nenuzhno-engine_iter1/assets/ssr/shaders/ssr.vs

19 lines
324 B
GLSL

#version 100
precision highp float;
attribute vec4 a_position;
attribute vec3 a_normal;
uniform mat4 u_mvpMtx;
varying vec4 v_scrpos;
varying vec4 v_position;
varying vec3 v_normal;
void main()
{
v_scrpos = u_mvpMtx * a_position;
v_position = a_position;
v_normal = a_normal;
gl_Position = u_mvpMtx * a_position;
}