hbitmap: enable merging across granularities
Signed-off-by: John Snow <jsnow@redhat.com> Reviewed-by: Max Reitz <mreitz@redhat.com> Message-id: 20190709232550.10724-9-jsnow@redhat.com Signed-off-by: John Snow <jsnow@redhat.com>
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@ -781,7 +781,27 @@ void hbitmap_truncate(HBitmap *hb, uint64_t size)
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bool hbitmap_can_merge(const HBitmap *a, const HBitmap *b)
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{
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return (a->size == b->size) && (a->granularity == b->granularity);
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return (a->orig_size == b->orig_size);
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}
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/**
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* hbitmap_sparse_merge: performs dst = dst | src
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* works with differing granularities.
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* best used when src is sparsely populated.
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*/
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static void hbitmap_sparse_merge(HBitmap *dst, const HBitmap *src)
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{
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uint64_t offset = 0;
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uint64_t count = src->orig_size;
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while (hbitmap_next_dirty_area(src, &offset, &count)) {
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hbitmap_set(dst, offset, count);
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offset += count;
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if (offset >= src->orig_size) {
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break;
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}
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count = src->orig_size - offset;
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}
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}
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/**
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@ -812,10 +832,24 @@ bool hbitmap_merge(const HBitmap *a, const HBitmap *b, HBitmap *result)
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return true;
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}
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if (a->granularity != b->granularity) {
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if ((a != result) && (b != result)) {
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hbitmap_reset_all(result);
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}
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if (a != result) {
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hbitmap_sparse_merge(result, a);
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}
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if (b != result) {
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hbitmap_sparse_merge(result, b);
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}
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return true;
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}
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/* This merge is O(size), as BITS_PER_LONG and HBITMAP_LEVELS are constant.
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* It may be possible to improve running times for sparsely populated maps
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* by using hbitmap_iter_next, but this is suboptimal for dense maps.
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*/
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assert(a->size == b->size);
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for (i = HBITMAP_LEVELS - 1; i >= 0; i--) {
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for (j = 0; j < a->sizes[i]; j++) {
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result->levels[i][j] = a->levels[i][j] | b->levels[i][j];
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