qemu-e2k/console.h

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#ifndef CONSOLE_H
#define CONSOLE_H
#include "qemu-char.h"
#include "qdict.h"
#include "notify.h"
#include "monitor.h"
#include "trace.h"
/* keyboard/mouse support */
#define MOUSE_EVENT_LBUTTON 0x01
#define MOUSE_EVENT_RBUTTON 0x02
#define MOUSE_EVENT_MBUTTON 0x04
/* identical to the ps/2 keyboard bits */
#define QEMU_SCROLL_LOCK_LED (1 << 0)
#define QEMU_NUM_LOCK_LED (1 << 1)
#define QEMU_CAPS_LOCK_LED (1 << 2)
/* in ms */
#define GUI_REFRESH_INTERVAL 30
typedef void QEMUPutKBDEvent(void *opaque, int keycode);
typedef void QEMUPutLEDEvent(void *opaque, int ledstate);
typedef void QEMUPutMouseEvent(void *opaque, int dx, int dy, int dz, int buttons_state);
typedef struct QEMUPutMouseEntry {
QEMUPutMouseEvent *qemu_put_mouse_event;
void *qemu_put_mouse_event_opaque;
int qemu_put_mouse_event_absolute;
char *qemu_put_mouse_event_name;
int index;
/* used internally by qemu for handling mice */
QTAILQ_ENTRY(QEMUPutMouseEntry) node;
} QEMUPutMouseEntry;
typedef struct QEMUPutLEDEntry {
QEMUPutLEDEvent *put_led;
void *opaque;
QTAILQ_ENTRY(QEMUPutLEDEntry) next;
} QEMUPutLEDEntry;
void qemu_add_kbd_event_handler(QEMUPutKBDEvent *func, void *opaque);
void qemu_remove_kbd_event_handler(void);
QEMUPutMouseEntry *qemu_add_mouse_event_handler(QEMUPutMouseEvent *func,
void *opaque, int absolute,
const char *name);
void qemu_remove_mouse_event_handler(QEMUPutMouseEntry *entry);
void qemu_activate_mouse_event_handler(QEMUPutMouseEntry *entry);
QEMUPutLEDEntry *qemu_add_led_event_handler(QEMUPutLEDEvent *func, void *opaque);
void qemu_remove_led_event_handler(QEMUPutLEDEntry *entry);
void kbd_put_keycode(int keycode);
void kbd_put_ledstate(int ledstate);
void kbd_mouse_event(int dx, int dy, int dz, int buttons_state);
/* Does the current mouse generate absolute events */
int kbd_mouse_is_absolute(void);
void qemu_add_mouse_mode_change_notifier(Notifier *notify);
void qemu_remove_mouse_mode_change_notifier(Notifier *notify);
/* Of all the mice, is there one that generates absolute events */
int kbd_mouse_has_absolute(void);
struct MouseTransformInfo {
/* Touchscreen resolution */
int x;
int y;
/* Calibration values as used/generated by tslib */
int a[7];
};
void do_mouse_set(Monitor *mon, const QDict *qdict);
/* keysym is a unicode code except for special keys (see QEMU_KEY_xxx
constants) */
#define QEMU_KEY_ESC1(c) ((c) | 0xe100)
#define QEMU_KEY_BACKSPACE 0x007f
#define QEMU_KEY_UP QEMU_KEY_ESC1('A')
#define QEMU_KEY_DOWN QEMU_KEY_ESC1('B')
#define QEMU_KEY_RIGHT QEMU_KEY_ESC1('C')
#define QEMU_KEY_LEFT QEMU_KEY_ESC1('D')
#define QEMU_KEY_HOME QEMU_KEY_ESC1(1)
#define QEMU_KEY_END QEMU_KEY_ESC1(4)
#define QEMU_KEY_PAGEUP QEMU_KEY_ESC1(5)
#define QEMU_KEY_PAGEDOWN QEMU_KEY_ESC1(6)
#define QEMU_KEY_DELETE QEMU_KEY_ESC1(3)
#define QEMU_KEY_CTRL_UP 0xe400
#define QEMU_KEY_CTRL_DOWN 0xe401
#define QEMU_KEY_CTRL_LEFT 0xe402
#define QEMU_KEY_CTRL_RIGHT 0xe403
#define QEMU_KEY_CTRL_HOME 0xe404
#define QEMU_KEY_CTRL_END 0xe405
#define QEMU_KEY_CTRL_PAGEUP 0xe406
#define QEMU_KEY_CTRL_PAGEDOWN 0xe407
void kbd_put_keysym(int keysym);
/* consoles */
DisplayState interface change (Stefano Stabellini) This patch changes the DisplayState interface adding support for multiple frontends at the same time (sdl and vnc) and implements most of the benefit of the shared_buf patch without the added complexity. Currently DisplayState is managed by sdl (or vnc) and sdl (or vnc) is also responsible for allocating the data and setting the depth. Vga.c (or another backend) will do any necessary conversion. The idea is to change it so that is vga.c (or another backend) together with console.c that fully manage the DisplayState interface allocating data and setting the depth (either 16 or 32 bit, if the guest uses a different resolution or is in text mode, vga.c (or another backend) is in charge of doing the conversion seamlessly). The other idea is that DisplayState supports *multiple* frontends like sdl and vnc; each of them can register some callbacks to be called when a display event occurs. The interesting changes are: - the new structures and related functions in console.h and console.c in particular the following functions are very helpful to manage a DisplaySurface: qemu_create_displaysurface qemu_resize_displaysurface qemu_create_displaysurface_from qemu_free_displaysurface - console_select and qemu_console_resize in console.c this two functions manage multiple consoles on a single host display - moving code around in hw/vga.c as for the shared_buf patch this is necessary to be able to handle a dynamic DisplaySurface bpp - changes to vga_draw_graphic in hw/vga.c this is the place where the DisplaySurface buffer is shared with the videoram, when possible; Compared to the last version the only changes are: - do not remove support to dpy_copy in cirrus_vga - change the name of the displaysurface handling functions Signed-off-by: Stefano Stabellini <stefano.stabellini@eu.citrix.com> Signed-off-by: Anthony Liguori <aliguori@us.ibm.com> git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@6336 c046a42c-6fe2-441c-8c8c-71466251a162
2009-01-15 23:14:11 +01:00
#define QEMU_BIG_ENDIAN_FLAG 0x01
#define QEMU_ALLOCATED_FLAG 0x02
#define QEMU_REALPIXELS_FLAG 0x04
DisplayState interface change (Stefano Stabellini) This patch changes the DisplayState interface adding support for multiple frontends at the same time (sdl and vnc) and implements most of the benefit of the shared_buf patch without the added complexity. Currently DisplayState is managed by sdl (or vnc) and sdl (or vnc) is also responsible for allocating the data and setting the depth. Vga.c (or another backend) will do any necessary conversion. The idea is to change it so that is vga.c (or another backend) together with console.c that fully manage the DisplayState interface allocating data and setting the depth (either 16 or 32 bit, if the guest uses a different resolution or is in text mode, vga.c (or another backend) is in charge of doing the conversion seamlessly). The other idea is that DisplayState supports *multiple* frontends like sdl and vnc; each of them can register some callbacks to be called when a display event occurs. The interesting changes are: - the new structures and related functions in console.h and console.c in particular the following functions are very helpful to manage a DisplaySurface: qemu_create_displaysurface qemu_resize_displaysurface qemu_create_displaysurface_from qemu_free_displaysurface - console_select and qemu_console_resize in console.c this two functions manage multiple consoles on a single host display - moving code around in hw/vga.c as for the shared_buf patch this is necessary to be able to handle a dynamic DisplaySurface bpp - changes to vga_draw_graphic in hw/vga.c this is the place where the DisplaySurface buffer is shared with the videoram, when possible; Compared to the last version the only changes are: - do not remove support to dpy_copy in cirrus_vga - change the name of the displaysurface handling functions Signed-off-by: Stefano Stabellini <stefano.stabellini@eu.citrix.com> Signed-off-by: Anthony Liguori <aliguori@us.ibm.com> git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@6336 c046a42c-6fe2-441c-8c8c-71466251a162
2009-01-15 23:14:11 +01:00
struct PixelFormat {
uint8_t bits_per_pixel;
uint8_t bytes_per_pixel;
uint8_t depth; /* color depth in bits */
uint32_t rmask, gmask, bmask, amask;
uint8_t rshift, gshift, bshift, ashift;
uint8_t rmax, gmax, bmax, amax;
uint8_t rbits, gbits, bbits, abits;
DisplayState interface change (Stefano Stabellini) This patch changes the DisplayState interface adding support for multiple frontends at the same time (sdl and vnc) and implements most of the benefit of the shared_buf patch without the added complexity. Currently DisplayState is managed by sdl (or vnc) and sdl (or vnc) is also responsible for allocating the data and setting the depth. Vga.c (or another backend) will do any necessary conversion. The idea is to change it so that is vga.c (or another backend) together with console.c that fully manage the DisplayState interface allocating data and setting the depth (either 16 or 32 bit, if the guest uses a different resolution or is in text mode, vga.c (or another backend) is in charge of doing the conversion seamlessly). The other idea is that DisplayState supports *multiple* frontends like sdl and vnc; each of them can register some callbacks to be called when a display event occurs. The interesting changes are: - the new structures and related functions in console.h and console.c in particular the following functions are very helpful to manage a DisplaySurface: qemu_create_displaysurface qemu_resize_displaysurface qemu_create_displaysurface_from qemu_free_displaysurface - console_select and qemu_console_resize in console.c this two functions manage multiple consoles on a single host display - moving code around in hw/vga.c as for the shared_buf patch this is necessary to be able to handle a dynamic DisplaySurface bpp - changes to vga_draw_graphic in hw/vga.c this is the place where the DisplaySurface buffer is shared with the videoram, when possible; Compared to the last version the only changes are: - do not remove support to dpy_copy in cirrus_vga - change the name of the displaysurface handling functions Signed-off-by: Stefano Stabellini <stefano.stabellini@eu.citrix.com> Signed-off-by: Anthony Liguori <aliguori@us.ibm.com> git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@6336 c046a42c-6fe2-441c-8c8c-71466251a162
