Paranoia2_original/dlls/physic.cpp

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/*
physic.cpp - common physics code
Copyright (C) 2011 Uncle Mike
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#include "extdll.h"
#include "util.h"
#include "cbase.h"
#include "saverestore.h"
#include "client.h"
#include "nodes.h"
#include "decals.h"
#include "gamerules.h"
#include "game.h"
#include "com_model.h"
#include "features.h"
#include "triangleapi.h"
#include "render_api.h"
#include "pm_shared.h"
#include "pm_defs.h"
#include "trace.h"
#include "stringlib.h"
#include "weapons.h"
unsigned int EngineSetFeatures( void )
{
unsigned int flags = (ENGINE_WRITE_LARGE_COORD|ENGINE_COMPUTE_STUDIO_LERP|ENGINE_LOAD_DELUXEDATA);
if( g_iXashEngineBuildNumber >= 2148 )
flags |= ENGINE_LARGE_LIGHTMAPS|ENGINE_DISABLE_HDTEXTURES; // required for right trace alpha-surfaces on studiomodels
return flags;
}
void Physic_SweepTest( CBaseEntity *pTouch, const Vector &start, const Vector &mins, const Vector &maxs, const Vector &end, trace_t *tr )
{
if( !pTouch->pev->modelindex || !GET_MODEL_PTR( pTouch->edict() ))
{
// bad model?
tr->allsolid = false;
return;
}
Vector trace_mins, trace_maxs;
UTIL_MoveBounds( start, mins, maxs, end, trace_mins, trace_maxs );
// NOTE: pmove code completely ignore a bounds checking. So we need to do it here
if( !BoundsIntersect( trace_mins, trace_maxs, pTouch->pev->absmin, pTouch->pev->absmax ))
{
tr->allsolid = false;
return;
}
CMeshDesc *bodyMesh = UTIL_GetCollisionMesh( pTouch->pev->modelindex );
if( !bodyMesh )
{
// failed to build mesh for some reasons, so skip them
tr->allsolid = false;
return;
}
mmesh_t *pMesh = bodyMesh->GetMesh();
areanode_t *pHeadNode = bodyMesh->GetHeadNode();
entvars_t *pev = pTouch->pev;
if( !pMesh )
{
// failed to build mesh for some reasons, so skip them
tr->allsolid = false;
return;
}
TraceMesh trm; // a name like Doom3 :-)
trm.SetTraceMesh( pMesh, pHeadNode, pTouch->pev->modelindex );
trm.SetMeshOrientation( pev->origin, pev->angles, pev->startpos );
trm.SetupTrace( start, mins, maxs, end, tr );
if( trm.DoTrace( ))
{
if( tr->fraction < 1.0f || tr->startsolid )
tr->ent = pTouch->edict();
tr->surf = trm.GetLastHitSurface();
}
}
void SV_ClipMoveToEntity( edict_t *ent, const float *start, float *mins, float *maxs, const float *end, trace_t *trace )
{
// convert edict_t to base entity
CBaseEntity *pTouch = CBaseEntity::Instance( ent );
if( !pTouch )
{
// removed entity?
trace->allsolid = false;
return;
}
Physic_SweepTest( pTouch, start, mins, maxs, end, trace );
}
void SV_ClipPMoveToEntity( physent_t *pe, const float *start, float *mins, float *maxs, const float *end, pmtrace_t *tr )
{
// convert physent_t to base entity
CBaseEntity *pTouch = CBaseEntity::Instance( INDEXENT( pe->info ));
trace_t trace;
if( !pTouch )
{
// removed entity?
