nenuzhno-engine_iter1/assets/pt/shaders/tex.vs

17 lines
219 B
GLSL

#version 100
precision highp float;
attribute vec4 a_position;
attribute vec2 a_uv;
varying vec2 v_uv;
uniform mat4 u_mvpMtx;
void main()
{
gl_Position = u_mvpMtx * a_position;
v_uv = a_uv;
gl_PointSize = 4.0;
}