27 lines
1009 B
Makefile
27 lines
1009 B
Makefile
TARGET = ../../assets/TpsGame
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ENGINE_DIR = ../..
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LIBS_DIR = ../../../../../libs
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all: $(TARGET)
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INCLUDES = -I. -I$(ENGINE_DIR)/src -I$(LIBS_DIR)/gl/glm/glm -I$(LIBS_DIR)/gl/glew-2.1.0/include -I$(LIBS_DIR)/gl/glfw-3.3/include
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CPPFLAGS = -Wall -ggdb
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LDFLAGS = -static-libgcc -static-libstdc++ -ggdb
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LIBS = -lnenuzhno-engine -L$(ENGINE_DIR)/bin/linux -lGL -lglfw3 -lX11 -lXrandr -lXinerama -lXcursor -lpthread -ldl -lGLEW -L$(LIBS_DIR)/gl/glfw-3.3/lib -L$(LIBS_DIR)/gl/glew-2.1.0/lib
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SRCS = init.cpp scene_txt_loader.cpp tpsMaterials.cpp tpsMenu.cpp tpsPlayer.cpp tpsObjects.cpp tpsWeapon.cpp
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OBJS = $(patsubst %.cpp,obj/%.o,$(SRCS))
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INCLUDES+= -I$(LIBS_DIR)/bullet3-2.86.1/src
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LIBS+= -lBulletDynamics -lBulletCollision -lLinearMath -L$(LIBS_DIR)/bullet3-2.86.1/lib
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#CPPFLAGS+= -DBULLET
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SRCS+= tpsPhysics.cpp
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obj/%.o: %.cpp
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$(CXX) -c $< -o $@ $(CPPFLAGS) $(INCLUDES)
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$(TARGET): $(OBJS) $(ENGINE_DIR)/bin/linux/libnenuzhno-engine.a
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$(CXX) -o $@ $(OBJS) $(LDFLAGS) $(LIBS)
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clean:
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del $(subst /,\,$(OBJS))
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