nenuzhno-engine_iter1/assets/base/shaders/quad.fs

11 lines
163 B
GLSL

precision highp float;
varying vec2 v_uv;
uniform sampler2D u_tex;
void main()
{
gl_FragColor.rgb = vec3(0.5);
gl_FragColor.a = 0.2;//texture2D(u_tex,v_uv);
}