2009-01-15 23:14:11 +01:00
};
struct DisplaySurface {
uint8_t flags;
int width;
int height;
DisplayState interface change (Stefano Stabellini) This patch changes the DisplayState interface adding support for multiple frontends at the same time (sdl and vnc) and implements most of the benefit of the shared_buf patch without the added complexity. Currently DisplayState is managed by sdl (or vnc) and sdl (or vnc) is also responsible for allocating the data and setting the depth. Vga.c (or another backend) will do any necessary conversion. The idea is to change it so that is vga.c (or another backend) together with console.c that fully manage the DisplayState interface allocating data and setting the depth (either 16 or 32 bit, if the guest uses a different resolution or is in text mode, vga.c (or another backend) is in charge of doing the conversion seamlessly). The other idea is that DisplayState supports *multiple* frontends like sdl and vnc; each of them can register some callbacks to be called when a display event occurs. The interesting changes are: - the new structures and related functions in console.h and console.c in particular the following functions are very helpful to manage a DisplaySurface: qemu_create_displaysurface qemu_resize_displaysurface qemu_create_displaysurface_from qemu_free_displaysurface - console_select and qemu_console_resize in console.c this two functions manage multiple consoles on a single host display - moving code around in hw/vga.c as for the shared_buf patch this is necessary to be able to handle a dynamic DisplaySurface bpp - changes to vga_draw_graphic in hw/vga.c this is the place where the DisplaySurface buffer is shared with the videoram, when possible; Compared to the last version the only changes are: - do not remove support to dpy_copy in cirrus_vga - change the name of the displaysurface handling functions Signed-off-by: Stefano Stabellini <stefano.stabellini@eu.citrix.com> Signed-off-by: Anthony Liguori <aliguori@us.ibm.com> git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@6336 c046a42c-6fe2-441c-8c8c-71466251a162
2009-01-15 23:14:11 +01:00
int linesize; /* bytes per line */
uint8_t *data;
struct PixelFormat pf;
};
/* cursor data format is 32bit RGBA */
typedef struct QEMUCursor {
int width, height;
int hot_x, hot_y;
int refcount;
uint32_t data[];
} QEMUCursor;
QEMUCursor *cursor_alloc(int width, int height);
void cursor_get(QEMUCursor *c);
void cursor_put(QEMUCursor *c);
QEMUCursor *cursor_builtin_hidden(void);
QEMUCursor *cursor_builtin_left_ptr(void);
void cursor_print_ascii_art(QEMUCursor *c, const char *prefix);
int cursor_get_mono_bpl(QEMUCursor *c);
void cursor_set_mono(QEMUCursor *c,
uint32_t foreground, uint32_t background, uint8_t *image,
int transparent, uint8_t *mask);
void cursor_get_mono_image(QEMUCursor *c, int foreground, uint8_t *mask);
void cursor_get_mono_mask(QEMUCursor *c, int transparent, uint8_t *mask);
DisplayState interface change (Stefano Stabellini) This patch changes the DisplayState interface adding support for multiple frontends at the same time (sdl and vnc) and implements most of the benefit of the shared_buf patch without the added complexity. Currently DisplayState is managed by sdl (or vnc) and sdl (or vnc) is also responsible for allocating the data and setting the depth. Vga.c (or another backend) will do any necessary conversion. The idea is to change it so that is vga.c (or another backend) together with console.c that fully manage the DisplayState interface allocating data and setting the depth (either 16 or 32 bit, if the guest uses a different resolution or is in text mode, vga.c (or another backend) is in charge of doing the conversion seamlessly). The other idea is that DisplayState supports *multiple* frontends like sdl and vnc; each of them can register some callbacks to be called when a display event occurs. The interesting changes are: - the new structures and related functions in console.h and console.c in particular the following functions are very helpful to manage a DisplaySurface: qemu_create_displaysurface qemu_resize_displaysurface qemu_create_displaysurface_from qemu_free_displaysurface - console_select and qemu_console_resize in console.c this two functions manage multiple consoles on a single host display - moving code around in hw/vga.c as for the shared_buf patch this is necessary to be able to handle a dynamic DisplaySurface bpp - changes to vga_draw_graphic in hw/vga.c this is the place where the DisplaySurface buffer is shared with the videoram, when possible; Compared to the last version the only changes are: - do not remove support to dpy_copy in cirrus_vga - change the name of the displaysurface handling functions Signed-off-by: Stefano Stabellini <stefano.stabellini@eu.citrix.com> Signed-off-by: Anthony Liguori <aliguori@us.ibm.com> git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@6336 c046a42c-6fe2-441c-8c8c-71466251a162
2009-01-15 23:14:11 +01:00
struct DisplayChangeListener {
int idle;
uint64_t gui_timer_interval;
void (*dpy_update)(struct DisplayState *s, int x, int y, int w, int h);
DisplayState interface change (Stefano Stabellini) This patch changes the DisplayState interface adding support for multiple frontends at the same time (sdl and vnc) and implements most of the benefit of the shared_buf patch without the added complexity. Currently DisplayState is managed by sdl (or vnc) and sdl (or vnc) is also responsible for allocating the data and setting the depth. Vga.c (or another backend) will do any necessary conversion. The idea is to change it so that is vga.c (or another backend) together with console.c that fully manage the DisplayState interface allocating data and setting the depth (either 16 or 32 bit, if the guest uses a different resolution or is in text mode, vga.c (or another backend) is in charge of doing the conversion seamlessly). The other idea is that DisplayState supports *multiple* frontends like sdl and vnc; each of them can register some callbacks to be called when a display event occurs. The interesting changes are: - the new structures and related functions in console.h and console.c in particular the following functions are very helpful to manage a DisplaySurface: qemu_create_displaysurface qemu_resize_displaysurface qemu_create_displaysurface_from qemu_free_displaysurface - console_select and qemu_console_resize in console.c this two functions manage multiple consoles on a single host display - moving code around in hw/vga.c as for the shared_buf patch this is necessary to be able to handle a dynamic DisplaySurface bpp - changes to vga_draw_graphic in hw/vga.c this is the place where the DisplaySurface buffer is shared with the videoram, when possible; Compared to the last version the only changes are: - do not remove support to dpy_copy in cirrus_vga - change the name of the displaysurface handling functions Signed-off-by: Stefano Stabellini <stefano.stabellini@eu.citrix.com> Signed-off-by: Anthony Liguori <aliguori@us.ibm.com> git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@6336 c046a42c-6fe2-441c-8c8c-71466251a162
2009-01-15 23:14:11 +01:00
void (*dpy_resize)(struct DisplayState *s);
void (*dpy_setdata)(struct DisplayState *s);
void (*dpy_refresh)(struct DisplayState *s);
void (*dpy_copy)(struct DisplayState *s, int src_x, int src_y,
int dst_x, int dst_y, int w, int h);
void (*dpy_fill)(struct DisplayState *s, int x, int y,
int w, int h, uint32_t c);
void (*dpy_text_cursor)(struct DisplayState *s, int x, int y);
DisplayState interface change (Stefano Stabellini) This patch changes the DisplayState interface adding support for multiple frontends at the same time (sdl and vnc) and implements most of the benefit of the shared_buf patch without the added complexity. Currently DisplayState is managed by sdl (or vnc) and sdl (or vnc) is also responsible for allocating the data and setting the depth. Vga.c (or another backend) will do any necessary conversion. The idea is to change it so that is vga.c (or another backend) together with console.c that fully manage the DisplayState interface allocating data and setting the depth (either 16 or 32 bit, if the guest uses a different resolution or is in text mode, vga.c (or another backend) is in charge of doing the conversion seamlessly). The other idea is that DisplayState supports *multiple* frontends like sdl and vnc; each of them can register some callbacks to be called when a display event occurs. The interesting changes are: - the new structures and related functions in console.h and console.c in particular the following functions are very helpful to manage a DisplaySurface: qemu_create_displaysurface qemu_resize_displaysurface qemu_create_displaysurface_from qemu_free_displaysurface - console_select and qemu_console_resize in console.c this two functions manage multiple consoles on a single host display - moving code around in hw/vga.c as for the shared_buf patch this is necessary to be able to handle a dynamic DisplaySurface bpp - changes to vga_draw_graphic in hw/vga.c this is the place where the DisplaySurface buffer is shared with the videoram, when possible; Compared to the last version the only changes are: - do not remove support to dpy_copy in cirrus_vga - change the name of the displaysurface handling functions Signed-off-by: Stefano Stabellini <stefano.stabellini@eu.citrix.com> Signed-off-by: Anthony Liguori <aliguori@us.ibm.com> git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@6336 c046a42c-6fe2-441c-8c8c-71466251a162
