ui: shader.h protect against double inclusion

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Max Reitz <mreitz@redhat.com>
This commit is contained in:
Gerd Hoffmann 2015-05-11 12:25:23 +02:00
parent dcf30025c3
commit 896e1a050a

View File

@ -1,3 +1,6 @@
#ifndef QEMU_SHADER_H
#define QEMU_SHADER_H
#include <epoxy/gl.h>
void qemu_gl_run_texture_blit(GLint texture_blit_prog);
@ -6,3 +9,5 @@ GLuint qemu_gl_create_compile_shader(GLenum type, const GLchar *src);
GLuint qemu_gl_create_link_program(GLuint vert, GLuint frag);
GLuint qemu_gl_create_compile_link_program(const GLchar *vert_src,
const GLchar *frag_src);
#endif /* QEMU_SHADER_H */