client: fix Stupid MSVC6 Bug variable declaration
This commit is contained in:
parent
0b242a0bc9
commit
7f841974b2
@ -101,7 +101,8 @@ int CHudDeathNotice :: Draw( float flTime )
|
|||||||
|
|
||||||
// How many death messages are there.
|
// How many death messages are there.
|
||||||
|
|
||||||
for( int i = 0;i < MAX_DEATHNOTICES; i++)
|
int i;
|
||||||
|
for( i = 0;i < MAX_DEATHNOTICES; i++)
|
||||||
{
|
{
|
||||||
if(rgDeathNoticeList[i].iId == 0)
|
if(rgDeathNoticeList[i].iId == 0)
|
||||||
break;
|
break;
|
||||||
@ -236,7 +237,8 @@ int CHudDeathNotice :: MsgFunc_DeathMsg( const char *pszName, int iSize, void *p
|
|||||||
|
|
||||||
gHUD.m_Spectator.DeathMessage(victim);
|
gHUD.m_Spectator.DeathMessage(victim);
|
||||||
|
|
||||||
for ( int i = 0; i < MAX_DEATHNOTICES; i++ )
|
int i;
|
||||||
|
for ( i = 0; i < MAX_DEATHNOTICES; i++ )
|
||||||
{
|
{
|
||||||
if ( rgDeathNoticeList[i].iId == 0 )
|
if ( rgDeathNoticeList[i].iId == 0 )
|
||||||
break;
|
break;
|
||||||
|
@ -385,7 +385,8 @@ int CHudHealth::DrawDamage(float flTime)
|
|||||||
ScaleColors(r, g, b, a);
|
ScaleColors(r, g, b, a);
|
||||||
|
|
||||||
// Draw all the items
|
// Draw all the items
|
||||||
for (int i = 0; i < NUM_DMG_TYPES; i++)
|
int i;
|
||||||
|
for ( i = 0; i < NUM_DMG_TYPES; i++)
|
||||||
{
|
{
|
||||||
if (m_bitsDamage & giDmgFlags[i])
|
if (m_bitsDamage & giDmgFlags[i])
|
||||||
{
|
{
|
||||||
|
@ -424,7 +424,8 @@ void CHud :: VidInit( void )
|
|||||||
// count the number of sprites of the appropriate res
|
// count the number of sprites of the appropriate res
|
||||||
m_iSpriteCount = 0;
|
m_iSpriteCount = 0;
|
||||||
client_sprite_t *p = m_pSpriteList;
|
client_sprite_t *p = m_pSpriteList;
|
||||||
for ( int j = 0; j < m_iSpriteCountAllRes; j++ )
|
int j;
|
||||||
|
for ( j = 0; j < m_iSpriteCountAllRes; j++ )
|
||||||
{
|
{
|
||||||
if ( p->iRes == m_iRes )
|
if ( p->iRes == m_iRes )
|
||||||
m_iSpriteCount++;
|
m_iSpriteCount++;
|
||||||
|
@ -220,7 +220,8 @@ int CHud :: DrawHudNumberString( int xpos, int ypos, int iMinX, int iNumber, int
|
|||||||
int CHud :: DrawHudStringReverse( int xpos, int ypos, int iMinX, char *szString, int r, int g, int b )
|
int CHud :: DrawHudStringReverse( int xpos, int ypos, int iMinX, char *szString, int r, int g, int b )
|
||||||
{
|
{
|
||||||
// find the end of the string
|
// find the end of the string
|
||||||
for ( char *szIt = szString; *szIt != 0; szIt++ )
|
char *szIt;
|
||||||
|
for ( szIt = szString; *szIt != 0; szIt++ )
|
||||||
{ // we should count the length?
|
{ // we should count the length?
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -84,8 +84,8 @@ int CHudMenu :: Draw( float flTime )
|
|||||||
// draw the menu, along the left-hand side of the screen
|
// draw the menu, along the left-hand side of the screen
|
||||||
|
|
||||||
// count the number of newlines
|
// count the number of newlines
|
||||||
int nlc = 0;
|
int nlc = 0, i;
|
||||||
for ( int i = 0; i < MAX_MENU_STRING && g_szMenuString[i] != '\0'; i++ )
|
for ( i = 0; i < MAX_MENU_STRING && g_szMenuString[i] != '\0'; i++ )
|
||||||
{
|
{
|
||||||
if ( g_szMenuString[i] == '\n' )
|
if ( g_szMenuString[i] == '\n' )
|
||||||
nlc++;
|
nlc++;
|
||||||
|
@ -174,7 +174,8 @@ void CHudSayText :: SayTextPrint( const char *pszBuf, int iBufSize, int clientIn
|
|||||||
}
|
}
|
||||||
|
|
||||||
// find an empty string slot
|
// find an empty string slot
|
||||||
for ( int i = 0; i < MAX_LINES; i++ )
|
int i;
|
||||||
|
for ( i = 0; i < MAX_LINES; i++ )
|
||||||
{
|
{
|
||||||
if ( ! *g_szLineBuffer[i] )
|
if ( ! *g_szLineBuffer[i] )
|
||||||
break;
|
break;
|
||||||
|
@ -336,7 +336,8 @@ void DLLEXPORT HUD_DrawTransparentTriangles( void )
|
|||||||
g_ParticleSystemManager.RenderTransparent();
|
g_ParticleSystemManager.RenderTransparent();
|
||||||
|
|
||||||
// Render laser beams
|
// Render laser beams
|
||||||
for(int i = 0;i < gEngfuncs.GetMaxClients();i++)
|
int i;
|
