328 lines
8.5 KiB
C++
328 lines
8.5 KiB
C++
/*
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physic.cpp - common physics code
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Copyright (C) 2011 Uncle Mike
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#include "extdll.h"
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#include "util.h"
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#include "cbase.h"
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#include "saverestore.h"
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#include "client.h"
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#include "nodes.h"
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#include "decals.h"
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#include "gamerules.h"
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#include "game.h"
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#include "com_model.h"
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#include "features.h"
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#include "triangleapi.h"
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#include "render_api.h"
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#include "pm_shared.h"
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#include "pm_defs.h"
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#include "trace.h"
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#include "stringlib.h"
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#include "weapons.h"
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unsigned int EngineSetFeatures( void )
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{
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unsigned int flags = (ENGINE_WRITE_LARGE_COORD|ENGINE_COMPUTE_STUDIO_LERP|ENGINE_LOAD_DELUXEDATA);
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if( g_iXashEngineBuildNumber >= 2148 )
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flags |= ENGINE_LARGE_LIGHTMAPS|ENGINE_DISABLE_HDTEXTURES; // required for right trace alpha-surfaces on studiomodels
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return flags;
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}
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void Physic_SweepTest( CBaseEntity *pTouch, const Vector &start, const Vector &mins, const Vector &maxs, const Vector &end, trace_t *tr )
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{
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if( !pTouch->pev->modelindex || !GET_MODEL_PTR( pTouch->edict() ))
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{
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// bad model?
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tr->allsolid = false;
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return;
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}
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Vector trace_mins, trace_maxs;
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UTIL_MoveBounds( start, mins, maxs, end, trace_mins, trace_maxs );
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// NOTE: pmove code completely ignore a bounds checking. So we need to do it here
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if( !BoundsIntersect( trace_mins, trace_maxs, pTouch->pev->absmin, pTouch->pev->absmax ))
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{
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tr->allsolid = false;
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return;
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}
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CMeshDesc *bodyMesh = UTIL_GetCollisionMesh( pTouch->pev->modelindex );
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if( !bodyMesh )
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{
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// failed to build mesh for some reasons, so skip them
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tr->allsolid = false;
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return;
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}
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mmesh_t *pMesh = bodyMesh->GetMesh();
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areanode_t *pHeadNode = bodyMesh->GetHeadNode();
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entvars_t *pev = pTouch->pev;
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if( !pMesh )
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{
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// failed to build mesh for some reasons, so skip them
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tr->allsolid = false;
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return;
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}
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TraceMesh trm; // a name like Doom3 :-)
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trm.SetTraceMesh( pMesh, pHeadNode, pTouch->pev->modelindex );
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trm.SetMeshOrientation( pev->origin, pev->angles, pev->startpos );
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trm.SetupTrace( start, mins, maxs, end, tr );
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if( trm.DoTrace( ))
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{
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if( tr->fraction < 1.0f || tr->startsolid )
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tr->ent = pTouch->edict();
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tr->surf = trm.GetLastHitSurface();
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}
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}
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void SV_ClipMoveToEntity( edict_t *ent, const float *start, float *mins, float *maxs, const float *end, trace_t *trace )
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{
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// convert edict_t to base entity
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CBaseEntity *pTouch = CBaseEntity::Instance( ent );
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if( !pTouch )
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{
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// removed entity?
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trace->allsolid = false;
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return;
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}
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Physic_SweepTest( pTouch, start, mins, maxs, end, trace );
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}
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void SV_ClipPMoveToEntity( physent_t *pe, const float *start, float *mins, float *maxs, const float *end, pmtrace_t *tr )
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{
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// convert physent_t to base entity
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CBaseEntity *pTouch = CBaseEntity::Instance( INDEXENT( pe->info ));
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trace_t trace;
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if( !pTouch )
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{
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// removed entity?
