rust/clippy_lints/src/zero_div_zero.rs

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use consts::{constant_simple, Constant};
use rustc::lint::*;
use rustc::hir::*;
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use utils::span_help_and_lint;
/// **What it does:** Checks for `0.0 / 0.0`.
///
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/// **Why is this bad?** It's less readable than `std::f32::NAN` or
/// `std::f64::NAN`.
///
/// **Known problems:** None.
///
/// **Example:**
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/// ```rust
/// 0.0f32 / 0.0
/// ```
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declare_clippy_lint! {
pub ZERO_DIVIDED_BY_ZERO,
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complexity,
"usage of `0.0 / 0.0` to obtain NaN instead of std::f32::NaN or std::f64::NaN"
}
pub struct Pass;
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impl LintPass for Pass {
fn get_lints(&self) -> LintArray {
lint_array!(ZERO_DIVIDED_BY_ZERO)
}
}
impl<'a, 'tcx> LateLintPass<'a, 'tcx> for Pass {
fn check_expr(&mut self, cx: &LateContext<'a, 'tcx>, expr: &'tcx Expr) {
// check for instances of 0.0/0.0
if_chain! {
if let ExprBinary(ref op, ref left, ref right) = expr.node;
if let BinOp_::BiDiv = op.node;
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// TODO - constant_simple does not fold many operations involving floats.
// That's probably fine for this lint - it's pretty unlikely that someone would
// do something like 0.0/(2.0 - 2.0), but it would be nice to warn on that case too.
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if let Some(lhs_value) = constant_simple(cx, left);
if let Some(rhs_value) = constant_simple(cx, right);
if Constant::F32(0.0) == lhs_value || Constant::F64(0.0) == lhs_value;
if Constant::F32(0.0) == rhs_value || Constant::F64(0.0) == rhs_value;
then {
// since we're about to suggest a use of std::f32::NaN or std::f64::NaN,
// match the precision of the literals that are given.
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let float_type = match (lhs_value, rhs_value) {
(Constant::F64(_), _)
| (_, Constant::F64(_)) => "f64",
_ => "f32"
};
span_help_and_lint(
cx,
ZERO_DIVIDED_BY_ZERO,
expr.span,
"constant division of 0.0 with 0.0 will always result in NaN",
&format!(
"Consider using `std::{}::NAN` if you would like a constant representing NaN",
float_type,
),
);
}
}
}
}