|
might use to identify the compilation it is communicating with.
|
|
|
|
Responses are:
|
|
|
|
`HELLO $version $builder [$flags]`
|
|
|
|
A successful handshake. The communication is now connected and other
|
|
messages may be exchanged. An ERROR response indicates an unsuccessful
|
|
handshake. The communication remains unconnected.
|
|
|
|
There is nothing restricting a handshake to its own message block. Of
|
|
course, if the handshake fails, subsequent non-handshake messages in
|
|
the block will fail (producing error responses).
|
|
|
|
The `$flags` word, if present allows a server to control what requests
|
|
might be given. See below.
|
|
|
|
### C++ Module Requests
|
|
|
|
A set of requests are specific to C++ modules:
|
|
|
|
#### Flags
|
|
|
|
Several requests and one response have an optional `$flags` word.
|
|
These are the `Cody::Flags` value pertaining to that request. If
|
|
omitted the value 0 is implied. The following flags are available:
|
|
|
|
* `0`, `None`: No flags.
|
|
|
|
* `1<<0`, `NameOnly`: The request is for the name only, and not the
|
|
CMI contents.
|
|
|
|
The `NameOnly` flag may be provded in a handshake response, and
|
|
indicates that the server is interested in requests only for their
|
|
implied dependency information. It may be provided on a request to
|
|
indicate that only the CMI name is required, not its contents (for
|
|
instance, when preprocessing). Note that a compiler may still make
|
|
`NameOnly` requests even if the server did not ask for such.
|
|
|
|
#### Repository
|
|
|
|
All relative CMI file names are relative to a repository. (There are
|
|
usually no absolute CMI files). The repository may be determined
|
|
with:
|
|
|
|
`MODULE-REPO`
|
|
|
|
A PATHNAME response is expected. The `$pathname` may be an empty
|
|
word, which is equivalent to `.`. When the response is a relative
|
|
pathname, it must be relative to the client's current working
|
|
directory (which might be a process on a different host to the
|
|
server). You may set the repository to `/`, if you with to use paths
|
|
relative to the root directory.
|
|
|
|
#### Exporting
|
|
|
|
A compilation of a module interface, partition or header unit can
|
|
inform the builder with:
|
|
|
|
`MODULE-EXPORT $module [$flags]`
|
|
|
|
This will result in a PATHNAME response naming the Compiled Module
|
|
Interface pathname to write.
|
|
|
|
The `MODULE-EXPORT` request does not indicate the module has been
|
|
successfully compiled. At most one `MODULE-EXPORT` is to be made, and
|
|
as the connection is for a single compilation, the builder may infer
|
|
dependency relationships between the module being generated and import
|
|
requests made.
|
|
|
|
Named module names and header unit names are distinguished by making
|
|
the latter unambiguously look like file names. Firstly, they must be
|
|
fully resolved according to the compiler's usual include path. If
|
|
that results in an absolute name file name (beginning with `/`, or
|
|
certain other OS-specific sequences), all is well. Otherwise a
|
|
relative file name must be prefixed by `./` to be distinguished from a
|
|
similarly named named module. This prefixing must occur, even if the
|
|
header-unit's name contains characters that cannot appear in a named
|
|
module's name.
|
|
|
|
It is expected that absolute header-unit names convert to relative CMI
|
|
names, to keep all CMIs within the CMI repository. This means that
|
|
steps must be taken to distinguish the CMIs for `/here` from `./here`,
|
|
and this can be achieved by replacing the leading `./` directory with
|
|
`,/`, which is visually similar but does not have the self-reference
|
|
semantics of dot. Likewise, header-unit names containing `..`
|
|
directories, can be remapped to `,,`. (When symlinks are involved
|
|
`bob/dob/..` might not be `bob`, of course.) C++ header-unit
|
|
semantics are such that there is no need to resolve multiple ways of
|
|
spelling a particular header-unit to a unique CMI file.
|
|
|
|
Successful compilation of an interface is indicated with a subsequent:
|
|
|
|
`MODULE-COMPILED $module [$flags]`
|
|
|
|
request. This indicates the CMI file has been written to disk, so
|
|
that any other compilations waiting on it may proceed. Depending on
|
|
compiler implementation, the CMI may be written before the compilation
|
|
completes. A single OK response is expected.
|
|
|
|
Compilation failure can be inferred by lack of a `MODULE-COMPILED`
|
|
request. It is presumed the builder can determine this, as it is also
|
|
responsible for launching and reaping the compiler invocations
|
|
themselves.
|
|
|
|
#### Importing
|
|
|
|
Importation, including that of header-units, uses:
|
|
|
|
`MODULE-IMPORT $module [$flags]`
|
|
|
|
A PATHNAME response names the CMI file to be read. Should the builder
|
|
have to invoke a compilation to produce the CMI, the response should
|
|
be delayed until that occurs. If such a compilation fails, an error
|
|
response should be provided to the requestor — which will then
|
|
presumably fail in some manner.
