ui: use libexpoxy

libepoxy does the opengl extension handling for us.

It also is helpful for trouble-shooting as it prints nice error messages
instead of silently failing or segfaulting in case we do something
wrong, like using gl commands not supported by the current context.

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Max Reitz <mreitz@redhat.com>
This commit is contained in:
Gerd Hoffmann 2015-05-11 12:24:43 +02:00
parent ce0274f730
commit dcf30025c3
3 changed files with 4 additions and 8 deletions

4
configure vendored
View File

@ -3166,14 +3166,14 @@ else
fi
if test "$opengl" != "no" ; then
opengl_pkgs="gl glesv2"
opengl_pkgs="gl glesv2 epoxy"
if $pkg_config $opengl_pkgs x11 && test "$have_glx" = "yes"; then
opengl_cflags="$($pkg_config --cflags $opengl_pkgs) $x11_cflags"
opengl_libs="$($pkg_config --libs $opengl_pkgs) $x11_libs"
opengl=yes
else
if test "$opengl" = "yes" ; then
feature_not_found "opengl" "Install GL devel (e.g. MESA)"
feature_not_found "opengl" "Please install opengl (mesa) devel pkgs: $opengl_pkgs"
fi
opengl_cflags=""
opengl_libs=""

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@ -10,8 +10,7 @@
#include "qapi/error.h"
#ifdef CONFIG_OPENGL
# include <GLES2/gl2.h>
# include <GLES2/gl2ext.h>
# include <epoxy/gl.h>
#endif
/* keyboard/mouse support */

View File

@ -1,7 +1,4 @@
#ifdef CONFIG_OPENGL
# include <GLES2/gl2.h>
# include <GLES2/gl2ext.h>
#endif
#include <epoxy/gl.h>
void qemu_gl_run_texture_blit(GLint texture_blit_prog);