replay: flush events when exiting

This patch adds events processing when emulation finishes instead
of just cleaning the queue. Now the bdrv coroutines will be in consistent
state when emulator closes. It allows correct polling of the block layer
at exit.

Signed-off-by: Pavel Dovgalyuk <Pavel.Dovgaluk@ispras.ru>
Message-Id: <20180912081859.3228.79735.stgit@pasha-VirtualBox>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
This commit is contained in:
Pavel Dovgalyuk 2018-09-12 11:18:59 +03:00 committed by Paolo Bonzini
parent 0c08185f8f
commit d873fe0376
2 changed files with 1 additions and 15 deletions

View File

@ -94,18 +94,6 @@ void replay_disable_events(void)
}
}
void replay_clear_events(void)
{
g_assert(replay_mutex_locked());
while (!QTAILQ_EMPTY(&events_list)) {
Event *event = QTAILQ_FIRST(&events_list);
QTAILQ_REMOVE(&events_list, event, events);
g_free(event);
}
}
/*! Adds specified async event to the queue */
void replay_add_event(ReplayAsyncEventKind event_kind,
void *opaque,
@ -308,7 +296,7 @@ void replay_init_events(void)
void replay_finish_events(void)
{
events_enabled = false;
replay_clear_events();
replay_flush_events();
}
bool replay_events_enabled(void)

View File

@ -142,8 +142,6 @@ void replay_init_events(void);
void replay_finish_events(void);
/*! Flushes events queue */
void replay_flush_events(void);
/*! Clears events list before loading new VM state */
void replay_clear_events(void);
/*! Returns true if there are any unsaved events in the queue */
bool replay_has_events(void);
/*! Saves events from queue into the file */