2009-01-15 23:14:11 +01:00
struct DisplayChangeListener *next;
};
DisplayAllocator interface (Stefano Stabellini) Hi all, this patch adds a DisplayAllocator interface that allows display frontends (sdl in particular) to provide a preallocated display buffer for the graphical backend to use. Whenever a graphical backend cannot use qemu_create_displaysurface_from because its own internal pixel format cannot be exported directly (text mode or graphical mode with color depth 8 or 24), it creates another display buffer in memory using qemu_create_displaysurface and does the conversion. This new buffer needs to be blitted into the sdl surface buffer every time we need to update portions of the screen. We can avoid this using the DisplayAllocator interace: sdl provides its own implementation of qemu_create_displaysurface, giving back the sdl surface buffer directly (as we used to do before the DisplayState changes). Since the buffer returned by sdl could be in bgr format we need to put back in the handlers of that case. This approach is good if the two following conditions are true: 1) the sdl surface is a software surface that resides in main memory; 2) the host display color depth is either 16 or 32 bpp. If first condition is false we can have bad performances using sdl and vnc together. If the second condition is false performances are certainly not going to improve but they shouldn't get worse either. The first condition is always true, at least on linux/X11 systems; but I believe is true also on other platforms. The second condition is true in the vast majority of the cases. This patch should also have the good side effect of solving the sdl 2D slowness malc was reporting on MacOS, because SDL_BlitSurface is not going to be called anymore when the guest is in text mode or 24bpp. However the root problem is still present so I suspect we may still see some slowness on MacOS when the guest is in 32 or 16 bpp. Signed-off-by: Stefano Stabellini <stefano.stabellini@eu.citrix.com> Signed-off-by: Anthony Liguori <aliguori@us.ibm.com> git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@6839 c046a42c-6fe2-441c-8c8c-71466251a162
2009-03-13 16:02:13 +01:00
struct DisplayAllocator {
DisplaySurface* (*create_displaysurface)(int width, int height);
DisplaySurface* (*resize_displaysurface)(DisplaySurface *surface, int width, int height);
void (*free_displaysurface)(DisplaySurface *surface);
};
DisplayState interface change (Stefano Stabellini) This patch changes the DisplayState interface adding support for multiple frontends at the same time (sdl and vnc) and implements most of the benefit of the shared_buf patch without the added complexity. Currently DisplayState is managed by sdl (or vnc) and sdl (or vnc) is also responsible for allocating the data and setting the depth. Vga.c (or another backend) will do any necessary conversion. The idea is to change it so that is vga.c (or another backend) together with console.c that fully manage the DisplayState interface allocating data and setting the depth (either 16 or 32 bit, if the guest uses a different resolution or is in text mode, vga.c (or another backend) is in charge of doing the conversion seamlessly). The other idea is that DisplayState supports *multiple* frontends like sdl and vnc; each of them can register some callbacks to be called when a display event occurs. The interesting changes are: - the new structures and related functions in console.h and console.c in particular the following functions are very helpful to manage a DisplaySurface: qemu_create_displaysurface qemu_resize_displaysurface qemu_create_displaysurface_from qemu_free_displaysurface - console_select and qemu_console_resize in console.c this two functions manage multiple consoles on a single host display - moving code around in hw/vga.c as for the shared_buf patch this is necessary to be able to handle a dynamic DisplaySurface bpp - changes to vga_draw_graphic in hw/vga.c this is the place where the DisplaySurface buffer is shared with the videoram, when possible; Compared to the last version the only changes are: - do not remove support to dpy_copy in cirrus_vga - change the name of the displaysurface handling functions Signed-off-by: Stefano Stabellini <stefano.stabellini@eu.citrix.com> Signed-off-by: Anthony Liguori <aliguori@us.ibm.com> git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@6336 c046a42c-6fe2-441c-8c8c-71466251a162
2009-01-15 23:14:11 +01:00
struct DisplayState {
struct DisplaySurface *surface;
void *opaque;
struct QEMUTimer *gui_timer;
DisplayAllocator interface (Stefano Stabellini) Hi all, this patch adds a DisplayAllocator interface that allows display frontends (sdl in particular) to provide a preallocated display buffer for the graphical backend to use. Whenever a graphical backend cannot use qemu_create_displaysurface_from because its own internal pixel format cannot be exported directly (text mode or graphical mode with color depth 8 or 24), it creates another display buffer in memory using qemu_create_displaysurface and does the conversion. This new buffer needs to be blitted into the sdl surface buffer every time we need to update portions of the screen. We can avoid this using the DisplayAllocator interace: sdl provides its own implementation of qemu_create_displaysurface, giving back the sdl surface buffer directly (as we used to do before the DisplayState changes). Since the buffer returned by sdl could be in bgr format we need to put back in the handlers of that case. This approach is good if the two following conditions are true: 1) the sdl surface is a software surface that resides in main memory; 2) the host display color depth is either 16 or 32 bpp. If first condition is false we can have bad performances using sdl and vnc together. If the second condition is false performances are certainly not going to improve but they shouldn't get worse either. The first condition is always true, at least on linux/X11 systems; but I believe is true also on other platforms. The second condition is true in the vast majority of the cases. This patch should also have the good side effect of solving the sdl 2D slowness malc was reporting on MacOS, because SDL_BlitSurface is not going to be called anymore when the guest is in text mode or 24bpp. However the root problem is still present so I suspect we may still see some slowness on MacOS when the guest is in 32 or 16 bpp. Signed-off-by: Stefano Stabellini <stefano.stabellini@eu.citrix.com> Signed-off-by: Anthony Liguori <aliguori@us.ibm.com> git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@6839 c046a42c-6fe2-441c-8c8c-71466251a162
2009-03-13 16:02:13 +01:00
struct DisplayAllocator* allocator;
DisplayState interface change (Stefano Stabellini) This patch changes the DisplayState interface adding support for multiple frontends at the same time (sdl and vnc) and implements most of the benefit of the shared_buf patch without the added complexity. Currently DisplayState is managed by sdl (or vnc) and sdl (or vnc) is also responsible for allocating the data and setting the depth. Vga.c (or another backend) will do any necessary conversion. The idea is to change it so that is vga.c (or another backend) together with console.c that fully manage the DisplayState interface allocating data and setting the depth (either 16 or 32 bit, if the guest uses a different resolution or is in text mode, vga.c (or another backend) is in charge of doing the conversion seamlessly). The other idea is that DisplayState supports *multiple* frontends like sdl and vnc; each of them can register some callbacks to be called when a display event occurs. The interesting changes are: - the new structures and related functions in console.h and console.c in particular the following functions are very helpful to manage a DisplaySurface: qemu_create_displaysurface qemu_resize_displaysurface qemu_create_displaysurface_from qemu_free_displaysurface - console_select and qemu_console_resize in console.c this two functions manage multiple consoles on a single host display - moving code around in hw/vga.c as for the shared_buf patch this is necessary to be able to handle a dynamic DisplaySurface bpp - changes to vga_draw_graphic in hw/vga.c this is the place where the DisplaySurface buffer is shared with the videoram, when possible; Compared to the last version the only changes are: - do not remove support to dpy_copy in cirrus_vga - change the name of the displaysurface handling functions Signed-off-by: Stefano Stabellini <stefano.stabellini@eu.citrix.com> Signed-off-by: Anthony Liguori <aliguori@us.ibm.com> git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@6336 c046a42c-6fe2-441c-8c8c-71466251a162