|
|
|
|
#### Include Translation
|
|
|
|
Include translation can be determined with:
|
|
|
|
`INCLUDE-TRANSLATE $header [$flags]`
|
|
|
|
The header name, `$header`, is the fully resolved header name, in the
|
|
above-mentioned unambiguous filename form. The response will either
|
|
be a BOOL response indicating textual inclusion, or a PATHNAME
|
|
response naming the CMI for such translation. The BOOL value is TRUE,
|
|
if the header is known to be a textual header, and FALSE if nothing is
|
|
known about it -- the latter might cause diagnostics about incomplete
|
|
knowledge.
|
|
|
|
### GCC LTO Messages
|
|
|
|
These set of requests are used for GCC LTO jobserver integration with GNU Make
|
|
|
|
## Building libCody
|
|
|
|
Libcody is written in C++11. (It's a intended for compilers, so
|
|
there'd be a bootstrapping problem if it used the latest and greatest.)
|
|
|
|
### Using configure and make.
|
|
|
|
It supports the usual `configure`, `make`, `make check` & `make install`
|
|
sequence. It does not support building in the source directory --
|
|
that just didn't drop out, and it's not how I build things (because,
|
|
again, for compilers). Excitingly it uses my own `joust` test
|
|
harness, so you'll need to build and install that somewhere, if you
|
|
want the comfort of testing.
|
|
|
|
The following configure options are available, in addition to the usual set:
|
|
|
|
* `--enable-checking` Compile with assert-like checking. Defaults to on.
|
|
|
|
* `--with-tooldir=DIR` Prepend `DIR` to `PATH` when building (`DIR`
|
|
need not already include the trailing `/bin`, and the right things
|
|
happen). Use this if you need to point to non-standard tools that
|
|
you usually don't have in your path. This path is also used when
|
|
the configure script searches for programs.
|
|
|
|
* `--with-toolinc=DIR`, `--with-toollib=DIR`, include path and library
|
|
path variants of `--with-tooldir`. If these are siblings of the
|
|
tool bin directory, they'll be found automatically.
|
|
|
|
* `--with-compiler=NAME` Specify a particular compiler to use.
|
|
Usually what configure finds is sufficiently usable.
|
|
|
|
* `--with-bugurl=URL` Override the bugreporting URL. Do this if
|
|
you're providing libcody as part of a package that /you/ are
|
|
supporting.
|
|
|
|
* `--enable-maintainer-mode` Specify that rules to rebuild things like
|
|
`configure` (with `autoconf`) should be enabled. When not enabled,
|
|
you'll get a message if these appear out of date, but that can
|
|
happen naturally after an update or clone as `git`, in common with
|
|
other VCs, doesn't preserve the relative ordering of file
|
|
modifications. You can use `make MAINTAINER=touch` to shut make up,
|
|
if this occurs (or manually execute the `autoconf` and related
|
|
commands).
|
|
|
|
When building, you can override the default optimization flags with
|
|
`CXXFLAGS=$flags`. I often build a debuggable library with `make
|
|
CXXFLAGS=-g3`.
|
|
|
|
The `Makefile` will also parallelize according to the number of CPUs,
|
|
unless you specify explicitly with a `-j` option. This is a little
|
|
clunky, as it's not possible to figure out inside the makefile whether
|
|
the user provided `-j`. (Or at least I've not figured out how.)
|
|
|
|
### Using cmake and make
|
|
|
|
#### In the clang/LLVM project
|
|
|
|
The primary motivation for a cmake implementation is to allow building
|
|
libcody "in tree" in clang/LLVM. In that case, a checkout of libcody
|
|
can be placed (or symbolically linked) into clang/tools. This will
|
|
configure and build the library along with other LLVM dependencies.
|
|
|
|
*NOTE* This is not treated as an installable entity (it is present only
|
|
for use by the project).
|
|
|
|
*NOTE* The testing targets would not be appropriate in this configuration;
|
|
it is expected that lit-based testing of the required functionality will be
|
|
done by the code using the library.
|
|
|
|
#### Stand-alone
|
|
|
|
For use on platforms that don't support configure & make effectively, it
|
|
is possible to use the cmake & make process in stand-alone mode (similar
|
|
to the configure & make process above).
|
|
|
|
An example use.
|
|
```
|
|
cmake -DCMAKE_INSTALL_PREFIX=/path/to/installation -DCMAKE_CXX_COMPILER=clang++ /path/to/libcody/source
|
|
make
|
|
make install
|
|
```
|
|
Supported flags (additions to the usual cmake ones).
|
|
|
|
* `-DCODY_CHECKING=ON,OFF`: Compile with assert-like checking. (defaults ON)
|
|
|
|
* `-DCODY_WITHEXCEPTIONS=ON,OFF`: Compile with C++ exceptions and RTTI enabled.
