qemu-e2k/ui
Jindrich Makovicka bcf43cdc17 sdl2: Fix broken display updating after the window is hidden
With SDL 2.0.6, calling SDL_ShowWindow during SDL_WINDOWEVENT_HIDDEN
blocks all subsequent display updates.

Instead of trying to override the change, just update the scon->hidden
flag.

Signed-off-by: Jindrich Makovicka <makovick@gmail.com>
Message-Id: <20171112193032.9724-2-makovick@gmail.com>

This is a partial revert of d3f3a0f453,
which in turn is a workaround for a SDL bug.  The bug is fixed in 2.0.6,
see https://bugzilla.libsdl.org/show_bug.cgi?id=3410

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2017-11-16 09:57:47 +01:00
..
keycodemapdb@10739aa260 ui: pull in latest keycodemapdb 2017-10-23 10:50:02 +02:00
shader opengl: add flipping vertex shader 2017-10-17 10:25:42 +02:00
cocoa.m ui/cocoa.m: Send ctrl-alt key combos to guest if QEMU isn't using them 2017-11-07 10:14:14 +00:00
console-gl.c ui: use QEMU_IS_ALIGNED macro 2017-11-10 14:27:29 +01:00
console.c ui: fix dcl unregister 2017-11-10 11:06:43 +01:00
curses_keys.h
curses.c console: purge curses bits from console.h 2017-09-29 10:36:33 +02:00
cursor_hidden.xpm
cursor_left_ptr.xpm
cursor.c ui: use DIV_ROUND_UP 2017-08-31 12:29:07 +02:00
egl-context.c
egl-headless.c egl-headless: add dmabuf support 2017-10-17 10:25:42 +02:00
egl-helpers.c egl-helpers: add egl_texture_blit and egl_texture_blend 2017-10-17 10:25:42 +02:00
gtk-egl.c opengl: move shader init from console-gl.c to shader.c 2017-10-17 10:25:42 +02:00
gtk-gl-area.c ui: opengl updates for dma-buf support. 2017-10-19 12:09:53 +01:00
gtk.c ui/gtk: Fix deprecation of vte_terminal_copy_clipboard 2017-10-16 14:50:54 +02:00
input-keymap.c ui: convert common input code to keycodemapdb 2017-10-16 14:50:54 +02:00
input-legacy.c ui: fix crash with sendkey and raw key numbers 2017-10-23 10:50:02 +02:00
input-linux.c
input.c ui: normalize the 'sysrq' key into the 'print' key 2017-10-23 10:50:02 +02:00
keymaps.c General warn report fixups 2017-09-19 14:09:34 +02:00
keymaps.h ps2: fix sending of PAUSE/BREAK scancodes 2017-07-27 14:24:05 +02:00
Makefile.objs buildsys: Move sdl cflags/libs to per object 2017-09-22 10:20:34 +08:00
qemu-pixman.c pixman: drop submodule 2017-09-13 10:15:43 +02:00
qemu-x509.h
sdl2-2d.c
sdl2-gl.c opengl: move shader init from console-gl.c to shader.c 2017-10-17 10:25:42 +02:00
sdl2-input.c
sdl2-keymap.h
sdl2.c sdl2: Fix broken display updating after the window is hidden 2017-11-16 09:57:47 +01:00
sdl_keysym.h
sdl_zoom_template.h
sdl_zoom.c
sdl_zoom.h
sdl.c
shader.c opengl: add flipping vertex shader 2017-10-17 10:25:42 +02:00
spice-core.c
spice-display.c opengl: move shader init from console-gl.c to shader.c 2017-10-17 10:25:42 +02:00
spice-input.c ui: correctly detect spice PAUSE scancode sequence 2017-07-28 12:35:40 +02:00
trace-events ui: add tracing of VNC authentication process 2017-09-29 10:36:34 +02:00
vgafont.h
vnc_keysym.h
vnc-auth-sasl.c ui: add tracing of VNC authentication process 2017-09-29 10:36:34 +02:00
vnc-auth-sasl.h
vnc-auth-vencrypt.c ui: Always remove an old VNC channel watch before adding a new one 2017-10-04 13:21:53 +01:00
vnc-auth-vencrypt.h
vnc-enc-hextile-template.h
vnc-enc-hextile.c
vnc-enc-tight.c vnc: use DIV_ROUND_UP 2017-08-31 12:29:07 +02:00
vnc-enc-tight.h
vnc-enc-zlib.c
vnc-enc-zrle-template.c
vnc-enc-zrle.c
vnc-enc-zrle.h
vnc-enc-zywrle-template.c
vnc-enc-zywrle.h
vnc-jobs.c
vnc-jobs.h
vnc-palette.c
vnc-palette.h
vnc-ws.c ui: Always remove an old VNC channel watch before adding a new one 2017-10-04 13:21:53 +01:00
vnc-ws.h
vnc.c ui: Always remove an old VNC channel watch before adding a new one 2017-10-04 13:21:53 +01:00
vnc.h
x_keymap.c
x_keymap.h