chardev: forbid 'reconnect' option with server sockets

The 'reconnect' option is used to give the sleep time, in seconds,
before a client socket attempts to re-establish a connection to the
server. It does not make sense to set this for server sockets, as they
will always accept a new client connection immediately after the
previous one went away.

Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Thomas Huth <thuth@redhat.com>
Signed-off-by: Daniel P. Berrangé <berrange@redhat.com>
Message-Id: <20190211182442.8542-5-berrange@redhat.com>
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
This commit is contained in:
Daniel P. Berrangé 2019-02-11 18:24:30 +00:00 committed by Marc-André Lureau
parent 1645984b04
commit 4a0582f656

View File

@ -1035,7 +1035,14 @@ static bool qmp_chardev_validate_socket(ChardevSocket *sock,
}
/* Validate any options which have a dependancy on client vs server */
if (!(sock->has_server && sock->server)) {
if (!sock->has_server || sock->server) {
if (sock->has_reconnect) {
error_setg(errp,
"'reconnect' option is incompatible with "
"socket in server listen mode");
return false;
}
} else {
if (sock->has_websocket && sock->websocket) {
error_setg(errp, "%s", "Websocket client is not implemented");
return false;