sdl2: move SDL_* includes to sdl2.h
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Reviewed-by: Max Reitz <mreitz@redhat.com>
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@ -1,6 +1,12 @@
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#ifndef SDL2_H
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#define SDL2_H
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/* Avoid compiler warning because macro is redefined in SDL_syswm.h. */
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#undef WIN32_LEAN_AND_MEAN
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#include <SDL.h>
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#include <SDL_syswm.h>
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struct sdl2_console {
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DisplayChangeListener dcl;
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DisplaySurface *surface;
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@ -23,12 +23,6 @@
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*/
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/* Ported SDL 1.2 code to 2.0 by Dave Airlie. */
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/* Avoid compiler warning because macro is redefined in SDL_syswm.h. */
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#undef WIN32_LEAN_AND_MEAN
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#include <SDL.h>
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#include <SDL_syswm.h>
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#include "qemu-common.h"
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#include "ui/console.h"
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#include "ui/input.h"
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@ -23,12 +23,6 @@
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*/
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/* Ported SDL 1.2 code to 2.0 by Dave Airlie. */
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/* Avoid compiler warning because macro is redefined in SDL_syswm.h. */
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#undef WIN32_LEAN_AND_MEAN
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#include <SDL.h>
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#include <SDL_syswm.h>
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#include "qemu-common.h"
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#include "ui/console.h"
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#include "ui/input.h"
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@ -23,12 +23,6 @@
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*/
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/* Ported SDL 1.2 code to 2.0 by Dave Airlie. */
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/* Avoid compiler warning because macro is redefined in SDL_syswm.h. */
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#undef WIN32_LEAN_AND_MEAN
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#include <SDL.h>
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#include <SDL_syswm.h>
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#include "qemu-common.h"
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#include "ui/console.h"
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#include "ui/input.h"
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