2009-01-15 23:14:11 +01:00
struct DisplayChangeListener* listeners;
void (*mouse_set)(int x, int y, int on);
void (*cursor_define)(QEMUCursor *cursor);
struct DisplayState *next;
};
void register_displaystate(DisplayState *ds);
DisplayState *get_displaystate(void);
DisplayState interface change (Stefano Stabellini) This patch changes the DisplayState interface adding support for multiple frontends at the same time (sdl and vnc) and implements most of the benefit of the shared_buf patch without the added complexity. Currently DisplayState is managed by sdl (or vnc) and sdl (or vnc) is also responsible for allocating the data and setting the depth. Vga.c (or another backend) will do any necessary conversion. The idea is to change it so that is vga.c (or another backend) together with console.c that fully manage the DisplayState interface allocating data and setting the depth (either 16 or 32 bit, if the guest uses a different resolution or is in text mode, vga.c (or another backend) is in charge of doing the conversion seamlessly). The other idea is that DisplayState supports *multiple* frontends like sdl and vnc; each of them can register some callbacks to be called when a display event occurs. The interesting changes are: - the new structures and related functions in console.h and console.c in particular the following functions are very helpful to manage a DisplaySurface: qemu_create_displaysurface qemu_resize_displaysurface qemu_create_displaysurface_from qemu_free_displaysurface - console_select and qemu_console_resize in console.c this two functions manage multiple consoles on a single host display - moving code around in hw/vga.c as for the shared_buf patch this is necessary to be able to handle a dynamic DisplaySurface bpp - changes to vga_draw_graphic in hw/vga.c this is the place where the DisplaySurface buffer is shared with the videoram, when possible; Compared to the last version the only changes are: - do not remove support to dpy_copy in cirrus_vga - change the name of the displaysurface handling functions Signed-off-by: Stefano Stabellini <stefano.stabellini@eu.citrix.com> Signed-off-by: Anthony Liguori <aliguori@us.ibm.com> git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@6336 c046a42c-6fe2-441c-8c8c-71466251a162
2009-01-15 23:14:11 +01:00
DisplaySurface* qemu_create_displaysurface_from(int width, int height, int bpp,
int linesize, uint8_t *data);
void qemu_alloc_display(DisplaySurface *surface, int width, int height,
int linesize, PixelFormat pf, int newflags);
PixelFormat qemu_different_endianness_pixelformat(int bpp);
PixelFormat qemu_default_pixelformat(int bpp);
DisplayState interface change (Stefano Stabellini) This patch changes the DisplayState interface adding support for multiple frontends at the same time (sdl and vnc) and implements most of the benefit of the shared_buf patch without the added complexity. Currently DisplayState is managed by sdl (or vnc) and sdl (or vnc) is also responsible for allocating the data and setting the depth. Vga.c (or another backend) will do any necessary conversion. The idea is to change it so that is vga.c (or another backend) together with console.c that fully manage the DisplayState interface allocating data and setting the depth (either 16 or 32 bit, if the guest uses a different resolution or is in text mode, vga.c (or another backend) is in charge of doing the conversion seamlessly). The other idea is that DisplayState supports *multiple* frontends like sdl and vnc; each of them can register some callbacks to be called when a display event occurs. The interesting changes are: - the new structures and related functions in console.h and console.c in particular the following functions are very helpful to manage a DisplaySurface: qemu_create_displaysurface qemu_resize_displaysurface qemu_create_displaysurface_from qemu_free_displaysurface - console_select and qemu_console_resize in console.c this two functions manage multiple consoles on a single host display - moving code around in hw/vga.c as for the shared_buf patch this is necessary to be able to handle a dynamic DisplaySurface bpp - changes to vga_draw_graphic in hw/vga.c this is the place where the DisplaySurface buffer is shared with the videoram, when possible; Compared to the last version the only changes are: - do not remove support to dpy_copy in cirrus_vga - change the name of the displaysurface handling functions Signed-off-by: Stefano Stabellini <stefano.stabellini@eu.citrix.com> Signed-off-by: Anthony Liguori <aliguori@us.ibm.com> git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@6336 c046a42c-6fe2-441c-8c8c-71466251a162
2009-01-15 23:14:11 +01:00
DisplayAllocator interface (Stefano Stabellini) Hi all, this patch adds a DisplayAllocator interface that allows display frontends (sdl in particular) to provide a preallocated display buffer for the graphical backend to use. Whenever a graphical backend cannot use qemu_create_displaysurface_from because its own internal pixel format cannot be exported directly (text mode or graphical mode with color depth 8 or 24), it creates another display buffer in memory using qemu_create_displaysurface and does the conversion. This new buffer needs to be blitted into the sdl surface buffer every time we need to update portions of the screen. We can avoid this using the DisplayAllocator interace: sdl provides its own implementation of qemu_create_displaysurface, giving back the sdl surface buffer directly (as we used to do before the DisplayState changes). Since the buffer returned by sdl could be in bgr format we need to put back in the handlers of that case. This approach is good if the two following conditions are true: 1) the sdl surface is a software surface that resides in main memory; 2) the host display color depth is either 16 or 32 bpp. If first condition is false we can have bad performances using sdl and vnc together. If the second condition is false performances are certainly not going to improve but they shouldn't get worse either. The first condition is always true, at least on linux/X11 systems; but I believe is true also on other platforms. The second condition is true in the vast majority of the cases. This patch should also have the good side effect of solving the sdl 2D slowness malc was reporting on MacOS, because SDL_BlitSurface is not going to be called anymore when the guest is in text mode or 24bpp. However the root problem is still present so I suspect we may still see some slowness on MacOS when the guest is in 32 or 16 bpp. Signed-off-by: Stefano Stabellini <stefano.stabellini@eu.citrix.com> Signed-off-by: Anthony Liguori <aliguori@us.ibm.com> git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@6839 c046a42c-6fe2-441c-8c8c-71466251a162
2009-03-13 16:02:13 +01:00
DisplayAllocator *register_displayallocator(DisplayState *ds, DisplayAllocator *da);
static inline DisplaySurface* qemu_create_displaysurface(DisplayState *ds, int width, int height)
{
return ds->allocator->create_displaysurface(width, height);
}
static inline DisplaySurface* qemu_resize_displaysurface(DisplayState *ds, int width, int height)
{
trace_displaysurface_resize(ds, ds->surface, width, height);
DisplayAllocator interface (Stefano Stabellini) Hi all, this patch adds a DisplayAllocator interface that allows display frontends (sdl in particular) to provide a preallocated display buffer for the graphical backend to use. Whenever a graphical backend cannot use qemu_create_displaysurface_from because its own internal pixel format cannot be exported directly (text mode or graphical mode with color depth 8 or 24), it creates another display buffer in memory using qemu_create_displaysurface and does the conversion. This new buffer needs to be blitted into the sdl surface buffer every time we need to update portions of the screen. We can avoid this using the DisplayAllocator interace: sdl provides its own implementation of qemu_create_displaysurface, giving back the sdl surface buffer directly (as we used to do before the DisplayState changes). Since the buffer returned by sdl could be in bgr format we need to put back in the handlers of that case. This approach is good if the two following conditions are true: 1) the sdl surface is a software surface that resides in main memory; 2) the host display color depth is either 16 or 32 bpp. If first condition is false we can have bad performances using sdl and vnc together. If the second condition is false performances are certainly not going to improve but they shouldn't get worse either. The first condition is always true, at least on linux/X11 systems; but I believe is true also on other platforms. The second condition is true in the vast majority of the cases. This patch should also have the good side effect of solving the sdl 2D slowness malc was reporting on MacOS, because SDL_BlitSurface is not going to be called anymore when the guest is in text mode or 24bpp. However the root problem is still present so I suspect we may still see some slowness on MacOS when the guest is in 32 or 16 bpp. Signed-off-by: Stefano Stabellini <stefano.stabellini@eu.citrix.com> Signed-off-by: Anthony Liguori <aliguori@us.ibm.com> git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@6839 c046a42c-6fe2-441c-8c8c-71466251a162
2009-03-13 16:02:13 +01:00
return ds->allocator->resize_displaysurface(ds->surface, width, height);
}
static inline void qemu_free_displaysurface(DisplayState *ds)
{
trace_displaysurface_free(ds, ds->surface);
DisplayAllocator interface (Stefano Stabellini) Hi all, this patch adds a DisplayAllocator interface that allows display frontends (sdl in particular) to provide a preallocated display buffer for the graphical backend to use. Whenever a graphical backend cannot use qemu_create_displaysurface_from because its own internal pixel format cannot be exported directly (text mode or graphical mode with color depth 8 or 24), it creates another display buffer in memory using qemu_create_displaysurface and does the conversion. This new buffer needs to be blitted into the sdl surface buffer every time we need to update portions of the screen. We can avoid this using the DisplayAllocator interace: sdl provides its own implementation of qemu_create_displaysurface, giving back the sdl surface buffer directly (as we used to do before the DisplayState changes). Since the buffer returned by sdl could be in bgr format we need to put back in the handlers of that case. This approach is good if the two following conditions are true: 1) the sdl surface is a software surface that resides in main memory; 2) the host display color depth is either 16 or 32 bpp. If first condition is false we can have bad performances using sdl and vnc together. If the second condition is false performances are certainly not going to improve but they shouldn't get worse either. The first condition is always true, at least on linux/X11 systems; but I believe is true also on other platforms. The second condition is true in the vast majority of the cases. This patch should also have the good side effect of solving the sdl 2D slowness malc was reporting on MacOS, because SDL_BlitSurface is not going to be called anymore when the guest is in text mode or 24bpp. However the root problem is still present so I suspect we may still see some slowness on MacOS when the guest is in 32 or 16 bpp. Signed-off-by: Stefano Stabellini <stefano.stabellini@eu.citrix.com> Signed-off-by: Anthony Liguori <aliguori@us.ibm.com> git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@6839 c046a42c-6fe2-441c-8c8c-71466251a162
2009-03-13 16:02:13 +01:00
ds->allocator->free_displaysurface(ds->surface);
}
static inline int is_surface_bgr(DisplaySurface *surface)
{
if (surface->pf.bits_per_pixel == 32 && surface->pf.rshift == 0)
return 1;
else
return 0;
}
DisplayState interface change (Stefano Stabellini) This patch changes the DisplayState interface adding support for multiple frontends at the same time (sdl and vnc) and implements most of the benefit of the shared_buf patch without the added complexity. Currently DisplayState is managed by sdl (or vnc) and sdl (or vnc) is also responsible for allocating the data and setting the depth. Vga.c (or another backend) will do any necessary conversion. The idea is to change it so that is vga.c (or another backend) together with console.c that fully manage the DisplayState interface allocating data and setting the depth (either 16 or 32 bit, if the guest uses a different resolution or is in text mode, vga.c (or another backend) is in charge of doing the conversion seamlessly). The other idea is that DisplayState supports *multiple* frontends like sdl and vnc; each of them can register some callbacks to be called when a display event occurs. The interesting changes are: - the new structures and related functions in console.h and console.c in particular the following functions are very helpful to manage a DisplaySurface: qemu_create_displaysurface qemu_resize_displaysurface qemu_create_displaysurface_from qemu_free_displaysurface - console_select and qemu_console_resize in console.c this two functions manage multiple consoles on a single host display - moving code around in hw/vga.c as for the shared_buf patch this is necessary to be able to handle a dynamic DisplaySurface bpp - changes to vga_draw_graphic in hw/vga.c this is the place where the DisplaySurface buffer is shared with the videoram, when possible; Compared to the last version the only changes are: - do not remove support to dpy_copy in cirrus_vga - change the name of the displaysurface handling functions Signed-off-by: Stefano Stabellini <stefano.stabellini@eu.citrix.com> Signed-off-by: Anthony Liguori <aliguori@us.ibm.com> git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@6336 c046a42c-6fe2-441c-8c8c-71466251a162
2009-01-15 23:14:11 +01:00
static inline int is_buffer_shared(DisplaySurface *surface)
{
return (!(surface->flags & QEMU_ALLOCATED_FLAG) &&
!(surface->flags & QEMU_REALPIXELS_FLAG));
DisplayState interface change (Stefano Stabellini) This patch changes the DisplayState interface adding support for multiple frontends at the same time (sdl and vnc) and implements most of the benefit of the shared_buf patch without the added complexity. Currently DisplayState is managed by sdl (or vnc) and sdl (or vnc) is also responsible for allocating the data and setting the depth. Vga.c (or another backend) will do any necessary conversion. The idea is to change it so that is vga.c (or another backend) together with console.c that fully manage the DisplayState interface allocating data and setting the depth (either 16 or 32 bit, if the guest uses a different resolution or is in text mode, vga.c (or another backend) is in charge of doing the conversion seamlessly). The other idea is that DisplayState supports *multiple* frontends like sdl and vnc; each of them can register some callbacks to be called when a display event occurs. The interesting changes are: - the new structures and related functions in console.h and console.c in particular the following functions are very helpful to manage a DisplaySurface: qemu_create_displaysurface qemu_resize_displaysurface qemu_create_displaysurface_from qemu_free_displaysurface - console_select and qemu_console_resize in console.c this two functions manage multiple consoles on a single host display - moving code around in hw/vga.c as for the shared_buf patch this is necessary to be able to handle a dynamic DisplaySurface bpp - changes to vga_draw_graphic in hw/vga.c this is the place where the DisplaySurface buffer is shared with the videoram, when possible; Compared to the last version the only changes are: - do not remove support to dpy_copy in cirrus_vga - change the name of the displaysurface handling functions Signed-off-by: Stefano Stabellini <stefano.stabellini@eu.citrix.com> Signed-off-by: Anthony Liguori <aliguori@us.ibm.com> git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@6336 c046a42c-6fe2-441c-8c8c-71466251a162
2009-01-15 23:14:11 +01:00
}
static inline void register_displaychangelistener(DisplayState *ds, DisplayChangeListener *dcl)
{
dcl->next = ds->listeners;
ds->listeners = dcl;
}
static inline void dpy_update(DisplayState *s, int x, int y, int w, int h)
{
DisplayState interface change (Stefano Stabellini) This patch changes the DisplayState interface adding support for multiple frontends at the same time (sdl and vnc) and implements most of the benefit of the shared_buf patch without the added complexity. Currently DisplayState is managed by sdl (or vnc) and sdl (or vnc) is also responsible for allocating the data and setting the depth. Vga.c (or another backend) will do any necessary conversion. The idea is to change it so that is vga.c (or another backend) together with console.c that fully manage the DisplayState interface allocating data and setting the depth (either 16 or 32 bit, if the guest uses a different resolution or is in text mode, vga.c (or another backend) is in charge of doing the conversion seamlessly). The other idea is that DisplayState supports *multiple* frontends like sdl and vnc; each of them can register some callbacks to be called when a display event occurs. The interesting changes are: - the new structures and related functions in console.h and console.c in particular the following functions are very helpful to manage a DisplaySurface: qemu_create_displaysurface qemu_resize_displaysurface qemu_create_displaysurface_from qemu_free_displaysurface - console_select and qemu_console_resize in console.c this two functions manage multiple consoles on a single host display - moving code around in hw/vga.c as for the shared_buf patch this is necessary to be able to handle a dynamic DisplaySurface bpp - changes to vga_draw_graphic in hw/vga.c this is the place where the DisplaySurface buffer is shared with the videoram, when possible; Compared to the last version the only changes are: - do not remove support to dpy_copy in cirrus_vga - change the name of the displaysurface handling functions Signed-off-by: Stefano Stabellini <stefano.stabellini@eu.citrix.com> Signed-off-by: Anthony Liguori <aliguori@us.ibm.com> git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@6336 c046a42c-6fe2-441c-8c8c-71466251a162
2009-01-15 23:14:11 +01:00
struct DisplayChangeListener *dcl = s->listeners;
while (dcl != NULL) {
dcl->dpy_update(s, x, y, w, h);
dcl = dcl->next;
}
}
DisplayState interface change (Stefano Stabellini) This patch changes the DisplayState interface adding support for multiple frontends at the same time (sdl and vnc) and implements most of the benefit of the shared_buf patch without the added complexity. Currently DisplayState is managed by sdl (or vnc) and sdl (or vnc) is also responsible for allocating the data and setting the depth. Vga.c (or another backend) will do any necessary conversion. The idea is to change it so that is vga.c (or another backend) together with console.c that fully manage the DisplayState interface allocating data and setting the depth (either 16 or 32 bit, if the guest uses a different resolution or is in text mode, vga.c (or another backend) is in charge of doing the conversion seamlessly). The other idea is that DisplayState supports *multiple* frontends like sdl and vnc; each of them can register some callbacks to be called when a display event occurs. The interesting changes are: - the new structures and related functions in console.h and console.c in particular the following functions are very helpful to manage a DisplaySurface: qemu_create_displaysurface qemu_resize_displaysurface qemu_create_displaysurface_from qemu_free_displaysurface - console_select and qemu_console_resize in console.c this two functions manage multiple consoles on a single host display - moving code around in hw/vga.c as for the shared_buf patch this is necessary to be able to handle a dynamic DisplaySurface bpp - changes to vga_draw_graphic in hw/vga.c this is the place where the DisplaySurface buffer is shared with the videoram, when possible; Compared to the last version the only changes are: - do not remove support to dpy_copy in cirrus_vga - change the name of the displaysurface handling functions Signed-off-by: Stefano Stabellini <stefano.stabellini@eu.citrix.com> Signed-off-by: Anthony Liguori <aliguori@us.ibm.com> git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@6336 c046a42c-6fe2-441c-8c8c-71466251a162
2009-01-15 23:14:11 +01:00
static inline void dpy_resize(DisplayState *s)
{
DisplayState interface change (Stefano Stabellini) This patch changes the DisplayState interface adding support for multiple frontends at the same time (sdl and vnc) and implements most of the benefit of the shared_buf patch without the added complexity. Currently DisplayState is managed by sdl (or vnc) and sdl (or vnc) is also responsible for allocating the data and setting the depth. Vga.c (or another backend) will do any necessary conversion. The idea is to change it so that is vga.c (or another backend) together with console.c that fully manage the DisplayState interface allocating data and setting the depth (either 16 or 32 bit, if the guest uses a different resolution or is in text mode, vga.c (or another backend) is in charge of doing the conversion seamlessly). The other idea is that DisplayState supports *multiple* frontends like sdl and vnc; each of them can register some callbacks to be called when a display event occurs. The interesting changes are: - the new structures and related functions in console.h and console.c in particular the following functions are very helpful to manage a DisplaySurface: qemu_create_displaysurface qemu_resize_displaysurface qemu_create_displaysurface_from qemu_free_displaysurface - console_select and qemu_console_resize in console.c this two functions manage multiple consoles on a single host display - moving code around in hw/vga.c as for the shared_buf patch this is necessary to be able to handle a dynamic DisplaySurface bpp - changes to vga_draw_graphic in hw/vga.c this is the place where the DisplaySurface buffer is shared with the videoram, when possible; Compared to the last version the only changes are: - do not remove support to dpy_copy in cirrus_vga - change the name of the displaysurface handling functions Signed-off-by: Stefano Stabellini <stefano.stabellini@eu.citrix.com> Signed-off-by: Anthony Liguori <aliguori@us.ibm.com> git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@6336 c046a42c-6fe2-441c-8c8c-71466251a162
2009-01-15 23:14:11 +01:00
struct DisplayChangeListener *dcl = s->listeners;
while (dcl != NULL) {
dcl->dpy_resize(s);
dcl = dcl->next;
}
}
DisplayState interface change (Stefano Stabellini) This patch changes the DisplayState interface adding support for multiple frontends at the same time (sdl and vnc) and implements most of the benefit of the shared_buf patch without the added complexity. Currently DisplayState is managed by sdl (or vnc) and sdl (or vnc) is also responsible for allocating the data and setting the depth. Vga.c (or another backend) will do any necessary conversion. The idea is to change it so that is vga.c (or another backend) together with console.c that fully manage the DisplayState interface allocating data and setting the depth (either 16 or 32 bit, if the guest uses a different resolution or is in text mode, vga.c (or another backend) is in charge of doing the conversion seamlessly). The other idea is that DisplayState supports *multiple* frontends like sdl and vnc; each of them can register some callbacks to be called when a display event occurs. The interesting changes are: - the new structures and related functions in console.h and console.c in particular the following functions are very helpful to manage a DisplaySurface: qemu_create_displaysurface qemu_resize_displaysurface qemu_create_displaysurface_from qemu_free_displaysurface - console_select and qemu_console_resize in console.c this two functions manage multiple consoles on a single host display - moving code around in hw/vga.c as for the shared_buf patch this is necessary to be able to handle a dynamic DisplaySurface bpp - changes to vga_draw_graphic in hw/vga.c this is the place where the DisplaySurface buffer is shared with the videoram, when possible; Compared to the last version the only changes are: - do not remove support to dpy_copy in cirrus_vga - change the name of the displaysurface handling functions Signed-off-by: Stefano Stabellini <stefano.stabellini@eu.citrix.com> Signed-off-by: Anthony Liguori <aliguori@us.ibm.com> git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@6336 c046a42c-6fe2-441c-8c8c-71466251a162
2009-01-15 23:14:11 +01:00
static inline void dpy_setdata(DisplayState *s)
{
DisplayState interface change (Stefano Stabellini) This patch changes the DisplayState interface adding support for multiple frontends at the same time (sdl and vnc) and implements most of the benefit of the shared_buf patch without the added complexity. Currently DisplayState is managed by sdl (or vnc) and sdl (or vnc) is also responsible for allocating the data and setting the depth. Vga.c (or another backend) will do any necessary conversion. The idea is to change it so that is vga.c (or another backend) together with console.c that fully manage the DisplayState interface allocating data and setting the depth (either 16 or 32 bit, if the guest uses a different resolution or is in text mode, vga.c (or another backend) is in charge of doing the conversion seamlessly). The other idea is that DisplayState supports *multiple* frontends like sdl and vnc; each of them can register some callbacks to be called when a display event occurs. The interesting changes are: - the new structures and related functions in console.h and console.c in particular the following functions are very helpful to manage a DisplaySurface: qemu_create_displaysurface qemu_resize_displaysurface qemu_create_displaysurface_from qemu_free_displaysurface - console_select and qemu_console_resize in console.c this two functions manage multiple consoles on a single host display - moving code around in hw/vga.c as for the shared_buf patch this is necessary to be able to handle a dynamic DisplaySurface bpp - changes to vga_draw_graphic in hw/vga.c this is the place where the DisplaySurface buffer is shared with the videoram, when possible; Compared to the last version the only changes are: - do not remove support to dpy_copy in cirrus_vga - change the name of the displaysurface handling functions Signed-off-by: Stefano Stabellini <stefano.stabellini@eu.citrix.com> Signed-off-by: Anthony Liguori <aliguori@us.ibm.com> git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@6336 c046a42c-6fe2-441c-8c8c-71466251a162
2009-01-15 23:14:11 +01:00
struct DisplayChangeListener *dcl = s->listeners;
while (dcl != NULL) {
if (dcl->dpy_setdata) dcl->dpy_setdata(s);
dcl = dcl->next;
}
}
static inline void dpy_refresh(DisplayState *s)
{
struct DisplayChangeListener *dcl = s->listeners;
while (dcl != NULL) {
if (dcl->dpy_refresh) dcl->dpy_refresh(s);
dcl = dcl->next;
}
}
static inline void dpy_copy(struct DisplayState *s, int src_x, int src_y,
int dst_x, int dst_y, int w, int h) {
struct DisplayChangeListener *dcl = s->listeners;
while (dcl != NULL) {
if (dcl->dpy_copy)
dcl->dpy_copy(s, src_x, src_y, dst_x, dst_y, w, h);
else /* TODO */
dcl->dpy_update(s, dst_x, dst_y, w, h);
dcl = dcl->next;
}
}
static inline void dpy_fill(struct DisplayState *s, int x, int y,
int w, int h, uint32_t c) {
struct DisplayChangeListener *dcl = s->listeners;
while (dcl != NULL) {
if (dcl->dpy_fill) dcl->dpy_fill(s, x, y, w, h, c);
dcl = dcl->next;
}
}
static inline void dpy_cursor(struct DisplayState *s, int x, int y) {
struct DisplayChangeListener *dcl = s->listeners;
while (dcl != NULL) {
if (dcl->dpy_text_cursor) dcl->dpy_text_cursor(s, x, y);
dcl = dcl->next;
}
}
static inline int ds_get_linesize(DisplayState *ds)
{
DisplayState interface change (Stefano Stabellini) This patch changes the DisplayState interface adding support for multiple frontends at the same time (sdl and vnc) and implements most of the benefit of the shared_buf patch without the added complexity. Currently DisplayState is managed by sdl (or vnc) and sdl (or vnc) is also responsible for allocating the data and setting the depth. Vga.c (or another backend) will do any necessary conversion. The idea is to change it so that is vga.c (or another backend) together with console.c that fully manage the DisplayState interface allocating data and setting the depth (either 16 or 32 bit, if the guest uses a different resolution or is in text mode, vga.c (or another backend) is in charge of doing the conversion seamlessly). The other idea is that DisplayState supports *multiple* frontends like sdl and vnc; each of them can register some callbacks to be called when a display event occurs. The interesting changes are: - the new structures and related functions in console.h and console.c in particular the following functions are very helpful to manage a DisplaySurface: qemu_create_displaysurface qemu_resize_displaysurface qemu_create_displaysurface_from qemu_free_displaysurface - console_select and qemu_console_resize in console.c this two functions manage multiple consoles on a single host display - moving code around in hw/vga.c as for the shared_buf patch this is necessary to be able to handle a dynamic DisplaySurface bpp - changes to vga_draw_graphic in hw/vga.c this is the place where the DisplaySurface buffer is shared with the videoram, when possible; Compared to the last version the only changes are: - do not remove support to dpy_copy in cirrus_vga - change the name of the displaysurface handling functions Signed-off-by: Stefano Stabellini <stefano.stabellini@eu.citrix.com> Signed-off-by: Anthony Liguori <aliguori@us.ibm.com> git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@6336 c046a42c-6fe2-441c-8c8c-71466251a162
2009-01-15 23:14:11 +01:00
return ds->surface->linesize;
}
static inline uint8_t* ds_get_data(DisplayState *ds)
{
DisplayState interface change (Stefano Stabellini) This patch changes the DisplayState interface adding support for multiple frontends at the same time (sdl and vnc) and implements most of the benefit of the shared_buf patch without the added complexity. Currently DisplayState is managed by sdl (or vnc) and sdl (or vnc) is also responsible for allocating the data and setting the depth. Vga.c (or another backend) will do any necessary conversion. The idea is to change it so that is vga.c (or another backend) together with console.c that fully manage the DisplayState interface allocating data and setting the depth (either 16 or 32 bit, if the guest uses a different resolution or is in text mode, vga.c (or another backend) is in charge of doing the conversion seamlessly). The other idea is that DisplayState supports *multiple* frontends like sdl and vnc; each of them can register some callbacks to be called when a display event occurs. The interesting changes are: - the new structures and related functions in console.h and console.c in particular the following functions are very helpful to manage a DisplaySurface: qemu_create_displaysurface qemu_resize_displaysurface qemu_create_displaysurface_from qemu_free_displaysurface - console_select and qemu_console_resize in console.c this two functions manage multiple consoles on a single host display - moving code around in hw/vga.c as for the shared_buf patch this is necessary to be able to handle a dynamic DisplaySurface bpp - changes to vga_draw_graphic in hw/vga.c this is the place where the DisplaySurface buffer is shared with the videoram, when possible; Compared to the last version the only changes are: - do not remove support to dpy_copy in cirrus_vga - change the name of the displaysurface handling functions Signed-off-by: Stefano Stabellini <stefano.stabellini@eu.citrix.com> Signed-off-by: Anthony Liguori <aliguori@us.ibm.com> git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@6336 c046a42c-6fe2-441c-8c8c-71466251a162
2009-01-15 23:14:11 +01:00
return ds->surface->data;
}
static inline int ds_get_width(DisplayState *ds)
{
DisplayState interface change (Stefano Stabellini) This patch changes the DisplayState interface adding support for multiple frontends at the same time (sdl and vnc) and implements most of the benefit of the shared_buf patch without the added complexity. Currently DisplayState is managed by sdl (or vnc) and sdl (or vnc) is also responsible for allocating the data and setting the depth. Vga.c (or another backend) will do any necessary conversion. The idea is to change it so that is vga.c (or another backend) together with console.c that fully manage the DisplayState interface allocating data and setting the depth (either 16 or 32 bit, if the guest uses a different resolution or is in text mode, vga.c (or another backend) is in charge of doing the conversion seamlessly). The other idea is that DisplayState supports *multiple* frontends like sdl and vnc; each of them can register some callbacks to be called when a display event occurs. The interesting changes are: - the new structures and related functions in console.h and console.c in particular the following functions are very helpful to manage a DisplaySurface: qemu_create_displaysurface qemu_resize_displaysurface qemu_create_displaysurface_from qemu_free_displaysurface - console_select and qemu_console_resize in console.c this two functions manage multiple consoles on a single host display - moving code around in hw/vga.c as for the shared_buf patch this is necessary to be able to handle a dynamic DisplaySurface bpp - changes to vga_draw_graphic in hw/vga.c this is the place where the DisplaySurface buffer is shared with the videoram, when possible; Compared to the last version the only changes are: - do not remove support to dpy_copy in cirrus_vga - change the name of the displaysurface handling functions Signed-off-by: Stefano Stabellini <stefano.stabellini@eu.citrix.com> Signed-off-by: Anthony Liguori <aliguori@us.ibm.com> git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@6336 c046a42c-6fe2-441c-8c8c-71466251a162
2009-01-15 23:14:11 +01:00
return ds->surface->width;
}
static inline int ds_get_height(DisplayState *ds)
{
DisplayState interface change (Stefano Stabellini) This patch changes the DisplayState interface adding support for multiple frontends at the same time (sdl and vnc) and implements most of the benefit of the shared_buf patch without the added complexity. Currently DisplayState is managed by sdl (or vnc) and sdl (or vnc) is also responsible for allocating the data and setting the depth. Vga.c (or another backend) will do any necessary conversion. The idea is to change it so that is vga.c (or another backend) together with console.c that fully manage the DisplayState interface allocating data and setting the depth (either 16 or 32 bit, if the guest uses a different resolution or is in text mode, vga.c (or another backend) is in charge of doing the conversion seamlessly). The other idea is that DisplayState supports *multiple* frontends like sdl and vnc; each of them can register some callbacks to be called when a display event occurs. The interesting changes are: - the new structures and related functions in console.h and console.c in particular the following functions are very helpful to manage a DisplaySurface: qemu_create_displaysurface qemu_resize_displaysurface qemu_create_displaysurface_from qemu_free_displaysurface - console_select and qemu_console_resize in console.c this two functions manage multiple consoles on a single host display - moving code around in hw/vga.c as for the shared_buf patch this is necessary to be able to handle a dynamic DisplaySurface bpp - changes to vga_draw_graphic in hw/vga.c this is the place where the DisplaySurface buffer is shared with the videoram, when possible; Compared to the last version the only changes are: - do not remove support to dpy_copy in cirrus_vga - change the name of the displaysurface handling functions Signed-off-by: Stefano Stabellini <stefano.stabellini@eu.citrix.com> Signed-off-by: Anthony Liguori <aliguori@us.ibm.com> git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@6336 c046a42c-6fe2-441c-8c8c-71466251a162
