So far, type names generated for debuginfo where a bit sketchy. It was not clearly defined when a name should be fully qualified and when not, if region parameters should be shown or not, and other things like that.
This commit makes the debuginfo module responsible for creating type names instead of using ppaux::ty_to_str() and brings type names, as they show up in the DWARF information, in line with GCC and Clang:
* The name of the type being described is unqualified. It's path is defined by its position in the namespace hierarchy.
* Type arguments are always fully qualified, no matter if they would actually be in scope at the type definition location.
Care is also taken to reliably make type names consistent across crate boundaries. That is, the code now tries make the type name the same, regardless if the type is in the local crate or reconstructed from metadata. Otherwise LLVM will complain about violating the one-definition-rule when using link-time-optimization.
This commit also removes all source location information from type descriptions because these cannot be reconstructed for types instantiated from metadata. Again, with LTO enabled, this can lead to two versions of the debuginfo type description, one with and one without source location information, which then triggers the LLVM ODR assertion.
Fortunately, source location information about types is rarely used, so this has little impact. Once source location information is preserved in metadata (#1972) it can also be reenabled for type descriptions.
POSIX has recvfrom(2) and sendto(2), but their name seem not to be suitable with Rust. We already renamed getpeername(2) and getsockname(2), so I think it makes sense.
Alternatively, `receive_from` would be fine. However, we have `.recv()` so I chose `recv_from`.
What do you think? If this makes sense, should I provide `recvfrom` and `sendto` deprecated methods just calling new methods for compatibility?
While `HashMap::new` and `HashMap::with_capacity` were being initialized with a random `SipHasher`, it turns out that `HashMap::from_iter` was just using the default instance of `SipHasher`, which wasn't randomized. This closes that bug, and also inlines some important methods.
Being able to index into the bytes of a string encourages
poor UTF-8 hygiene. To get a view of `&[u8]` from either
a `String` or `&str` slice, use the `as_bytes()` method.
Closes#12710.
[breaking-change]
If the diffstat is any indication this shouldn't have a huge impact but it will have some. Most changes in the `str` and `path` module. A lot of the existing usages were in tests where ascii is expected. There are a number of other legit uses where the characters are known to be ascii.
with the corresponding trait parameter bounds.
This is a version of the patch in PR #12611 by Florian Hahn, modified to
address Niko's feedback.
It does not address the issue of duplicate type parameter bounds, nor
does it address the issue of implementation-defined methods that contain
*fewer* bounds than the trait, because Niko's review indicates that this
should not be necessary (and indeed I believe it is not). A test has
been added to ensure that this works.
This will break code like:
trait Foo {
fn bar<T:Baz>();
}
impl Foo for Boo {
fn bar<T:Baz + Quux>() { ... }
// ^~~~ ERROR
}
This will be rejected because the implementation requires *more* bounds
than the trait. It can be fixed by either adding the missing bound to
the trait:
trait Foo {
fn bar<T:Baz + Quux>();
// ^~~~
}
impl Foo for Boo {
fn bar<T:Baz + Quux>() { ... } // OK
}
Or by removing the bound from the impl:
trait Foo {
fn bar<T:Baz>();
}
impl Foo for Boo {
fn bar<T:Baz>() { ... } // OK
// ^ remove Quux
}
This patch imports the relevant tests from #2687, as well as the test
case in #5886, which is fixed as well by this patch.
Closes#2687.
Closes#5886.
[breaking-change]
It's looking like we're still timing out all over the place with travis_wait
because the entire `make -j4 rustc-stage1` command is taking too long. Instead,
achieve roughly the same idea by just having `-Z time-passes` printing
information. We shouldn't have a pass that takes longer than 10 minutes in
isolation.
Being able to index into the bytes of a string encourages
poor UTF-8 hygiene. To get a view of `&[u8]` from either
a `String` or `&str` slice, use the `as_bytes()` method.
Closes#12710.
[breaking-change]
Whew. So much here! Feedback very welcome.
This is the first part where we actually start learning things. I'd like to think I struck a good balance of explaining enough details, without getting too bogged down, and without being confusing... but of course I'd think that. 😉
As I mention in the commit comment, We probably want to move the guessing game to the rust-lang org, rather than just having it on my GitHub. Or, I could put the code inline. I think it'd be neat to have it as a project, so people can pull it down with Cargo. Until we make that decision, I'll just leave this here.
Whew! Who knew there was so much to say about variables.
We probably want to move the guessing game to the rust-lang org, rather than
just having it on my GitHub. Or, I could put the code inline. I think it'd be
neat to have it as a project, so people can pull it down with Cargo. Until we
make that decision, I'll just leave this here.
