nenuzhno-engine_iter1/demos/tpsGame/Makefile.linux

27 lines
1009 B
Makefile

TARGET = ../../assets/TpsGame
ENGINE_DIR = ../..
LIBS_DIR = ../../../../../libs
all: $(TARGET)
INCLUDES = -I. -I$(ENGINE_DIR)/src -I$(LIBS_DIR)/gl/glm/glm -I$(LIBS_DIR)/gl/glew-2.1.0/include -I$(LIBS_DIR)/gl/glfw-3.3/include
CPPFLAGS = -Wall -ggdb
LDFLAGS = -static-libgcc -static-libstdc++ -ggdb
LIBS = -lnenuzhno-engine -L$(ENGINE_DIR)/bin/linux -lGL -lglfw3 -lX11 -lXrandr -lXinerama -lXcursor -lpthread -ldl -lGLEW -L$(LIBS_DIR)/gl/glfw-3.3/lib -L$(LIBS_DIR)/gl/glew-2.1.0/lib
SRCS = init.cpp scene_txt_loader.cpp tpsMaterials.cpp tpsMenu.cpp tpsPlayer.cpp tpsObjects.cpp tpsWeapon.cpp
OBJS = $(patsubst %.cpp,obj/%.o,$(SRCS))
INCLUDES+= -I$(LIBS_DIR)/bullet3-2.86.1/src
LIBS+= -lBulletDynamics -lBulletCollision -lLinearMath -L$(LIBS_DIR)/bullet3-2.86.1/lib
#CPPFLAGS+= -DBULLET
SRCS+= tpsPhysics.cpp
obj/%.o: %.cpp
$(CXX) -c $< -o $@ $(CPPFLAGS) $(INCLUDES)
$(TARGET): $(OBJS) $(ENGINE_DIR)/bin/linux/libnenuzhno-engine.a
$(CXX) -o $@ $(OBJS) $(LDFLAGS) $(LIBS)
clean:
del $(subst /,\,$(OBJS))