hardfloat: implement float32/64 division
Performance results for fp-bench: 1. Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz - before: div-single: 34.84 MFlops div-double: 34.04 MFlops - after: div-single: 275.23 MFlops div-double: 216.38 MFlops 2. ARM Aarch64 A57 @ 2.4GHz - before: div-single: 9.33 MFlops div-double: 9.30 MFlops - after: div-single: 51.55 MFlops div-double: 15.09 MFlops 3. IBM POWER8E @ 2.1 GHz - before: div-single: 25.65 MFlops div-double: 24.91 MFlops - after: div-single: 96.83 MFlops div-double: 31.01 MFlops Here setting 2FP64_USE_FP to 1 pays off for x86_64: [1] 215.97 vs [0] 62.15 MFlops Reviewed-by: Alex Bennée <alex.bennee@linaro.org> Signed-off-by: Emilio G. Cota <cota@braap.org> Signed-off-by: Alex Bennée <alex.bennee@linaro.org>
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@ -1628,7 +1628,8 @@ float16 float16_div(float16 a, float16 b, float_status *status)
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return float16_round_pack_canonical(pr, status);
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}
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float32 float32_div(float32 a, float32 b, float_status *status)
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static float32 QEMU_SOFTFLOAT_ATTR
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soft_f32_div(float32 a, float32 b, float_status *status)
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{
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FloatParts pa = float32_unpack_canonical(a, status);
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FloatParts pb = float32_unpack_canonical(b, status);
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@ -1637,7 +1638,8 @@ float32 float32_div(float32 a, float32 b, float_status *status)
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return float32_round_pack_canonical(pr, status);
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}
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float64 float64_div(float64 a, float64 b, float_status *status)
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static float64 QEMU_SOFTFLOAT_ATTR
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soft_f64_div(float64 a, float64 b, float_status *status)
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{
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FloatParts pa = float64_unpack_canonical(a, status);
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FloatParts pb = float64_unpack_canonical(b, status);
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@ -1646,6 +1648,64 @@ float64 float64_div(float64 a, float64 b, float_status *status)
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return float64_round_pack_canonical(pr, status);
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}
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static float hard_f32_div(float a, float b)
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{
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return a / b;
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}
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static double hard_f64_div(double a, double b)
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{
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return a / b;
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}
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static bool f32_div_pre(union_float32 a, union_float32 b)
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{
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if (QEMU_HARDFLOAT_2F32_USE_FP) {
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return (fpclassify(a.h) == FP_NORMAL || fpclassify(a.h) == FP_ZERO) &&
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fpclassify(b.h) == FP_NORMAL;
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}
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return float32_is_zero_or_normal(a.s) && float32_is_normal(b.s);
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}
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static bool f64_div_pre(union_float64 a, union_float64 b)
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{
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if (QEMU_HARDFLOAT_2F64_USE_FP) {
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return (fpclassify(a.h) == FP_NORMAL || fpclassify(a.h) == FP_ZERO) &&
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fpclassify(b.h) == FP_NORMAL;
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}
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return float64_is_zero_or_normal(a.s) && float64_is_normal(b.s);
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}
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static bool f32_div_post(union_float32 a, union_float32 b)
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{
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if (QEMU_HARDFLOAT_2F32_USE_FP) {
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return fpclassify(a.h) != FP_ZERO;
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}
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return !float32_is_zero(a.s);
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}
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static bool f64_div_post(union_float64 a, union_float64 b)
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{
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if (QEMU_HARDFLOAT_2F64_USE_FP) {
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return fpclassify(a.h) != FP_ZERO;
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}
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return !float64_is_zero(a.s);
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}
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float32 QEMU_FLATTEN
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float32_div(float32 a, float32 b, float_status *s)
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{
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return float32_gen2(a, b, s, hard_f32_div, soft_f32_div,
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f32_div_pre, f32_div_post, NULL, NULL);
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}
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float64 QEMU_FLATTEN
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float64_div(float64 a, float64 b, float_status *s)
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{
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return float64_gen2(a, b, s, hard_f64_div, soft_f64_div,
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f64_div_pre, f64_div_post, NULL, NULL);
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}
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/*
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* Float to Float conversions
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*
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