Part of #14248
Main authors:
- @Ryman: OK
- @TeXitoi: OK
- @pcwalton: OK
Minor authors:
- @brson: OK
- @alexcrichton: OK
- @kballard: OK
Remark: @tedhorst was a main contributor, but its contribution
disapear with @pcwalton rewrite at af4ea11
@brson OK?
POSIX has recvfrom(2) and sendto(2), but their name seem not to be
suitable with Rust. We already renamed getpeername(2) and
getsockname(2), so I think it makes sense.
Alternatively, `receive_from` would be fine. However, we have `.recv()`
so I chose `recv_from`.
Signed-off-by: OGINO Masanori <masanori.ogino@gmail.com>
- Fix a couple mistakes:
- `Ordering` is an enum, not a trait.
- `Container` is now named `Collection`.
- Add missing `CheckedDiv`.
- Remove obsolete `OwnedVector`.
- Reorganize some lines to match [prelude's arrangement](http://doc.rust-lang.org/std/prelude/#reexports), making mistakes easier to spot in the future.
I'm going to move testing to be right AFTER the guessing game. I wanted it
to be borderline TDD, but I think that, since the first example is just one
file, it might be a bit overkill.
I'm doing this in its own commit to hopefully avoid merge conflicts.
Earlier commits have established a baseline of `experimental` stability
for all crates under the facade (so their contents are considered
experimental within libstd). Since `experimental` is `allow` by
default, we should use the same baseline stability for libstd itself.
This commit adds `experimental` tags to all of the modules defined in
`std`, and `unstable` to `std` itself.
This does two things:
* Reorganizes the declaration order to be more readable, less random.
* Removes the `slice::traits` module, a public module that does nothing but declare impls of `cmp` traits.
Part of #14248
Main authors:
- @Ryman: OK
- @TeXitoi: OK
- @pcwalton: OK
Minor authors:
- @brson: OK
- @alexcrichton: OK
- @kballard: OK
Remark: @tedhorst was a main contributor, but its contribution
disapear with @pcwalton rewrite at af4ea11
This commit hooks rustdoc into the stability index infrastructure in two
ways:
1. It looks up stability levels via the index, rather than by manual
attributes.
2. It adds stability level information throughout rustdoc output, rather
than just at the top header. In particular, a stability color (with
mouseover text) appears next to essentially every item that appears
in rustdoc's HTML output.
Along the way, the stability index code has been lightly refactored.
Earlier commits have established a baseline of `experimental` stability
for all crates under the facade (so their contents are considered
experimental within libstd). Since `experimental` is `allow` by
default, we should use the same baseline stability for libstd itself.
This commit adds `experimental` tags to all of the modules defined in
`std`, and `unstable` to `std` itself.
This commit hooks rustdoc into the stability index infrastructure in two
ways:
1. It looks up stability levels via the index, rather than by manual
attributes.
2. It adds stability level information throughout rustdoc output, rather
than just at the top header. In particular, a stability color (with
mouseover text) appears next to essentially every item that appears
in rustdoc's HTML output.
Along the way, the stability index code has been lightly refactored.
I'm working on adding examples to the API documentation. Should future pull requests include examples for more than one function? Or is this about the right size for a pull request?
./hello_world is not recognized on Windows.
We can type either hello_world or hello_world.exe to run the executable. I chose "hello_world.exe", which seems more conventional on Windows.
### Breaking changes:
* **Removed unnecessary `box` from enum variant (`Object(Box<Object>)` becomes `Object(Object)`)**
* **Deprecated `Encoder::str_encode`**
### Other changes:
* Tried to make the code more idiomatic
* Renamed the `wr` field of the `Encoder` and `PrettyEncoder` structs to `writer`
* Replaced some `from_utf8` by `from_utf8_owned` to avoid unnecessary allocations
* Removed unnecessary `unsafe` code
* Added `encode` and `decode` shortcut functions
* Implemented `FromStr` for `Json`
* Implemented `ToJson` for tuples of arity up to 12
* Fixed some details in the documentation
### Questions
* ~~The `encode` shortcut function does the same as the `Encoder::str_encode` function. It seems wrong to me that two functions do exactly the same. Should we deprecate `Encoder::str_encode`?~~
* ~~Do we really want the ToJson trait for tuples? At the moment we have it for (), (A, B), (A, B, C). I would like to remove them.~~
* ~~We are using `String` as key in the `TreeMap` representing a `Json` object. It would be better to use `&str`, but this would require to annotate lots of lifetimes. Is there any easy solution for this?~~
* There is a lot of duplicated code (`PrettyEncoder` copies about 50 lines from `Encoder`). In an OO language this could be solved very elegantly by using inheritance and overriding. What can we do here to reduce the amount of boilerplate?
[breaking-change]
Now you can just use `json::encode` and `json::decode`, which is very
practical
**Deprecated `Encoder::str_encode` in favor of `json::encode`**
[breaking-change]