In my "build everything" tree, changing sysemu/sysemu.h triggers a
recompile of some 5400 out of 6600 objects (not counting tests and
objects that don't depend on qemu/osdep.h).
Almost a third of its inclusions are actually superfluous. Delete
them. Downgrade two more to qapi/qapi-types-run-state.h, and move one
from char/serial.h to char/serial.c.
hw/semihosting/config.c, monitor/monitor.c, qdev-monitor.c, and
stubs/semihost.c define variables declared in sysemu/sysemu.h without
including it. The compiler is cool with that, but include it anyway.
This doesn't reduce actual use much, as it's still included into
widely included headers. The next commit will tackle that.
Signed-off-by: Markus Armbruster <armbru@redhat.com>
Reviewed-by: Alistair Francis <alistair.francis@wdc.com>
Message-Id: <20190812052359.30071-27-armbru@redhat.com>
Reviewed-by: Alex Bennée <alex.bennee@linaro.org>
No header includes qemu-common.h after this commit, as prescribed by
qemu-common.h's file comment.
Signed-off-by: Markus Armbruster <armbru@redhat.com>
Message-Id: <20190523143508.25387-5-armbru@redhat.com>
[Rebased with conflicts resolved automatically, except for
include/hw/arm/xlnx-zynqmp.h hw/arm/nrf51_soc.c hw/arm/msf2-soc.c
block/qcow2-refcount.c block/qcow2-cluster.c block/qcow2-cache.c
target/arm/cpu.h target/lm32/cpu.h target/m68k/cpu.h target/mips/cpu.h
target/moxie/cpu.h target/nios2/cpu.h target/openrisc/cpu.h
target/riscv/cpu.h target/tilegx/cpu.h target/tricore/cpu.h
target/unicore32/cpu.h target/xtensa/cpu.h; bsd-user/main.c and
net/tap-bsd.c fixed up]
There are some 2D resource formats that can be used through virtio-gpu,
but which are not supported by SDL2 when used for a scanout; these are
all alpha-channel formats and also XBGR (RGBX in non-BE pixman).
Add these formats in the switch converting pixman to SDL format
constants so a guest cannot crash the VM by triggering the
g_assert_not_reached() with an unsupported format.
Signed-off-by: Max Reitz <mreitz@redhat.com>
Message-id: 20181008185013.19371-1-mreitz@redhat.com
[ kraxel: also update sdl2_2d_check_format() ]
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
In commit 2ab858c6c3 we added a use of the 'surf' variable
in sdl2_2d_update() that was unfortunately placed above the
early-exit-if-NULL check. Move it to where it ought to be.
Fixes: Coverity CID 1390598
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Reviewed-by: Philippe Mathieu-Daudé <f4bug@amsat.org>
Message-id: 20180515185814.1374-1-peter.maydell@linaro.org
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
The documentation on SDL_RenderPresent function states that
"the backbuffer should be considered invalidated after each present",
so copy the entire texture on each redraw.
On the other hand, SDL_UpdateTexture function is described as
"fairly slow function", so restrict it to just the changed pixels.
Also added SDL_RenderClear call, as suggested in the documentation
page on SDL_RenderPresent.
Signed-off-by: Anatoly Trosinenko <anatoly.trosinenko@gmail.com>
Message-id: 20180205133228.25082-1-anatoly.trosinenko@gmail.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
This patch adds support of b8g8r8x8 pixel format for SDL2.
Signed-off-by: Pavel Dovgalyuk <pavel.dovgaluk@ispras.ru>
Message-id: 20160517072848.4540.34695.stgit@PASHA-ISP
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Clean up includes so that osdep.h is included first and headers
which it implies are not included manually.
This commit was created with scripts/clean-includes.
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Message-id: 1454089805-5470-2-git-send-email-peter.maydell@linaro.org
Optimizing updates by copying the dirty rectangle
only do not work because of double-buffering.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Max Reitz <mreitz@redhat.com>
Add new sdl2-gl.c file, with display
rendering functions using opengl.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Max Reitz <mreitz@redhat.com>
Now that common event handling code is split off, we can move
over sdl_refresh to sdl2-2d.c, and rename it to sdl2_2d_refresh.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Max Reitz <mreitz@redhat.com>
Add a new sdl2_2d_redraw function for a complete screen refresh,
so we can stop using graphic_hw_invalidate for that. There is
no need to bother console / gfx emulation code if we are just
going to re-blit the screen after window resizes.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Max Reitz <mreitz@redhat.com>
Create new sdl2-2d file for 2d display rendering.
Move over sdl_update code, and rename to sdl2_2d_update.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Max Reitz <mreitz@redhat.com>