qemu-e2k/replay
Markus Armbruster b21e238037 Use g_new() & friends where that makes obvious sense
g_new(T, n) is neater than g_malloc(sizeof(T) * n).  It's also safer,
for two reasons.  One, it catches multiplication overflowing size_t.
Two, it returns T * rather than void *, which lets the compiler catch
more type errors.

This commit only touches allocations with size arguments of the form
sizeof(T).

Patch created mechanically with:

    $ spatch --in-place --sp-file scripts/coccinelle/use-g_new-etc.cocci \
	     --macro-file scripts/cocci-macro-file.h FILES...

Signed-off-by: Markus Armbruster <armbru@redhat.com>
Reviewed-by: Philippe Mathieu-Daudé <f4bug@amsat.org>
Reviewed-by: Cédric Le Goater <clg@kaod.org>
Reviewed-by: Alex Bennée <alex.bennee@linaro.org>
Acked-by: Dr. David Alan Gilbert <dgilbert@redhat.com>
Message-Id: <20220315144156.1595462-4-armbru@redhat.com>
Reviewed-by: Pavel Dovgalyuk <Pavel.Dovgalyuk@ispras.ru>
2022-03-21 15:44:44 +01:00
..
meson.build replay: do not build if TCG is not available 2020-10-22 11:53:54 -04:00
replay-audio.c audio: use size_t where makes sense 2019-08-21 09:13:37 +02:00
replay-char.c Use g_new() & friends where that makes obvious sense 2022-03-21 15:44:44 +01:00
replay-debugging.c migration: wire up support for snapshot device selection 2021-02-08 11:19:51 +00:00
replay-events.c Use g_new() & friends where that makes obvious sense 2022-03-21 15:44:44 +01:00
replay-input.c Include qemu-common.h exactly where needed 2019-06-12 13:20:20 +02:00
replay-internal.c replay: fix icount request when replaying clock access 2021-02-16 17:15:39 +01:00
replay-internal.h replay: flush rr queue before loading the vmstate 2020-10-06 08:34:49 +02:00
replay-net.c Clean up inclusion of sysemu/sysemu.h 2019-08-16 13:31:53 +02:00
replay-random.c replay: record and replay random number sources 2020-01-07 12:08:39 +01:00
replay-snapshot.c migration: wire up support for snapshot device selection 2021-02-08 11:19:51 +00:00
replay-time.c replay: fix icount request when replaying clock access 2021-02-16 17:15:39 +01:00
replay.c replay: fix recursive checkpoints 2021-04-01 09:40:45 +02:00
stubs-system.c replay: do not build if TCG is not available 2020-10-22 11:53:54 -04:00