client: util_vector: add include guards
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@ -15,7 +15,8 @@
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// Vector.h
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// Vector.h
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// A subset of the extdll.h in the project HL Entity DLL
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// A subset of the extdll.h in the project HL Entity DLL
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//
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//
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#ifndef UTIL_VECTOR_H
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#define UTIL_VECTOR_H
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// Misc C-runtime library headers
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// Misc C-runtime library headers
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#include <stdio.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdlib.h>
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@ -119,3 +120,4 @@ inline float DotProduct(const Vector& a, const Vector& b) { return(a.x*b.x+a.y*b
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inline Vector CrossProduct(const Vector& a, const Vector& b) { return Vector( a.y*b.z - a.z*b.y, a.z*b.x - a.x*b.z, a.x*b.y - a.y*b.x ); }\
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inline Vector CrossProduct(const Vector& a, const Vector& b) { return Vector( a.y*b.z - a.z*b.y, a.z*b.x - a.x*b.z, a.x*b.y - a.y*b.x ); }\
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#define vec3_t Vector
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#define vec3_t Vector
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#endif // UTIL_VECTOR_H
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