block/block-copy: add block_copy_cancel
Add function to cancel running async block-copy call. It will be used in backup. Signed-off-by: Vladimir Sementsov-Ogievskiy <vsementsov@virtuozzo.com> Reviewed-by: Max Reitz <mreitz@redhat.com> Message-Id: <20210116214705.822267-8-vsementsov@virtuozzo.com> Signed-off-by: Max Reitz <mreitz@redhat.com>
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@ -51,6 +51,7 @@ typedef struct BlockCopyCallState {
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int ret;
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bool finished;
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QemuCoSleepState *sleep_state;
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bool cancelled;
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/* OUT parameters */
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bool error_is_read;
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@ -594,7 +595,7 @@ block_copy_dirty_clusters(BlockCopyCallState *call_state)
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assert(QEMU_IS_ALIGNED(offset, s->cluster_size));
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assert(QEMU_IS_ALIGNED(bytes, s->cluster_size));
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while (bytes && aio_task_pool_status(aio) == 0) {
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while (bytes && aio_task_pool_status(aio) == 0 && !call_state->cancelled) {
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BlockCopyTask *task;
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int64_t status_bytes;
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@ -707,7 +708,7 @@ static int coroutine_fn block_copy_common(BlockCopyCallState *call_state)
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do {
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ret = block_copy_dirty_clusters(call_state);
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if (ret == 0) {
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if (ret == 0 && !call_state->cancelled) {
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ret = block_copy_wait_one(call_state->s, call_state->offset,
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call_state->bytes);
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}
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@ -721,7 +722,7 @@ static int coroutine_fn block_copy_common(BlockCopyCallState *call_state)
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* 2. We have waited for some intersecting block-copy request
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* It may have failed and produced new dirty bits.
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*/
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} while (ret > 0);
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} while (ret > 0 && !call_state->cancelled);
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call_state->finished = true;
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@ -801,12 +802,19 @@ bool block_copy_call_finished(BlockCopyCallState *call_state)
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bool block_copy_call_succeeded(BlockCopyCallState *call_state)
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{
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return call_state->finished && call_state->ret == 0;
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return call_state->finished && !call_state->cancelled &&
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call_state->ret == 0;
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}
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bool block_copy_call_failed(BlockCopyCallState *call_state)
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{
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return call_state->finished && call_state->ret < 0;
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return call_state->finished && !call_state->cancelled &&
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call_state->ret < 0;
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}
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bool block_copy_call_cancelled(BlockCopyCallState *call_state)
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{
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return call_state->cancelled;
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}
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int block_copy_call_status(BlockCopyCallState *call_state, bool *error_is_read)
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@ -818,6 +826,12 @@ int block_copy_call_status(BlockCopyCallState *call_state, bool *error_is_read)
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return call_state->ret;
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}
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void block_copy_call_cancel(BlockCopyCallState *call_state)
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{
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call_state->cancelled = true;
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block_copy_kick(call_state);
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}
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BdrvDirtyBitmap *block_copy_dirty_bitmap(BlockCopyState *s)
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{
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return s->copy_bitmap;
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@ -74,11 +74,24 @@ void block_copy_call_free(BlockCopyCallState *call_state);
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bool block_copy_call_finished(BlockCopyCallState *call_state);
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bool block_copy_call_succeeded(BlockCopyCallState *call_state);
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bool block_copy_call_failed(BlockCopyCallState *call_state);
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bool block_copy_call_cancelled(BlockCopyCallState *call_state);
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int block_copy_call_status(BlockCopyCallState *call_state, bool *error_is_read);
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void block_copy_set_speed(BlockCopyState *s, uint64_t speed);
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void block_copy_kick(BlockCopyCallState *call_state);
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/*
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* Cancel running block-copy call.
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*
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* Cancel leaves block-copy state valid: dirty bits are correct and you may use
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* cancel + <run block_copy with same parameters> to emulate pause/resume.
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*
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* Note also, that the cancel is async: it only marks block-copy call to be
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* cancelled. So, the call may be cancelled (block_copy_call_cancelled() reports
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* true) but not yet finished (block_copy_call_finished() reports false).
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*/
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void block_copy_call_cancel(BlockCopyCallState *call_state);
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BdrvDirtyBitmap *block_copy_dirty_bitmap(BlockCopyState *s);
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void block_copy_set_skip_unallocated(BlockCopyState *s, bool skip);
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