After previous Peter patch, they are redundant. This way we don't
assign them except when needed. Once there, there were lots of case
where the ".fields" indentation was wrong:
.fields = (VMStateField []) {
and
.fields = (VMStateField []) {
Change all the combinations to:
.fields = (VMStateField[]){
The biggest problem (appart from aesthetics) was that checkpatch complained
when we copy&pasted the code from one place to another.
Signed-off-by: Juan Quintela <quintela@redhat.com>
Reviewed-by: Peter Maydell <peter.maydell@linaro.org>
Pass a single GraphicHwOps struct pointer to graphic_console_init,
instead of a bunch of function pointers.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Screendumps are alot simpler as we can update non-active
QemuConsoles now. So we only need to update the QemuConsole
we want write out, then dump the DisplaySurface content into
a ppm file. Done.
No console switching needed. No special support code in the
gfx card emulation needed. Zap it all. Also move ppm_save
out of the vga code and next to the qmp_screendump function.
For now screen dumping is limited to console #0 (like it used
to be), even though it is dead simple to extend it to other
consoles. I wanna finish the console cleanup before setting
new qapi interfaces into stone.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Tested-by: Igor Mitsyanko <i.mitsyanko@gmail.com>