|lewa_j aaabb623c6||9 months ago|
|NenuzhnoEngine-Android||1 year ago|
|assets||1 year ago|
|demos||1 year ago|
|docs||1 year ago|
|src||9 months ago|
|.gitignore||1 year ago|
|README.md||1 year ago|
This repository contains the old discontinued codebase of my training engine/framework. I’m currently working on a new iteration of an engine, with better architecture (that’s what i’m counting on).
I put it here so as not to lose by accident.
Writen in C++. Uses OpenGL/ES 2.
Use ‘-help’ for comand line arguments.
StarFleet - space battles “game”. With basic fighter AI, but withous gameplay
tpsGame - atempt to make real game. With bullet phisics, text map format, even menu
VolLight - Volumetric lighting
gravity - 2D simulation “game”
skinning - loads mdl files (Source engine) and renders some animation
SSR - kinda screen space reflections
path_tracing - uses glsl shader for ray trace
blur-test - atempt to do bokeh
cube - just wireframe cube
ComprTex - demonstrates some compressed texture formats
vbsp-gles - vbsp maps loader and renderer