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Reverse engineering of
3D Pinball for Windows - Space Cadet, a game bundled with Windows.
How to play
Place compiled executable into a folder containing original game resources (not included).
Supports data files from Windows and Full Tilt versions of the game.
Known source ports
Play online: https://alula.github.io/SpaceCadetPinball
|Nintendo Wii U||IntriguingTiles||https://github.com/IntriguingTiles/SpaceCadetPinball-WiiU|
Platforms covered by this project: desktop Windows, Linux and macOS.
2A5B525E0F631BB6107639E2A69DF15986FB0D05) and its public PDB
CADET.EXE32bit version from
Full Tilt! Pinball(SHA-1
What was done
- All structures were populated, globals and locals named.
- All subs were decompiled, C pseudo code was converted to compilable C++. Loose (namespace?) subs were assigned to classes.
C++11 and depends on
Download and unpack devel packages for
Set paths to them in
CMakeLists.txt, see suggested placement in
Compile with Visual Studio; tested with 2019.
Install devel packages for
Compile with CMake; tested with GCC 10, Clang 11.
To cross-compile for Windows, install a 64-bit version of mingw and its
SDL2_mixer distributions, then use the
Some distributions provide a package in their repository. You can use those for easier dependency management and updates.
This project is available as Flatpak on Flathub.
Install XCode (or at least Xcode Command Line Tools with
xcode-select --install) and CMake.
- Homebrew: Install the
- MacPorts: Install the
Compile with CMake. Ensure that
CMAKE_OSX_ARCHITECTURES variable is set for either
x86_64 Apple Intel or
arm64 for Apple Silicon.
Tested with: macOS Big Sur (Intel) with Xcode 13 & macOS Montery Beta (Apple Silicon) with Xcode 13.
build-mac-app.sh script from the root of the repository. The app will be available in a DMG file named
Tested with: macOS Ventura (Apple Silicon) with Xcode Command Line Tools 14 & macOS Big Sur on GitHub Runner (Intel) with XCode 13.
Decompile original game Resizable window, scaled graphics Loader for high-res sprites from CADET.DAT Cross-platform port using SDL2, SDL2_mixer, ImGui
- Full Tilt Cadet features
- Localization support
- Maybe: Support for the other two tables - Dragon and Pirate
- Maybe: Game data editor
On 64-bit bug that killed the game
I did not find it, decompiled game worked in x64 mode on the first try.
It was either lost in decompilation or introduced in x64 port/not present in x86 build.
Based on public description of the bug (no ball collision), I guess that the bug was in