nenuzhno-engine_iter1/assets/base/shaders/skybox.vs

11 lines
163 B
GLSL

#version 100
attribute vec4 a_position;
varying vec3 v_dir;
uniform mat4 u_mvpMtx;
void main()
{
gl_Position = u_mvpMtx * a_position;
v_dir = a_position.xyz;
}