|
|
(defaults OFF, to be compatible with GCC and LLVM).
|
|
|
|
*TODO*: At present there is no support for `ctest` integration (this should be
|
|
feasible, provided that `joust` is installed and can be discovered by `cmake`).
|
|
|
|
## API
|
|
|
|
The library defines entities in the `::Cody` namespace.
|
|
|
|
There are 4 user-visible classes:
|
|
|
|
* `Packet`: Responses to requests are `Packets`. These have a code,
|
|
indicating the response kind, and a payload.
|
|
|
|
* `Client`: The compiler-end of a connection. Requests may be made
|
|
and responses are returned.
|
|
|
|
* `Server`: The builder-end of a connection. Requests may be waited
|
|
for, and responses made. Builders that serve multiple concurrent
|
|
connections and spawn compilations to resolve dependencies may need
|
|
to derive from this class to provide response queuing.
|
|
|
|
* `Resolver`: The processing engine of the builder side. User code is
|
|
expected to derive from this class and provide virtual function
|
|
overriders to affect the semantics of the resolver.
|
|
|
|
In addition there are a number of helpers to setup connections.
|
|
|
|
Logically the Client and the Server communicate via a sequential
|
|
channel. The channel may be provided by:
|
|
|
|
* two pipes, with different file descriptors for reading and writing
|
|
at each end.
|
|
|
|
* a socket, which will use the same file descriptor for reading and
|
|
writing. the socket can be created in a number of ways, including
|
|
Unix domain and IPv6 TCP, for which helpers are provided.
|
|
|
|
* a direct, in-process, connection, using buffer swapping.
|
|
|
|
The communication channel is presumed reliable.
|
|
|
|
Refer to the (currently very sparse) doxygen-generated documentation
|
|
for details of the API.
|
|
|
|
## Examples
|
|
|
|
To create an in-process resolver, use the following boilerplate:
|
|
|
|
```
|
|
class MyResolver : Cody::Resolver { ... stuff here ... };
|
|
|
|
Cody::Client *MakeClient (char const *maybe_ident)
|
|
{
|
|
auto *r = new MyResolver (...);
|
|
auto *s = new Cody::Server (r);
|
|
auto *c = new Cody::Client (s);
|
|
|
|
auto t = c->ConnectRequest ("ME", maybe_ident);
|
|
if (t.GetCode () == Cody::Client::TC_CONNECT)
|
|
;// Yay!
|
|
else if (t.GetCode () == Cody::Client::TC_ERROR)
|
|
report_error (t.GetString ());
|
|
|
|
return c;
|
|
}
|
|
|
|
```
|
|
|
|
For a remotely connecting client:
|
|
```
|
|
Cody::Client *MakeClient ()
|
|
{
|
|
char const *err = nullptr;
|
|
int fd = OpenInet6 (char const **err, name, port);
|
|
if (fd < 0)
|
|
{ ... error... return nullptr;}
|
|
|
|
auto *c = new Cody::Client (fd);
|
|
|
|
auto t = c->ConnectRequest ("ME", maybe_ident);
|
|
if (t.GetCode () == Cody::Client::TC_CONNECT)
|
|
;// Yay!
|
|
else if (t.GetCode () == Cody::Client::TC_ERROR)
|
|
report_error (t.GetString ());
|
|
|
|
return c;
|
|
}
|
|
```
|
|
|
|
# Future Directions
|
|
|
|
* Current Directory. There is no mechanism to check the builder and
|
|
the compiler have the same working directory. Perhaps that should
|
|
be addressed.
|
|
|
|
* Include path canonization and/or header file lookup. This can be
|
|
expensive, particularly with many `-I` options, due to the system
|
|
calls. Perhaps using a common resource would be cheaper?
|
|
|
|
* Generated header file lookup/construction. This is essentially the
|
|
same problem as importing a module, and build systems are crap at
|
|
dealing with this.
|
|
|
|
* Link-time compilations. Another place the compiler would like to
|
|
ask the build system to do things.
|
|
|
|
* C++20 API entrypoints — std:string_view would be nice
|
|
|
|
* Exception-safety audit. Exceptions are not used, but memory
|
|
exhaustion could happen. And perhaps user's resolver code employs
|
|
exceptions?
|
|
|
|
<a name="1">1</a>: Or a small town in Wyoming
|
|
|
|
<a name="2">2</a>: This describes one common implementation technique.
|
|
The std itself doesn't require such serializations, but the ability to
|
|
create them is kind of the point. Also, 'compiler' is used where we
|
|
mean any consumer of a module, and 'build system' where we mean any
|
|
producer of a module.
|
|
|
|
<a name="3">3</a>: Even when the builder is managing a distributed set
|
|
of compilations, the builder must have a mechanism to get source files
|
|
to, and object files from, the compilations. That scheme can also
|
|
transfer the CMI files.
|