19 lines
324 B
GLSL
19 lines
324 B
GLSL
#version 100
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precision highp float;
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attribute vec4 a_position;
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attribute vec3 a_normal;
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uniform mat4 u_mvpMtx;
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varying vec4 v_scrpos;
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varying vec4 v_position;
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varying vec3 v_normal;
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void main()
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{
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v_scrpos = u_mvpMtx * a_position;
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v_position = a_position;
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v_normal = a_normal;
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gl_Position = u_mvpMtx * a_position;
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} |