tr->allsolid = false;
return;
}
// make trace default
memset( &trace, 0, sizeof( trace ));
trace.allsolid = true;
trace.fraction = 1.0f;
trace.endpos = end;
Physic_SweepTest( pTouch, start, mins, maxs, end, &trace );
// convert trace_t into pmtrace_t
memcpy( tr, &trace, 48 );
tr->surf = trace.surf;
if( trace.ent != NULL && PM_GetPlayerMove( ))
tr->ent = pe - PM_GetPlayerMove()->physents;
else tr->ent = -1;
}
int SV_RestoreDecal( decallist_t *entry, edict_t *pEdict, qboolean adjacent )
{
int flags = entry->flags;
int entityIndex = ENTINDEX( pEdict );
int cacheID = 0, modelIndex = 0;
Vector scale = g_vecZero;
if( flags & FDECAL_STUDIO )
{
if( FBitSet( pEdict->v.iuser1, CF_STATIC_ENTITY ))
{
cacheID = pEdict->v.colormap;
scale = pEdict->v.startpos;
}
UTIL_RestoreStudioDecal( entry->position, entry->impactPlaneNormal, entityIndex,
pEdict->v.modelindex, entry->name, flags, &entry->studio_state, cacheID, scale );
return TRUE;
}
if( adjacent && entry->entityIndex != 0 && ( !pEdict || pEdict->free ))
{
TraceResult tr;
ALERT( at_error, "couldn't restore entity index %i\n", entry->entityIndex );
Vector testspot = entry->position + entry->impactPlaneNormal * 5.0f;
Vector testend = entry->position + entry->impactPlaneNormal * -5.0f;
UTIL_TraceLine( testspot, testend, ignore_monsters, NULL, &tr );
// NOTE: this code may does wrong result on moving brushes e.g. func_tracktrain
if( tr.flFraction != 1.0f && !tr.fAllSolid )
{
// check impact plane normal
float dot = DotProduct( entry->impactPlaneNormal, tr.vecPlaneNormal );
if( dot >= 0.95f )
{
entityIndex = ENTINDEX( tr.pHit );
if( entityIndex > 0 ) modelIndex = tr.pHit->v.modelindex;
UTIL_RestoreCustomDecal( tr.vecEndPos, entry->impactPlaneNormal, entityIndex, modelIndex, entry->name, flags, entry->scale );
}
}
}
else
{
// global entity is exist on new level so we can apply decal in local space
// NOTE: this case also used for transition world decals
UTIL_RestoreCustomDecal( entry->position, entry->impactPlaneNormal, entityIndex, pEdict->v.modelindex, entry->name, flags, entry->scale );
}
return TRUE;
}
// point to create generic entities
int SV_CreateEntity( edict_t *pent, const char *szName )
{
if( !Q_strnicmp( szName, "ammo_", 5 ))
{
GetClassPtr(( CBasePlayerAmmo *)&pent->v ); // alloc private data
pent->v.netname = pent->v.classname; // member virtual name
pent->v.classname = MAKE_STRING( "ammo_generic" ); // to allow save\restore
return 0;
}
else if( !Q_strnicmp( szName, "weapon_", 7 ))
{
GetClassPtr(( CBasePlayerItem *)&pent->v ); // alloc private data
pent->v.netname = pent->v.classname; // member virtual name
pent->v.classname = MAKE_STRING( "weapon_generic" ); // to allow save\restore
return 0;
}
return -1;
}
int EngineAllowSaveGame( void )
{
return g_fAllowSaves;
}
void SV_ProcessModelData( model_t *mod, qboolean create, const byte *buffer )
{
CRC32_t ulCrc;
// g-cont. probably this is redundant :-)
if( !IS_DEDICATED_SERVER( ))
return;
if( FBitSet( mod->flags, MODEL_WORLD ))
SV_ProcessWorldData( mod, create, buffer );
if( mod->type == mod_studio )
{
if( create )
{
studiohdr_t *src = (studiohdr_t *)buffer;
CRC32_INIT( &ulCrc );
CRC32_PROCESS_BUFFER( &ulCrc, (byte *)buffer, src->length );
mod->modelCRC = CRC32_FINAL( ulCrc );
}
else
{
// release collision mesh
if( mod->bodymesh != NULL )
{
mod->bodymesh->CMeshDesc::~CMeshDesc();
Mem_Free( mod->bodymesh );
mod->bodymesh = NULL;
}
}
}
}
//
// Xash3D physics interface
//
static physics_interface_t gPhysicsInterface =
{
SV_PHYSICS_INTERFACE_VERSION,
SV_CreateEntity,
NULL,
NULL,
NULL,
EngineAllowSaveGame,
NULL, // not needs
EngineSetFeatures,
NULL,
NULL,
NULL,
SV_ClipMoveToEntity,
SV_ClipPMoveToEntity,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
SV_RestoreDecal,
NULL,
SV_ProcessModelData,
};
int Server_GetPhysicsInterface( int iVersion, server_physics_api_t *pfuncsFromEngine, physics_interface_t *pFunctionTable )
{
if ( !pFunctionTable || !pfuncsFromEngine || iVersion != SV_PHYSICS_INTERFACE_VERSION )
{
return FALSE;
}
size_t iExportSize = sizeof( server_physics_api_t );
size_t iImportSize = sizeof( physics_interface_t );
// NOTE: the very old versions NOT have information about current build in any case
if( g_iXashEngineBuildNumber <= 1910 )
{
if( g_fXashEngine )
ALERT( at_console, "very oldest version of Xash3D was detected. Engine features was disabled.\n" );
// interface sizes for build 1905 and older
iExportSize = 28;
iImportSize = 24;
}
if( g_iXashEngineBuildNumber <= 3584 )
{
if( g_fXashEngine )
ALERT( at_console, "old version of Xash3D was detected. Some engine features was disabled.\n" );
// interface sizes for build 3584 and older
iExportSize = 80;
iImportSize = 80;
}
// copy new physics interface
memcpy( &g_physfuncs, pfuncsFromEngine, iExportSize );
// fill engine callbacks
memcpy( pFunctionTable, &gPhysicsInterface, iImportSize );
g_fPhysicInitialized = TRUE;
return TRUE;
}