rust/doc/tutorial/args.md
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Argument passing

Rust datatypes are not trivial to copy (the way, for example, JavaScript values can be copied by simply taking one or two machine words and plunking them somewhere else). Shared boxes require reference count updates, big records or tags require an arbitrary amount of data to be copied (plus updating the reference counts of shared boxes hanging off them), unique pointers require their origin to be de-initialized.

For this reason, the way Rust passes arguments to functions is a bit more involved than it is in most languages. It performs some compile-time cleverness to get rid of most of the cost of copying arguments, and forces you to put in explicit copy operators in the places where it can not.

Safe references

The foundation of Rust's argument-passing optimization is the fact that Rust tasks for single-threaded worlds, which share no data with other tasks, and that most data is immutable.

Take the following program:

let x = get_really_big_record();
myfunc(x);

We want to pass x to myfunc by pointer (which is easy), and we want to ensure that x stays intact for the duration of the call (which, in this example, is also easy). So we can just use the existing value as the argument, without copying.

There are more involved cases. The call could look like this:

myfunc(x, {|| x = get_another_record(); });

Now, if myfunc first calls its second argument and then accesses its first argument, it will see a different value from the one that was passed to it.

The compiler will insert an implicit copy of x in such a case, except if x contains something mutable, in which case a copy would result in code that behaves differently (if you mutate the copy, x stays unchanged). That would be bad, so the compiler will disallow such code.

When inserting an implicit copy for something big, the compiler will warn, so that you know that the code is not as efficient as it looks.

There are even more tricky cases, in which the Rust compiler is forced to pessimistically assume a value will get mutated, even though it is not sure.

fn for_each(v: [mutable @int], iter: block(@int)) {
   for elt in v { iter(elt); }
}

For all this function knows, calling iter (which is a closure that might have access to the vector that's passed as v) could cause the elements in the vector to be mutated, with the effect that it can not guarantee that the boxes will live for the duration of the call. So it has to copy them. In this case, this will happen implicitly (bumping a reference count is considered cheap enough to not warn about it).

The copy operator

If the for_each function given above were to take a vector of {mutable a: int} instead of @int, it would not be able to implicitly copy, since if the iter function changes a copy of a mutable record, the changes won't be visible in the record itself. If we do want to allow copies there, we have to explicitly allow it with the copy operator:

type mutrec = {mutable x: int};
fn for_each(v: [mutable mutrec], iter: block(mutrec)) {
   for elt in v { iter(copy elt); }
}

Argument passing styles

The fact that arguments are conceptually passed by safe reference does not mean all arguments are passed by pointer. Composite types like records and tags are passed by pointer, but others, like integers and pointers, are simply passed by value.

It is possible, when defining a function, to specify a passing style for a parameter by prefixing the parameter name with a symbol. The most common special style is by-mutable-reference, written &:

fn vec_push(&v: [int], elt: int) {
    v += [elt];
}

This will make it possible for the function to mutate the parameter. Clearly, you are only allowed to pass things that can actually be mutated to such a function.

Another style is by-move, which will cause the argument to become de-initialized on the caller side, and give ownership of it to the called function. This is written -.

Finally, the default passing styles (by-value for non-structural types, by-reference for structural ones) are written + for by-value and && for by(-immutable)-reference. It is sometimes necessary to override the defaults. We'll talk more about this when discussing generics.

Other uses of safe references

Safe references are not only used for argument passing. When you destructure on a value in an alt expression, or loop over a vector with for, variables bound to the inside of the given data structure will use safe references, not copies. This means such references have little overhead, but you'll occasionally have to copy them to ensure safety.

let my_rec = {a: 4, b: [1, 2, 3]};
alt my_rec {
  {a, b} {
    log b; // This is okay
    my_rec = {a: a + 1, b: b + [a]};
    log b; // Here reference b has become invalid
  }
}