||||||
|
for(i = 0;i < gEngfuncs.GetMaxClients();i++)
|
||||||
{
|
{
|
||||||
cl_entity_t *player = gEngfuncs.GetEntityByIndex(i);
|
cl_entity_t *player = gEngfuncs.GetEntityByIndex(i);
|
||||||
if(player != NULL && g_iClientLasersEnabled[i])
|
if(player != NULL && g_iClientLasersEnabled[i])
|
||||||
|
@ -275,9 +275,9 @@ public:
|
|||||||
|
|
||||||
void BuildButtons()
|
void BuildButtons()
|
||||||
{
|
{
|
||||||
int iButtonPosY = LIST_BUTTON_Y;
|
int iButtonPosY = LIST_BUTTON_Y, i;
|
||||||
|
|
||||||
for( int i = 0;i < m_pItemArray->size; i++ )
|
for( i = 0;i < m_pItemArray->size; i++ )
|
||||||
{
|
{
|
||||||
playeritem_t *pItem = &m_pItemArray->array[i];
|
playeritem_t *pItem = &m_pItemArray->array[i];
|
||||||
ItemButtonShaded *newButton;
|
ItemButtonShaded *newButton;
|
||||||
|
@ -276,7 +276,8 @@ void ScorePanel::Update()
|
|||||||
void ScorePanel::SortTeams()
|
void ScorePanel::SortTeams()
|
||||||
{
|
{
|
||||||
// clear out team scores
|
// clear out team scores
|
||||||
for ( int i = 1; i <= m_iNumTeams; i++ )
|
int i;
|
||||||
|
for ( i = 1; i <= m_iNumTeams; i++ )
|
||||||
{
|
{
|
||||||
if ( !g_TeamInfo[i].scores_overriden )
|
if ( !g_TeamInfo[i].scores_overriden )
|
||||||
g_TeamInfo[i].frags = g_TeamInfo[i].deaths = 0;
|
g_TeamInfo[i].frags = g_TeamInfo[i].deaths = 0;
|
||||||
@ -293,7 +294,8 @@ void ScorePanel::SortTeams()
|
|||||||
continue; // skip over players who are not in a team
|
continue; // skip over players who are not in a team
|
||||||
|
|
||||||
// find what team this player is in
|
// find what team this player is in
|
||||||
for ( int j = 1; j <= m_iNumTeams; j++ )
|
int j;
|
||||||
|
for ( j = 1; j <= m_iNumTeams; j++ )
|
||||||
{
|
{
|
||||||
if ( !stricmp( g_PlayerExtraInfo[i].teamname, g_TeamInfo[j].name ) )
|
if ( !stricmp( g_PlayerExtraInfo[i].teamname, g_TeamInfo[j].name ) )
|
||||||
break;
|
break;
|
||||||
@ -435,7 +437,8 @@ void ScorePanel::SortPlayers( int iTeam, char *team )
|
|||||||
void ScorePanel::RebuildTeams()
|
void ScorePanel::RebuildTeams()
|
||||||
{
|
{
|
||||||
// clear out player counts from teams
|
// clear out player counts from teams
|
||||||
for ( int i = 1; i <= m_iNumTeams; i++ )
|
int i;
|
||||||
|
for ( i = 1; i <= m_iNumTeams; i++ )
|
||||||
{
|
{
|
||||||
g_TeamInfo[i].players = 0;
|
g_TeamInfo[i].players = 0;
|
||||||
}
|
}
|
||||||
@ -452,7 +455,8 @@ void ScorePanel::RebuildTeams()
|
|||||||
continue; // skip over players who are not in a team
|
continue; // skip over players who are not in a team
|
||||||
|
|
||||||
// is this player in an existing team?
|
// is this player in an existing team?
|
||||||
for ( int j = 1; j <= m_iNumTeams; j++ )
|
int j;
|
||||||
|
for ( j = 1; j <= m_iNumTeams; j++ )
|
||||||
{
|
{
|
||||||
if ( g_TeamInfo[j].name[0] == '\0' )
|
if ( g_TeamInfo[j].name[0] == '\0' )
|
||||||
break;
|
break;
|
||||||
@ -513,8 +517,8 @@ void ScorePanel::FillGrid()
|
|||||||
}
|
}
|
||||||
|
|
||||||
bool bNextRowIsGap = false;
|
bool bNextRowIsGap = false;
|
||||||
|
int row;
|
||||||
for(int row=0; row < NUM_ROWS; row++)
|
for(row=0; row < NUM_ROWS; row++)
|
||||||
{
|
{
|
||||||
CGrid *pGridRow = &m_PlayerGrids[row];
|
CGrid *pGridRow = &m_PlayerGrids[row];
|
||||||
pGridRow->SetRowUnderline(0, false, 0, 0, 0, 0, 0);
|
pGridRow->SetRowUnderline(0, false, 0, 0, 0, 0, 0);
|
||||||
|
@ -1831,7 +1831,8 @@ int TheWastesViewport::MsgFunc_TeamScore( const char *pszName, int iSize, void *
|
|||||||
char *TeamName = READ_STRING();
|
char *TeamName = READ_STRING();
|
||||||
|
|
||||||
// find the team matching the name
|
// find the team matching the name
|
||||||
for ( int i = 1; i <= m_pScoreBoard->m_iNumTeams; i++ )
|
int i;
|
||||||
|
for ( i = 1; i <= m_pScoreBoard->m_iNumTeams; i++ )
|
||||||
{
|
{
|
||||||
if ( !stricmp( TeamName, g_TeamInfo[i].name ) )
|
if ( !stricmp( TeamName, g_TeamInfo[i].name ) )
|
||||||
break;
|
break;
|
||||||
|
Loading…
Reference in New Issue
Block a user