target-mips: fix multiple TCG registers covering same data

Avoid to allocate different TCG registers for the FPU registers
that are mapped on the MSA vectore registers.

Signed-off-by: Yongbok Kim <yongbok.kim@imgtec.com>
Reviewed-by: Richard Henderson <rth@twiddle.net>
Signed-off-by: Leon Alrae <leon.alrae@imgtec.com>
This commit is contained in:
Yongbok Kim 2014-11-07 10:43:21 +00:00 committed by Leon Alrae
parent 342368aff7
commit cb269f273f
1 changed files with 3 additions and 5 deletions

View File

@ -19284,15 +19284,13 @@ void mips_tcg_init(void)
offsetof(CPUMIPSState, active_tc.gpr[i]),
regnames[i]);
for (i = 0; i < 32; i++) {
int off = offsetof(CPUMIPSState, active_fpu.fpr[i]);
fpu_f64[i] = tcg_global_mem_new_i64(TCG_AREG0, off, fregnames[i]);
}
for (i = 0; i < 32; i++) {
int off = offsetof(CPUMIPSState, active_fpu.fpr[i].wr.d[0]);
msa_wr_d[i * 2] =
tcg_global_mem_new_i64(TCG_AREG0, off, msaregnames[i * 2]);
/* The scalar floating-point unit (FPU) registers are mapped on
* the MSA vector registers. */
fpu_f64[i] = msa_wr_d[i * 2];
off = offsetof(CPUMIPSState, active_fpu.fpr[i].wr.d[1]);
msa_wr_d[i * 2 + 1] =
tcg_global_mem_new_i64(TCG_AREG0, off, msaregnames[i * 2 + 1]);