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tr->allsolid = false;
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return;
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}
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// make trace default
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memset( &trace, 0, sizeof( trace ));
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trace.allsolid = true;
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trace.fraction = 1.0f;
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trace.endpos = end;
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Physic_SweepTest( pTouch, start, mins, maxs, end, &trace );
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// convert trace_t into pmtrace_t
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memcpy( tr, &trace, 48 );
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tr->surf = trace.surf;
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if( trace.ent != NULL && PM_GetPlayerMove( ))
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tr->ent = pe - PM_GetPlayerMove()->physents;
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else tr->ent = -1;
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}
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int SV_RestoreDecal( decallist_t *entry, edict_t *pEdict, qboolean adjacent )
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{
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int flags = entry->flags;
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int entityIndex = ENTINDEX( pEdict );
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int cacheID = 0, modelIndex = 0;
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Vector scale = g_vecZero;
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if( flags & FDECAL_STUDIO )
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{
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if( FBitSet( pEdict->v.iuser1, CF_STATIC_ENTITY ))
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{
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cacheID = pEdict->v.colormap;
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scale = pEdict->v.startpos;
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}
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UTIL_RestoreStudioDecal( entry->position, entry->impactPlaneNormal, entityIndex,
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pEdict->v.modelindex, entry->name, flags, &entry->studio_state, cacheID, scale );
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return TRUE;
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}
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if( adjacent && entry->entityIndex != 0 && ( !pEdict || pEdict->free ))
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{
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TraceResult tr;
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ALERT( at_error, "couldn't restore entity index %i\n", entry->entityIndex );
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Vector testspot = entry->position + entry->impactPlaneNormal * 5.0f;
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Vector testend = entry->position + entry->impactPlaneNormal * -5.0f;
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UTIL_TraceLine( testspot, testend, ignore_monsters, NULL, &tr );
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// NOTE: this code may does wrong result on moving brushes e.g. func_tracktrain
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if( tr.flFraction != 1.0f && !tr.fAllSolid )
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{
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// check impact plane normal
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float dot = DotProduct( entry->impactPlaneNormal, tr.vecPlaneNormal );
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if( dot >= 0.95f )
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{
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entityIndex = ENTINDEX( tr.pHit );
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if( entityIndex > 0 ) modelIndex = tr.pHit->v.modelindex;
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UTIL_RestoreCustomDecal( tr.vecEndPos, entry->impactPlaneNormal, entityIndex, modelIndex, entry->name, flags, entry->scale );
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}
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}
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}
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else
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{
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// global entity is exist on new level so we can apply decal in local space
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// NOTE: this case also used for transition world decals
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UTIL_RestoreCustomDecal( entry->position, entry->impactPlaneNormal, entityIndex, pEdict->v.modelindex, entry->name, flags, entry->scale );
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}
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return TRUE;
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}
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// point to create generic entities
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int SV_CreateEntity( edict_t *pent, const char *szName )
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{
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if( !Q_strnicmp( szName, "ammo_", 5 ))
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{
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GetClassPtr(( CBasePlayerAmmo *)&pent->v ); // alloc private data
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pent->v.netname = pent->v.classname; // member virtual name
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pent->v.classname = MAKE_STRING( "ammo_generic" ); // to allow save\restore
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return 0;
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}
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else if( !Q_strnicmp( szName, "weapon_", 7 ))
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{
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GetClassPtr(( CBasePlayerItem *)&pent->v ); // alloc private data
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pent->v.netname = pent->v.classname; // member virtual name
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pent->v.classname = MAKE_STRING( "weapon_generic" ); // to allow save\restore
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return 0;
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}
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return -1;
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}
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int EngineAllowSaveGame( void )
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{
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return g_fAllowSaves;
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}
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void SV_ProcessModelData( model_t *mod, qboolean create, const byte *buffer )
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{
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CRC32_t ulCrc;
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// g-cont. probably this is redundant :-)
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if( !IS_DEDICATED_SERVER( ))
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return;
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if( FBitSet( mod->flags, MODEL_WORLD ))
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SV_ProcessWorldData( mod, create, buffer );
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if( mod->type == mod_studio )
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{
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if( create )
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{
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studiohdr_t *src = (studiohdr_t *)buffer;
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CRC32_INIT( &ulCrc );
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CRC32_PROCESS_BUFFER( &ulCrc, (byte *)buffer, src->length );
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mod->modelCRC = CRC32_FINAL( ulCrc );
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}
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else
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{
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// release collision mesh
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if( mod->bodymesh != NULL )
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{
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mod->bodymesh->CMeshDesc::~CMeshDesc();
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Mem_Free( mod->bodymesh );
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mod->bodymesh = NULL;
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}
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}
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}
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}
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//
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// Xash3D physics interface
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//
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static physics_interface_t gPhysicsInterface =
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{
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SV_PHYSICS_INTERFACE_VERSION,
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SV_CreateEntity,
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NULL,
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NULL,
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NULL,
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EngineAllowSaveGame,
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NULL, // not needs
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EngineSetFeatures,
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NULL,
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NULL,
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NULL,
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SV_ClipMoveToEntity,
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SV_ClipPMoveToEntity,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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SV_RestoreDecal,
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NULL,
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SV_ProcessModelData,
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};
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int Server_GetPhysicsInterface( int iVersion, server_physics_api_t *pfuncsFromEngine, physics_interface_t *pFunctionTable )
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{
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if ( !pFunctionTable || !pfuncsFromEngine || iVersion != SV_PHYSICS_INTERFACE_VERSION )
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{
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return FALSE;
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}
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size_t iExportSize = sizeof( server_physics_api_t );
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size_t iImportSize = sizeof( physics_interface_t );
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// NOTE: the very old versions NOT have information about current build in any case
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if( g_iXashEngineBuildNumber <= 1910 )
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{
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if( g_fXashEngine )
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ALERT( at_console, "very oldest version of Xash3D was detected. Engine features was disabled.\n" );
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// interface sizes for build 1905 and older
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iExportSize = 28;
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iImportSize = 24;
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}
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if( g_iXashEngineBuildNumber <= 3584 )
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{
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if( g_fXashEngine )
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ALERT( at_console, "old version of Xash3D was detected. Some engine features was disabled.\n" );
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// interface sizes for build 3584 and older
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iExportSize = 80;
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iImportSize = 80;
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}
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// copy new physics interface
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memcpy( &g_physfuncs, pfuncsFromEngine, iExportSize );
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// fill engine callbacks
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memcpy( pFunctionTable, &gPhysicsInterface, iImportSize );
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g_fPhysicInitialized = TRUE;
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return TRUE;
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} |