gcc/libstdc++/std/slice_array.h
David E O'Brien 2c2a534b33 mask_array.h (mask_array): Rename template type parameter to avoid conflicts with ctype.h on BSD systems.
* std/mask_array.h (mask_array): Rename template type
        parameter to avoid conflicts with ctype.h on BSD systems.
        * std/slice_array.h (slice_array): Likewise.

From-SVN: r35486
2000-08-04 11:22:03 -06:00

157 lines
5.3 KiB
C++

// The template and inlines for the -*- C++ -*- slice_array class.
// Copyright (C) 1997-1999 Cygnus Solutions
//
// This file is part of the GNU ISO C++ Library. This library is free
// software; you can redistribute it and/or modify it under the
// terms of the GNU General Public License as published by the
// Free Software Foundation; either version 2, or (at your option)
// any later version.
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// You should have received a copy of the GNU General Public License along
// with this library; see the file COPYING. If not, write to the Free
// Software Foundation, 59 Temple Place - Suite 330, Boston, MA 02111-1307,
// USA.
// As a special exception, you may use this file as part of a free software
// library without restriction. Specifically, if other files instantiate
// templates or use macros or inline functions from this file, or you compile
// this file and link it with other files to produce an executable, this
// file does not by itself cause the resulting executable to be covered by
// the GNU General Public License. This exception does not however
// invalidate any other reasons why the executable file might be covered by
// the GNU General Public License.
// Written by Gabriel Dos Reis <Gabriel.Dos-Reis@DPTMaths.ENS-Cachan.Fr>
#ifndef __SLICE_ARRAY__
#define __SLICE_ARRAY__
extern "C++" {
template<typename _Tp>
class slice_array
{
public:
typedef _Tp value_type;
void operator= (const valarray<_Tp>&) const;
void operator*= (const valarray<_Tp>&) const;
void operator/= (const valarray<_Tp>&) const;
void operator%= (const valarray<_Tp>&) const;
void operator+= (const valarray<_Tp>&) const;
void operator-= (const valarray<_Tp>&) const;
void operator^= (const valarray<_Tp>&) const;
void operator&= (const valarray<_Tp>&) const;
void operator|= (const valarray<_Tp>&) const;
void operator<<= (const valarray<_Tp>&) const;
void operator>>= (const valarray<_Tp>&) const;
void operator= (const _Tp &);
template<class _Dom>
void operator= (const _Expr<_Dom,_Tp>&) const;
template<class _Dom>
void operator*= (const _Expr<_Dom,_Tp>&) const;
template<class _Dom>
void operator/= (const _Expr<_Dom,_Tp>&) const;
template<class _Dom>
void operator%= (const _Expr<_Dom,_Tp>&) const;
template<class _Dom>
void operator+= (const _Expr<_Dom,_Tp>&) const;
template<class _Dom>
void operator-= (const _Expr<_Dom,_Tp>&) const;
template<class _Dom>
void operator^= (const _Expr<_Dom,_Tp>&) const;
template<class _Dom>
void operator&= (const _Expr<_Dom,_Tp>&) const;
template<class _Dom>
void operator|= (const _Expr<_Dom,_Tp>&) const;
template<class _Dom>
void operator<<= (const _Expr<_Dom,_Tp>&) const;
template<class _Dom>
void operator>>= (const _Expr<_Dom,_Tp>&) const;
private:
friend class valarray<_Tp>;
slice_array(_Array<_Tp>, const slice&);
const size_t _M_sz;
const size_t _M_stride;
const _Array<_Tp> _M_array;
// this constructor is implemented since we need to return a value.
slice_array (const slice_array&);
// not implemented
slice_array ();
slice_array& operator= (const slice_array&);
};
template<typename _Tp>
inline slice_array<_Tp>::slice_array (_Array<_Tp> __a, const slice& __s)
: _M_sz (__s.size ()), _M_stride (__s.stride ()),
_M_array (__a.begin () + __s.start ()) {}
template<typename _Tp>
inline slice_array<_Tp>::slice_array(const slice_array<_Tp>& a)
: _M_sz(a._M_sz), _M_stride(a._M_stride), _M_array(a._M_array) {}
template<typename _Tp>
inline void
slice_array<_Tp>::operator= (const _Tp& __t)
{ __valarray_fill (_M_array, _M_sz, _M_stride, __t); }
template<typename _Tp>
inline void
slice_array<_Tp>::operator= (const valarray<_Tp>& __v) const
{ __valarray_copy (_Array<_Tp> (__v), _M_array, _M_sz, _M_stride); }
template<typename _Tp>
template<class _Dom>
inline void
slice_array<_Tp>::operator= (const _Expr<_Dom,_Tp>& __e) const
{ __valarray_copy (__e, _M_sz, _M_array, _M_stride); }
#undef _DEFINE_VALARRAY_OPERATOR
#define _DEFINE_VALARRAY_OPERATOR(op, name) \
template<typename _Tp> \
inline void \
slice_array<_Tp>::operator op##= (const valarray<_Tp>& __v) const \
{ \
_Array_augmented_##name (_M_array, _M_sz, _M_stride, _Array<_Tp> (__v));\
} \
\
template<typename _Tp> template<class _Dom> \
inline void \
slice_array<_Tp>::operator op##= (const _Expr<_Dom,_Tp>& __e) const \
{ \
_Array_augmented_##name (_M_array, _M_stride, __e, _M_sz); \
}
_DEFINE_VALARRAY_OPERATOR(*, multiplies)
_DEFINE_VALARRAY_OPERATOR(/, divides)
_DEFINE_VALARRAY_OPERATOR(%, modulus)
_DEFINE_VALARRAY_OPERATOR(+, plus)
_DEFINE_VALARRAY_OPERATOR(-, minus)
_DEFINE_VALARRAY_OPERATOR(^, xor)
_DEFINE_VALARRAY_OPERATOR(&, and)
_DEFINE_VALARRAY_OPERATOR(|, or)
_DEFINE_VALARRAY_OPERATOR(<<, shift_left)
_DEFINE_VALARRAY_OPERATOR(>>, shift_right)
#undef _DEFINE_VALARRAY_OPERATOR
} // extern "C++"
#endif // __SLICE_ARRAY__
// Local Variables:
// mode:c++
// End: