ui/egl: query ANGLE d3d device
Check if ANGLE is being used with D3D backend. Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-Id: <20230606115658.677673-19-marcandre.lureau@redhat.com>
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@ -12,6 +12,7 @@
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extern EGLDisplay *qemu_egl_display;
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extern EGLConfig qemu_egl_config;
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extern DisplayGLMode qemu_egl_mode;
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extern bool qemu_egl_angle_d3d;
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typedef struct egl_fb {
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int width;
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@ -15,16 +15,19 @@
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* License along with this library; if not, see <http://www.gnu.org/licenses/>.
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*/
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#include "qemu/osdep.h"
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#include "qemu/drm.h"
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#include "qemu/error-report.h"
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#include "ui/console.h"
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#include "ui/egl-helpers.h"
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#include "sysemu/sysemu.h"
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#include "qapi/error.h"
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#include "trace.h"
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EGLDisplay *qemu_egl_display;
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EGLConfig qemu_egl_config;
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DisplayGLMode qemu_egl_mode;
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bool qemu_egl_angle_d3d;
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/* ------------------------------------------------------------------ */
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@ -553,7 +556,34 @@ int qemu_egl_init_dpy_win32(EGLNativeDisplayType dpy, DisplayGLMode mode)
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if (mode == DISPLAYGL_MODE_ON) {
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mode = DISPLAYGL_MODE_ES;
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}
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return qemu_egl_init_dpy(dpy, 0, mode);
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if (qemu_egl_init_dpy(dpy, 0, mode) < 0) {
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return -1;
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}
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#ifdef EGL_D3D11_DEVICE_ANGLE
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if (epoxy_has_egl_extension(qemu_egl_display, "EGL_EXT_device_query")) {
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EGLDeviceEXT device;
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void *d3d11_device;
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if (!eglQueryDisplayAttribEXT(qemu_egl_display,
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EGL_DEVICE_EXT,
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(EGLAttrib *)&device)) {
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return 0;
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}
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if (!eglQueryDeviceAttribEXT(device,
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EGL_D3D11_DEVICE_ANGLE,
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(EGLAttrib *)&d3d11_device)) {
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return 0;
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}
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trace_egl_init_d3d11_device(device);
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qemu_egl_angle_d3d = device != NULL;
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}
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#endif
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return 0;
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}
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#endif
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@ -162,3 +162,6 @@ dbus_clipboard_register(const char *bus_name) "peer %s"
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dbus_clipboard_unregister(const char *bus_name) "peer %s"
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dbus_scanout_texture(uint32_t tex_id, bool backing_y_0_top, uint32_t backing_width, uint32_t backing_height, uint32_t x, uint32_t y, uint32_t w, uint32_t h) "tex_id:%u y0top:%d back:%ux%u %u+%u-%ux%u"
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dbus_gl_gfx_switch(void *p) "surf: %p"
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# egl-helpers.c
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egl_init_d3d11_device(void *p) "d3d device: %p"
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