2009-01-15 23:14:11 +01:00
return ds->surface->height;
}
static inline int ds_get_bits_per_pixel(DisplayState *ds)
{
DisplayState interface change (Stefano Stabellini) This patch changes the DisplayState interface adding support for multiple frontends at the same time (sdl and vnc) and implements most of the benefit of the shared_buf patch without the added complexity. Currently DisplayState is managed by sdl (or vnc) and sdl (or vnc) is also responsible for allocating the data and setting the depth. Vga.c (or another backend) will do any necessary conversion. The idea is to change it so that is vga.c (or another backend) together with console.c that fully manage the DisplayState interface allocating data and setting the depth (either 16 or 32 bit, if the guest uses a different resolution or is in text mode, vga.c (or another backend) is in charge of doing the conversion seamlessly). The other idea is that DisplayState supports *multiple* frontends like sdl and vnc; each of them can register some callbacks to be called when a display event occurs. The interesting changes are: - the new structures and related functions in console.h and console.c in particular the following functions are very helpful to manage a DisplaySurface: qemu_create_displaysurface qemu_resize_displaysurface qemu_create_displaysurface_from qemu_free_displaysurface - console_select and qemu_console_resize in console.c this two functions manage multiple consoles on a single host display - moving code around in hw/vga.c as for the shared_buf patch this is necessary to be able to handle a dynamic DisplaySurface bpp - changes to vga_draw_graphic in hw/vga.c this is the place where the DisplaySurface buffer is shared with the videoram, when possible; Compared to the last version the only changes are: - do not remove support to dpy_copy in cirrus_vga - change the name of the displaysurface handling functions Signed-off-by: Stefano Stabellini <stefano.stabellini@eu.citrix.com> Signed-off-by: Anthony Liguori <aliguori@us.ibm.com> git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@6336 c046a42c-6fe2-441c-8c8c-71466251a162
2009-01-15 23:14:11 +01:00
return ds->surface->pf.bits_per_pixel;
}
static inline int ds_get_bytes_per_pixel(DisplayState *ds)
{
DisplayState interface change (Stefano Stabellini) This patch changes the DisplayState interface adding support for multiple frontends at the same time (sdl and vnc) and implements most of the benefit of the shared_buf patch without the added complexity. Currently DisplayState is managed by sdl (or vnc) and sdl (or vnc) is also responsible for allocating the data and setting the depth. Vga.c (or another backend) will do any necessary conversion. The idea is to change it so that is vga.c (or another backend) together with console.c that fully manage the DisplayState interface allocating data and setting the depth (either 16 or 32 bit, if the guest uses a different resolution or is in text mode, vga.c (or another backend) is in charge of doing the conversion seamlessly). The other idea is that DisplayState supports *multiple* frontends like sdl and vnc; each of them can register some callbacks to be called when a display event occurs. The interesting changes are: - the new structures and related functions in console.h and console.c in particular the following functions are very helpful to manage a DisplaySurface: qemu_create_displaysurface qemu_resize_displaysurface qemu_create_displaysurface_from qemu_free_displaysurface - console_select and qemu_console_resize in console.c this two functions manage multiple consoles on a single host display - moving code around in hw/vga.c as for the shared_buf patch this is necessary to be able to handle a dynamic DisplaySurface bpp - changes to vga_draw_graphic in hw/vga.c this is the place where the DisplaySurface buffer is shared with the videoram, when possible; Compared to the last version the only changes are: - do not remove support to dpy_copy in cirrus_vga - change the name of the displaysurface handling functions Signed-off-by: Stefano Stabellini <stefano.stabellini@eu.citrix.com> Signed-off-by: Anthony Liguori <aliguori@us.ibm.com> git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@6336 c046a42c-6fe2-441c-8c8c-71466251a162
2009-01-15 23:14:11 +01:00
return ds->surface->pf.bytes_per_pixel;
}
#ifdef CONFIG_CURSES
#include <curses.h>
typedef chtype console_ch_t;
#else
typedef unsigned long console_ch_t;
#endif
static inline void console_write_ch(console_ch_t *dest, uint32_t ch)
{
if (!(ch & 0xff))
ch |= ' ';
*dest = ch;
}
typedef void (*vga_hw_update_ptr)(void *);
typedef void (*vga_hw_invalidate_ptr)(void *);
typedef void (*vga_hw_screen_dump_ptr)(void *, const char *, bool cswitch);
typedef void (*vga_hw_text_update_ptr)(void *, console_ch_t *);
DisplayState *graphic_console_init(vga_hw_update_ptr update,
vga_hw_invalidate_ptr invalidate,
vga_hw_screen_dump_ptr screen_dump,
vga_hw_text_update_ptr text_update,
void *opaque);
void vga_hw_update(void);
void vga_hw_invalidate(void);
void vga_hw_screen_dump(const char *filename);
void vga_hw_text_update(console_ch_t *chardata);
int is_graphic_console(void);
int is_fixedsize_console(void);
Revert "qemu-char: Print strerror message on failure" and deps The commit's purpose is laudable: The only way for chardev drivers to communicate an error was to return a NULL pointer, which resulted in an error message that said _that_ something went wrong, but not _why_. It attempts to achieve it by changing the interface to return 0/-errno and update qemu_chr_open_opts() to use strerror() to display a more helpful error message. Unfortunately, it has serious flaws: 1. Backends "socket" and "udp" return bogus error codes, because qemu_chr_open_socket() and qemu_chr_open_udp() assume that unix_listen_opts(), unix_connect_opts(), inet_listen_opts(), inet_connect_opts() and inet_dgram_opts() fail with errno set appropriately. That assumption is wrong, and the commit turns unspecific error messages into misleading error messages. For instance: $ qemu-system-x86_64 -nodefaults -vnc :0 -chardev socket,id=bar,host=xxx inet_connect: host and/or port not specified chardev: opening backend "socket" failed: No such file or directory ENOENT is what happens to be in my errno when the backend returns -errno. Let's put ERANGE there just for giggles: $ qemu-system-x86_64 -nodefaults -vnc :0 -chardev socket,id=bar,host=xxx -drive if=none,iops=99999999999999999999 inet_connect: host and/or port not specified chardev: opening backend "socket" failed: Numerical result out of range Worse: when errno happens to be zero, return -errno erroneously signals success, and qemu_chr_new_from_opts() dies dereferencing uninitialized chr. I observe this with "-serial unix:". 2. All qemu_chr_open_opts() knows about the error is an errno error code. That's simply not enough for a decent message. For instance, when inet_dgram() can't resolve the parameter host, which errno code should it use? What if it can't resolve parameter localaddr? Clue: many backends already report errors in their open methods. Let's revert the flawed commit along with its dependencies, and fix up the silent error paths instead. This reverts commit 6e1db57b2ac9025c2443c665a0d9e78748637b26. Conflicts: console.c hw/baum.c qemu-char.c This reverts commit aad04cd024f0c59f0b96f032cde2e24eb3abba6d. The parts of commit db418a0a "Add stdio char device on windows" that depend on the reverted change fixed up. Signed-off-by: Markus Armbruster <armbru@redhat.com> Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
2012-02-07 15:09:08 +01:00
CharDriverState *text_console_init(QemuOpts *opts);
void text_consoles_set_display(DisplayState *ds);
void console_select(unsigned int index);
void console_color_init(DisplayState *ds);
void qemu_console_resize(DisplayState *ds, int width, int height);
void qemu_console_copy(DisplayState *ds, int src_x, int src_y,
int dst_x, int dst_y, int w, int h);
/* sdl.c */
void sdl_display_init(DisplayState *ds, int full_screen, int no_frame);
/* cocoa.m */
void cocoa_display_init(DisplayState *ds, int full_screen);
/* vnc.c */
void vnc_display_init(DisplayState *ds);
void vnc_display_close(DisplayState *ds);
int vnc_display_open(DisplayState *ds, const char *display);
void vnc_display_add_client(DisplayState *ds, int csock, int skipauth);
int vnc_display_disable_login(DisplayState *ds);
char *vnc_display_local_addr(DisplayState *ds);
#ifdef CONFIG_VNC
int vnc_display_password(DisplayState *ds, const char *password);
int vnc_display_pw_expire(DisplayState *ds, time_t expires);
#else
static inline int vnc_display_password(DisplayState *ds, const char *password)
{
return -ENODEV;
}
static inline int vnc_display_pw_expire(DisplayState *ds, time_t expires)
{
return -ENODEV;
};
#endif
/* curses.c */
void curses_display_init(DisplayState *ds, int full_screen);
#endif