qemu-e2k/include/ui
Gerd Hoffmann 4423184376 spice/gl: render DisplaySurface via opengl
This switches over spice (in opengl mode) to render DisplaySurface
updates into a opengl texture, using the helper functions in
ui/console-gl.c.  With this patch applied spice (with gl=on) will
stop using qxl rendering ops, it will use dma-buf passing all the
time, i.e. for bios/bootloader (before virtio-gpu driver is loaded)
too.

This should improve performance even using spice (with gl=on) with
non-accelerated stdvga because we stop squeezing all display updates
through a unix/tcp socket and basically using a shared memory transport
instead.

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Message-id: 1474617028-3979-3-git-send-email-kraxel@redhat.com
2016-09-28 12:49:36 +02:00
..
console.h console: track gl_block state in QemuConsole 2016-09-28 12:49:35 +02:00
egl-context.h opengl: add egl-context.[ch] helpers 2015-10-08 10:34:53 +02:00
egl-helpers.h egl-helpers: add functions for render nodes and dma-buf passing 2016-02-23 12:04:39 +01:00
gtk.h gtk: fix build 2016-07-11 10:40:29 +01:00
input.h Remove unused function declarations 2016-09-15 15:32:22 +03:00
pixel_ops.h ui: move files to ui/ and include/ui/ 2012-12-19 08:31:30 +01:00
qemu-pixman.h Use scripts/clean-includes to drop redundant qemu/typedefs.h 2016-03-22 22:20:16 +01:00
qemu-spice.h clang: Fix warning reg. expansion to 'defined' 2016-08-09 22:57:36 +02:00
sdl2.h virgl: pass whole GL scanout dimensions 2016-07-06 10:32:14 +02:00
shader.h shaders: initialize vertexes once 2015-10-08 10:31:35 +02:00
spice-display.h spice/gl: render DisplaySurface via opengl 2016-09-28 12:49:36 +02:00