nenuzhno-engine_iter1/demos/tpsGame/Android.mk

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Makefile
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2019-08-07 03:06:06 +02:00
LOCAL_PATH := $(call my-dir)
ENGINE_DIR = ../nenuzhno-engine/
include $(CLEAR_VARS)
LOCAL_MODULE := nenuzhno-engine
LOCAL_CFLAGS := -Wall
LOCAL_C_INCLUDES := . ../libs/glm ../nenuzhno-engine
LOCAL_SRC_FILES := $(ENGINE_DIR)android_backend.cpp $(ENGINE_DIR)game/IGame.cpp $(ENGINE_DIR)log.cpp $(ENGINE_DIR)system/FileSystem.cpp $(ENGINE_DIR)system/config.cpp \
$(ENGINE_DIR)cull/frustum.cpp $(ENGINE_DIR)cull/BoundingBox.cpp $(ENGINE_DIR)scene/Scene.cpp \
$(ENGINE_DIR)graphics/gl_utils.cpp $(ENGINE_DIR)graphics/vbo.cpp $(ENGINE_DIR)graphics/glsl_prog.cpp $(ENGINE_DIR)graphics/texture.cpp $(ENGINE_DIR)graphics/fbo.cpp \
$(ENGINE_DIR)renderer/renderer.cpp $(ENGINE_DIR)renderer/camera.cpp $(ENGINE_DIR)renderer/Model.cpp $(ENGINE_DIR)renderer/font.cpp $(ENGINE_DIR)renderer/mesh.cpp \
$(ENGINE_DIR)resource/ResourceManager.cpp $(ENGINE_DIR)resource/vtf_loader.cpp $(ENGINE_DIR)resource/dds_loader.cpp $(ENGINE_DIR)resource/nmf_loader.cpp $(ENGINE_DIR)resource/mesh_loader.cpp \
init.cpp tpsMaterials.cpp tpsMenu.cpp scene_txt_loader.cpp tpsObjects.cpp tpsPhysics.cpp tpsWeapon.cpp tpsPlayer.cpp
LOCAL_LDLIBS := -llog -lGLESv2 -lm -lEGL
LOCAL_C_INCLUDES += ../libs/bullet/src
LOCAL_LDLIBS += -lBullet
LOCAL_LDFLAGS += -L../libs/bullet
include $(BUILD_SHARED_LIBRARY)