16 lines
376 B
C++
16 lines
376 B
C++
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#pragma once
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#include "renderer/Material.h"
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class Texture;
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class ResourceManager;
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class TXTMaterialLoader: public IMaterialLoader{
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public:
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TXTMaterialLoader(ResourceManager *rm):IMaterialLoader(rm){}
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virtual IMaterial *Load(const char *name);
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virtual bool CheckExt(const char *name){return 1;/*strstr(name,".txt")!=0;*/}
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virtual const char *GetExt(){return "txt";}
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};
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